#region License /* SDL2# - C# Wrapper for SDL2 * * Copyright (c) 2013 Ethan Lee. * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Ethan "flibitijibibo" Lee * */ #endregion #region Using Statements using System; using System.Runtime.InteropServices; #endregion /* We have lots of padding fields, which we want private */ #pragma warning disable 0169 namespace SDL2 { public static class SDL2 { #region SDL2# Variables /* Used by DllImport to load the native library. */ internal const String nativeLibName = "SDL2.dll"; #endregion #region SDL_stdinc.h public static uint SDL_FOURCC(byte A, byte B, byte C, byte D) { return (uint) (A | (B << 8) | (C << 16) | (D << 24)); } public enum SDL_bool { SDL_FALSE = 0, SDL_TRUE = 1 } #endregion #region SDL.h public const uint SDL_INIT_TIMER = 0x00000001; public const uint SDL_INIT_AUDIO = 0x00000010; public const uint SDL_INIT_VIDEO = 0x00000020; public const uint SDL_INIT_JOYSTICK = 0x00000200; public const uint SDL_INIT_HAPTIC = 0x00001000; public const uint SDL_INIT_GAMECONTROLLER = 0x00002000; public const uint SDL_INIT_NOPARACHUTE = 0x00100000; public const uint SDL_INIT_EVERYTHING = ( SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER ); [DllImport(nativeLibName)] public static extern int SDL_Init(uint flags); [DllImport(nativeLibName)] public static extern int SDL_InitSubSystem(uint flags); [DllImport(nativeLibName)] public static extern void SDL_Quit(); [DllImport(nativeLibName)] public static extern void SDL_QuitSubSystem(uint flags); [DllImport(nativeLibName)] public static extern uint SDL_WasInit(uint flags); #endregion #region SDL_hints.h public const string SDL_HINT_FRAMEBUFFER_ACCELERATION = "SDL_FRAMEBUFFER_ACCELERATION"; public const string SDL_HINT_RENDER_DRIVER = "SDL_RENDER_DRIVER"; public const string SDL_HINT_RENDER_OPENGL_SHADERS = "SDL_RENDER_OPENGL_SHADERS"; public const string SDL_HINT_RENDER_VSYNC = "SDL_RENDER_VSYNC"; public const string SDL_HINT_VIDEO_X11_XVIDMODE = "SDL_VIDEO_X11_XVIDMODE"; public const string SDL_HINT_VIDEO_X11_XINERAMA = "SDL_VIDEO_X11_XINERAMA"; public const string SDL_HINT_VIDEO_X11_XRANDR = "SDL_VIDEO_X11_XRANDR"; public const string SDL_HINT_GRAB_KEYBOARD = "SDL_GRAB_KEYBOARD"; public const string SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS = "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"; public const string SDL_HINT_IDLE_TIMER_DISABLED = "SDL_IOS_DLE_TIMER_DISABLED"; public const string SDL_HINT_ORIENTATIONS = "SDL_IOS_ORIENTATIONS"; public const string SDL_HINT_XINPUT_ENABLED = "SDL_XINPUT_ENABLED"; public const string SDL_HINT_GAMECONTROLLERCONFIG = "SDL_GAMECONTROLLERCONFIG"; public const string SDL_HINT_ALLOW_TOPMOST = "SDL_ALLOW_TOPMOST"; public enum SDL_HintPriority { SDL_HINT_DEFAULT, SDL_HINT_NORMAL, SDL_HINT_OVERRIDE } [DllImport(nativeLibName)] public static extern void SDL_ClearHints(); [DllImport(nativeLibName, EntryPoint = "SDL_GetHint")] private static extern IntPtr INTERNAL_SDL_GetHint( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name ); public static string SDL_GetHint(string name) { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetHint(name) ); } [DllImport(nativeLibName)] public static extern SDL_bool SDL_SetHint( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string value ); [DllImport(nativeLibName)] public static extern SDL_bool SDL_SetHintWithPriority( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string value, SDL_HintPriority priority ); #endregion #region SDL_error.h [DllImport(nativeLibName)] public static extern void SDL_ClearError(); [DllImport(nativeLibName, EntryPoint = "SDL_GetError")] private static extern IntPtr INTERNAL_SDL_GetError(); public static string SDL_GetError() { return Marshal.PtrToStringAnsi(INTERNAL_SDL_GetError()); } [DllImport(nativeLibName)] public static extern void SDL_SetError( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); #endregion #region SDL_log.h /* Begin nameless enum SDL_LOG_CATEGORY */ public const int SDL_LOG_CATEGORY_APPLICATION = 0; public const int SDL_LOG_CATEGORY_ERROR = 1; public const int SDL_LOG_CATEGORY_ASSERT = 2; public const int SDL_LOG_CATEGORY_SYSTEM = 3; public const int SDL_LOG_CATEGORY_AUDIO = 4; public const int SDL_LOG_CATEGORY_VIDEO = 5; public const int SDL_LOG_CATEGORY_RENDER = 6; public const int SDL_LOG_CATEGORY_INPUT = 7; public const int SDL_LOG_CATEGORY_TEST = 8; /* Reserved for future SDL library use */ public const int SDL_LOG_CATEGORY_RESERVED1 = 9; public const int SDL_LOG_CATEGORY_RESERVED2 = 10; public const int SDL_LOG_CATEGORY_RESERVED3 = 11; public const int SDL_LOG_CATEGORY_RESERVED4 = 12; public const int SDL_LOG_CATEGORY_RESERVED5 = 13; public const int SDL_LOG_CATEGORY_RESERVED6 = 14; public const int SDL_LOG_CATEGORY_RESERVED7 = 15; public const int SDL_LOG_CATEGORY_RESERVED8 = 16; public const int SDL_LOG_CATEGORY_RESERVED9 = 17; public const int SDL_LOG_CATEGORY_RESERVED10 = 18; /* Beyond this point is reserved for application use, e.g. enum { LOG_CATEGORY_AWESOME1 = SDL_LOG_CATEGORY_CUSTOM, LOG_CATEGORY_AWESOME2, LOG_CATEGORY_AWESOME3, ... }; */ public const int SDL_LOG_CATEGORY_CUSTOM = 19; /* End nameless enum SDL_LOG_CATEGORY */ public enum SDL_LogPriority { SDL_LOG_PRIORITY_VERBOSE = 1, SDL_LOG_PRIORITY_DEBUG, SDL_LOG_PRIORITY_INFO, SDL_LOG_PRIORITY_WARN, SDL_LOG_PRIORITY_ERROR, SDL_LOG_PRIORITY_CRITICAL, SDL_NUM_LOG_PRIORITIES } [DllImport(nativeLibName)] public static extern void SDL_Log( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern void SDL_LogVerbose( int category, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern void SDL_LogDebug( int category, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern void SDL_LogInfo( int category, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern void SDL_LogWarn( int category, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern void SDL_LogError( int category, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern void SDL_LogCritical( int category, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern void SDL_LogMessage( int category, SDL_LogPriority priority, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern void SDL_LogMessageV( int category, SDL_LogPriority priority, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string fmt, __arglist ); [DllImport(nativeLibName)] public static extern SDL_LogPriority SDL_LogGetPriority( int category ); [DllImport(nativeLibName)] public static extern void SDL_LogSetPriority( int category, SDL_LogPriority priority ); [DllImport(nativeLibName)] public static extern void SDL_LogSetAllPriority( SDL_LogPriority priority ); [DllImport(nativeLibName)] public static extern void SDL_LogResetPriorities(); // TODO: SDL_LogGetOutputFunction // TODO: SDL_LogSetOutputFunction #endregion #region SDL_version.h, SDL_revision.h [StructLayout(LayoutKind.Sequential)] public struct SDL_version { public byte major; public byte minor; public byte patch; } [DllImport(nativeLibName)] private static extern void SDL_GetVersion(ref SDL_version ver); [DllImport(nativeLibName, EntryPoint = "SDL_GetRevision")] private static extern IntPtr INTERNAL_SDL_GetRevision(); public static string SDL_GetRevision() { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetRevision() ); } [DllImport(nativeLibName)] public static extern int SDL_GetRevisionNumber(); #endregion #region SDL_video.h /* Actually, this is from SDL_blendmode.h */ [Flags] public enum SDL_BlendMode { SDL_BLENDMODE_NONE = 0x00000000, SDL_BLENDMODE_BLEND = 0x00000001, SDL_BLENDMODE_ADD = 0x00000002, SDL_BLENDMODE_MOD = 0x00000004 } public enum SDL_GLattr { SDL_GL_RED_SIZE, SDL_GL_GREEN_SIZE, SDL_GL_BLUE_SIZE, SDL_GL_ALPHA_SIZE, SDL_GL_BUFFER_SIZE, SDL_GL_DOUBLEBUFFER, SDL_GL_DEPTH_SIZE, SDL_GL_STENCIL_SIZE, SDL_GL_ACCUM_RED_SIZE, SDL_GL_ACCUM_GREEN_SIZE, SDL_GL_ACCUM_BLUE_SIZE, SDL_GL_ACCUM_ALPHA_SIZE, SDL_GL_STEREO, SDL_GL_MULTISAMPLEBUFFERS, SDL_GL_MULTISAMPLESAMPLES, SDL_GL_ACCELERATED_VISUAL, SDL_GL_RETAINED_BACKING, SDL_GL_CONTEXT_MAJOR_VERSION, SDL_GL_CONTEXT_MINOR_VERSION, SDL_GL_CONTEXT_EGL, SDL_GL_CONTEXT_FLAGS, SDL_GL_PROFILE_MASK, SDL_GL_SHARE_WITH_CURRENT_CONTEXT } public enum SDL_WindowEventID : byte { SDL_WINDOWEVENT_NONE, SDL_WINDOWEVENT_SHOWN, SDL_WINDOWEVENT_HIDDEN, SDL_WINDOWEVENT_EXPOSED, SDL_WINDOWEVENT_MOVED, SDL_WINDOWEVENT_RESIZED, SDL_WINDOWEVENT_SIZE_CHANGED, SDL_WINDOWEVENT_MINIMIZED, SDL_WINDOWEVENT_MAXIMIZED, SDL_WINDOWEVENT_RESTORED, SDL_WINDOWEVENT_ENTER, SDL_WINDOWEVENT_LEAVE, SDL_WINDOWEVENT_FOCUS_GAINED, SDL_WINDOWEVENT_FOCUS_LOST, SDL_WINDOWEVENT_CLOSE, } [Flags] public enum SDL_WindowFlags { SDL_WINDOW_FULLSCREEN = 0x00000001, SDL_WINDOW_OPENGL = 0x00000002, SDL_WINDOW_SHOWN = 0x00000004, SDL_WINDOW_HIDDEN = 0x00000008, SDL_WINDOW_BORDERLESS = 0x00000010, SDL_WINDOW_RESIZABLE = 0x00000020, SDL_WINDOW_MINIMIZED = 0x00000040, SDL_WINDOW_MAXIMIZED = 0x00000080, SDL_WINDOW_INPUT_GRABBED = 0x00000100, SDL_WINDOW_INPUT_FOCUS = 0x00000200, SDL_WINDOW_MOUSE_FOCUS = 0x00000400, SDL_WINDOW_FULLSCREEN_DESKTOP = (SDL_WINDOW_FULLSCREEN | 0x00001000), SDL_WINDOW_FOREIGN = 0x00000800, } [StructLayout(LayoutKind.Sequential)] public struct SDL_DisplayMode { public uint format; public int w; public int h; public int refresh_rate; public IntPtr driverdata; // void* } /* IntPtr refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateWindow( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string title, int x, int y, int w, int h, uint flags ); /* window and renderer refer to an SDL_Window* and SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_CreateWindowAndRenderer( int width, int height, uint window_flags, ref IntPtr window, ref IntPtr renderer ); /* IntPtr refers to an SDL_Window*. data is a void* pointer. */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateWindowFrom(IntPtr data); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_DestroyWindow(IntPtr window); [DllImport(nativeLibName)] public static extern void SDL_DisableScreenSaver(); [DllImport(nativeLibName)] public static extern void SDL_EnableScreenSaver(); /* IntPtr refers to an SDL_DisplayMode. Just use closest. */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GetClosestDisplayMode( int displayIndex, ref SDL_DisplayMode mode, ref SDL_DisplayMode closest ); [DllImport(nativeLibName)] public static extern int SDL_GetCurrentDisplayMode( int displayIndex, ref SDL_DisplayMode mode ); [DllImport(nativeLibName, EntryPoint = "SDL_GetCurrentVideoDriver")] private static extern IntPtr INTERNAL_SDL_GetCurrentVideoDriver(); public static string SDL_GetCurrentVideoDriver() { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetCurrentVideoDriver() ); } [DllImport(nativeLibName)] public static extern int SDL_GetDesktopDisplayMode( int displayIndex, ref SDL_DisplayMode mode ); [DllImport(nativeLibName)] public static extern int SDL_GetDisplayBounds( int displayIndex, ref SDL_Rect rect ); [DllImport(nativeLibName)] public static extern int SDL_GetDisplayMode( int displayIndex, int modeIndex, ref SDL_DisplayMode mode ); [DllImport(nativeLibName)] public static extern int SDL_GetNumDisplayModes( int displayIndex ); [DllImport(nativeLibName)] public static extern int SDL_GetNumVideoDisplays(); [DllImport(nativeLibName)] public static extern int SDL_GetNumVideoDrivers(); [DllImport(nativeLibName, EntryPoint = "SDL_GetVideoDriver")] private static extern IntPtr INTERNAL_SDL_GetVideoDriver( int index ); public static string SDL_GetVideoDriver(int index) { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetVideoDriver(index) ); } /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern float SDL_GetWindowBrightness( IntPtr window ); /* IntPtr refers to void* data. window refers to an SDL_Window*. */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GetWindowData( IntPtr window, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_GetWindowDisplayIndex( IntPtr window ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_GetWindowDisplayMode( IntPtr window, ref SDL_DisplayMode mode ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern uint SDL_GetWindowFlags(IntPtr window); /* IntPtr refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GetWindowFromID(uint id); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_GetWindowGammaRamp( IntPtr window, ref ushort red, ref ushort green, ref ushort blue ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern SDL_bool SDL_GetWindowGrab(IntPtr window); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern uint SDL_GetWindowID(IntPtr window); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern uint SDL_GetWindowPixelFormat( IntPtr window ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_GetWindowPosition( IntPtr window, ref int x, ref int y ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_GetWindowSize( IntPtr window, ref int w, ref int h ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName, EntryPoint = "SDL_GetWindowSurface")] private static extern IntPtr INTERNAL_SDL_GetWindowSurface( IntPtr window ); public static SDL_Surface SDL_GetWindowSurface(IntPtr window) { SDL_Surface result; IntPtr result_ptr = INTERNAL_SDL_GetWindowSurface( window ); result = (SDL_Surface) Marshal.PtrToStructure( result_ptr, result.GetType() ); return result; } /* window refers to an SDL_Window* */ [DllImport(nativeLibName, EntryPoint = "SDL_GetWindowTitle")] private static extern IntPtr INTERNAL_SDL_GetWindowTitle( IntPtr window ); public static string SDL_GetWindowTitle(IntPtr window) { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetWindowTitle(window) ); } /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_GL_BindTexture( IntPtr texture, ref float texw, ref float texh ); /* IntPtr and window refer to an SDL_GLContext and SDL_Window* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GL_CreateContext(IntPtr window); /* context refers to an SDL_GLContext */ [DllImport(nativeLibName)] public static extern void SDL_GL_DeleteContext(IntPtr context); [DllImport(nativeLibName)] public static extern SDL_bool SDL_GL_ExtensionSupported( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string extension ); [DllImport(nativeLibName)] public static extern int SDL_GL_GetAttribute( SDL_GLattr attr, ref int value ); [DllImport(nativeLibName)] public static extern int SDL_GL_GetSwapInterval(); /* window and context refer to an SDL_Window* and SDL_GLContext */ [DllImport(nativeLibName)] public static extern int SDL_GL_MakeCurrent( IntPtr window, IntPtr context ); [DllImport(nativeLibName)] public static extern int SDL_GL_SetAttribute( SDL_GLattr attr, int value ); [DllImport(nativeLibName)] public static extern int SDL_GL_SetSwapInterval(int interval); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_GL_SwapWindow(IntPtr window); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_GL_UnbindTexture(IntPtr texture); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_HideWindow(IntPtr window); [DllImport(nativeLibName)] public static extern SDL_bool SDL_IsScreenSaverEnabled(); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_MaximizeWindow(IntPtr window); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_MinimizeWindow(IntPtr window); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_RaiseWindow(IntPtr window); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_RestoreWindow(IntPtr window); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_SetWindowBrightness( IntPtr window, float brightness ); /* IntPtr and userdata are void*, window is an SDL_Window* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_SetWindowData( IntPtr window, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name, IntPtr userdata ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_SetWindowDisplayMode( IntPtr window, ref SDL_DisplayMode mode ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_SetWindowFullscreen( IntPtr window, SDL_bool fullscreen ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_SetWindowGammaRamp( IntPtr window, ref ushort red, ref ushort green, ref ushort blue ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_SetWindowGrab( IntPtr window, SDL_bool grabbed ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_SetWindowIcon( IntPtr window, ref SDL_Surface icon ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_SetWindowPosition( IntPtr window, int x, int y ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_SetWindowSize( IntPtr window, int w, int h ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_SetWindowTitle( IntPtr window, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string title ); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern void SDL_ShowWindow(IntPtr window); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_UpdateWindowSurface(IntPtr window); /* window refers to an SDL_Window* */ [DllImport(nativeLibName)] public static extern int SDL_UpdateWindowSurfaceRects( IntPtr window, SDL_Rect[] rects, int numrects ); [DllImport(nativeLibName)] public static extern int SDL_VideoInit( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string driver_name ); [DllImport(nativeLibName)] public static extern void SDL_VideoQuit(); #endregion #region SDL_render.h [Flags] public enum SDL_RendererFlags { SDL_RENDERER_SOFTWARE = 0x00000001, SDL_RENDERER_ACCELERATED = 0x00000002, SDL_RENDERER_PRESENTVSYNC = 0x00000004, SDL_RENDERER_TARGETTEXTURE = 0x00000008 } [Flags] public enum SDL_RendererFlip { SDL_FLIP_NONE = 0x00000000, SDL_FLIP_HORIZONTAL = 0x00000001, SDL_FLIP_VERTICAL = 0x00000002 } public enum SDL_TextureAccess { SDL_TEXTUREACCES_STATIC, SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_TARGET } [Flags] public enum SDL_TextureModulate { SDL_TEXTUREMODULATE_NONE = 0x00000000, SDL_TEXTUREMODULATE_HORIZONTAL = 0x00000001, SDL_TEXTUREMODULATE_VERTICAL = 0x00000002 } [StructLayout(LayoutKind.Sequential)] public unsafe struct SDL_RendererInfo { public string name; // const char* public uint flags; public uint num_texture_formats; public fixed uint texture_formats[16]; public int max_texture_width; public int max_texture_height; } /* IntPtr refers to an SDL_Renderer*, window to an SDL_Window* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateRenderer( IntPtr window, int index, uint flags ); /* IntPtr refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateRenderer( ref SDL_Surface surface ); /* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateTexture( IntPtr renderer, uint format, int access, int w, int h ); /* IntPtr refers to an SDL_Texture*, renderer to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateTextureFromSurface( IntPtr renderer, ref SDL_Surface surface ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern void SDL_DestroyRenderer(IntPtr renderer); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern void SDL_DestroyTexture(IntPtr texture); [DllImport(nativeLibName)] public static extern int SDL_GetNumRenderDrivers(); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_GetRenderDrawBlendMode( IntPtr renderer, ref SDL_BlendMode blendMode ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_GetRenderDrawColor( IntPtr renderer, ref byte r, ref byte g, ref byte b, ref byte a ); [DllImport(nativeLibName)] public static extern int SDL_GetRenderDriverInfo( int index, ref SDL_RendererInfo info ); /* IntPtr refers to an SDL_Renderer*, window to an SDL_Window* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GetRenderer(IntPtr window); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_GetRendererInfo( IntPtr renderer, ref SDL_RendererInfo info ); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_GetTextureAlphaMod( IntPtr texture, ref byte alpha ); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_GetTextureBlendMode( IntPtr texture, ref SDL_BlendMode blendMode ); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_GetTextureColorMod( IntPtr texture, ref byte r, ref byte g, ref byte b ); /* texture refers to an SDL_Texture*, pixels to a void* */ [DllImport(nativeLibName)] public static extern int SDL_LockTexture( IntPtr texture, ref SDL_Rect rect, ref IntPtr pixels, ref int pitch ); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_QueryTexture( IntPtr texture, ref uint format, ref int access, ref int w, ref int h ); /* texture refers to an SDL_Texture, pixels to a void* */ [DllImport(nativeLibName)] public static extern int SDL_QueryTexturePixels( IntPtr texture, ref IntPtr pixels, ref int pitch ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderClear(IntPtr renderer); /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_RenderCopy( IntPtr renderer, IntPtr texture, ref SDL_Rect srcrect, ref SDL_Rect dstrect ); /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_RenderCopyEx( IntPtr renderer, IntPtr texture, ref SDL_Rect srcrect, ref SDL_Rect dstrect, double angle, ref SDL_Point center, SDL_RendererFlip flip ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderDrawLine( IntPtr renderer, int x1, int y1, int x2, int y2 ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderDrawLines( IntPtr renderer, SDL_Point[] points, int count ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderDrawPoint( IntPtr renderer, int x, int y ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderDrawPoints( IntPtr renderer, SDL_Point[] points, int count ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderDrawRect( IntPtr renderer, ref SDL_Rect rect ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderDrawRects( IntPtr renderer, SDL_Rect[] rects, int count ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderFillRect( IntPtr renderer, ref SDL_Rect rect ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderFillRects( IntPtr renderer, SDL_Rect[] rects, int count ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RendererGetViewport( IntPtr renderer, ref SDL_Rect rect ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern void SDL_RenderPresent(IntPtr renderer); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderReadPixels( IntPtr renderer, ref SDL_Rect rect, uint format, IntPtr pixels, int pitch ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_RenderSetViewport( IntPtr renderer, ref SDL_Rect rect ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_SetRenderDrawBlendMode( IntPtr renderer, SDL_BlendMode blendMode ); /* renderer refers to an SDL_Renderer* */ [DllImport(nativeLibName)] public static extern int SDL_SetRenderDrawColor( IntPtr renderer, byte r, byte g, byte b, byte a ); /* renderer refers to an SDL_Renderer*, texture to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_SetRenderTarget( IntPtr renderer, IntPtr texture ); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_SetTextureAlphaMod( IntPtr texture, byte alpha ); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_SetTextureBlendMode( IntPtr texture, SDL_BlendMode blendMode ); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_SetTextureColorMod( IntPtr texture, byte r, byte g, byte b ); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern void SDL_UnlockTexture(IntPtr texture); /* texture refers to an SDL_Texture* */ [DllImport(nativeLibName)] public static extern int SDL_UpdateTexture( IntPtr texture, ref SDL_Rect rect, IntPtr pixels, int pitch ); #endregion #region SDL_pixels.h public static uint SDL_DEFINE_PIXELFOURCC(byte A, byte B, byte C, byte D) { return SDL_FOURCC(A, B, C, D); } public static uint SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM type, SDL_PIXELORDER_ENUM order, SDL_PACKEDLAYOUT_ENUM layout, byte bits, byte bytes ) { return (uint) ( (1 << 28) | (((byte) type) << 24) | (((byte) order) << 20) | (((byte) layout) << 16) | (bits << 8) | (bytes) ); } public static byte SDL_PIXELFLAG(uint X) { return (byte) ((X >> 28) & 0x0F); } public static byte SDL_PIXELTYPE(uint X) { return (byte) ((X >> 24) & 0x0F); } public static byte SDL_PIXELORDER(uint X) { return (byte) ((X >> 20) & 0x0F); } public static byte SDL_BITSPERPIXEL(uint X) { return (byte) ((X << 16) & 0x0F); } public static byte SDL_BYTESPERPIXEL(uint X) { if (SDL_ISPIXELFORMAT_FOURCC(X)) { if ( (X == SDL_PIXELFORMAT_YUY2) || (X == SDL_PIXELFORMAT_UYVY) || (X == SDL_PIXELFORMAT_YVYU) ) { return 2; } return 1; } return (byte) (X & 0xFF); } public static bool SDL_ISPIXELFORMAT_INDEXED(uint format) { if (SDL_ISPIXELFORMAT_FOURCC(format)) { return false; } SDL_PIXELTYPE_ENUM pType = (SDL_PIXELTYPE_ENUM) SDL_PIXELTYPE(format); return ( pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1 || pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4 || pType == SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8 ); } public static bool SDL_ISPIXELFORMAT_ALPHA(uint format) { if (SDL_ISPIXELFORMAT_FOURCC(format)) { return false; } SDL_PIXELORDER_ENUM pOrder = (SDL_PIXELORDER_ENUM) SDL_PIXELORDER(format); return ( pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB || pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA || pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR || pOrder == SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA ); } public static bool SDL_ISPIXELFORMAT_FOURCC(uint format) { return (format == 0) && (SDL_PIXELFLAG(format) != 1); } public enum SDL_PIXELTYPE_ENUM { SDL_PIXELTYPE_UNKNOWN, SDL_PIXELTYPE_INDEX1, SDL_PIXELTYPE_INDEX4, SDL_PIXELTYPE_INDEX8, SDL_PIXELTYPE_PACKED8, SDL_PIXELTYPE_PACKED16, SDL_PIXELTYPE_PACKED32, SDL_PIXELTYPE_ARRAYU8, SDL_PIXELTYPE_ARRAYU16, SDL_PIXELTYPE_ARRAYU32, SDL_PIXELTYPE_ARRAYF16, SDL_PIXELTYPE_ARRAYF32 } public enum SDL_PIXELORDER_ENUM { /* BITMAPORDER */ SDL_BITMAPORDER_NONE, SDL_BITMAPORDER_4321, SDL_BITMAPORDER_1234, /* PACKEDORDER */ SDL_PACKEDORDER_NONE = 0, SDL_PACKEDORDER_XRGB, SDL_PACKEDORDER_RGBX, SDL_PACKEDORDER_ARGB, SDL_PACKEDORDER_RGBA, SDL_PACKEDORDER_XBGR, SDL_PACKEDORDER_BGRX, SDL_PACKEDORDER_ABGR, SDL_PACKEDORDER_BGRA, /* ARRAYORDER */ SDL_ARRAYORDER_NONE = 0, SDL_ARRAYORDER_RGB, SDL_ARRAYORDER_RGBA, SDL_ARRAYORDER_ARGB, SDL_ARRAYORDER_BGR, SDL_ARRAYORDER_BGRA, SDL_ARRAYORDER_ABGR } public enum SDL_PACKEDLAYOUT_ENUM { SDL_PACKEDLAYOUT_NONE, SDL_PACKEDLAYOUT_332, SDL_PACKEDLAYOUT_4444, SDL_PACKEDLAYOUT_1555, SDL_PACKEDLAYOUT_5551, SDL_PACKEDLAYOUT_565, SDL_PACKEDLAYOUT_8888, SDL_PACKEDLAYOUT_2101010, SDL_PACKEDLAYOUT_1010102 } /* FIXME: These should all be const!!! */ public const uint SDL_PIXELFORMAT_UNKNOWN = 0; public static uint SDL_PIXELFORMAT_INDEX1LSB = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1, SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321, 0, 1, 0 ); public static uint SDL_PIXELFORMAT_INDEX1MSB = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1, SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_1234, 0, 1, 0 ); public static uint SDL_PIXELFORMAT_INDEX4LSB = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4, SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321, 0, 4, 0 ); public static uint SDL_PIXELFORMAT_INDEX4MSB = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX4, SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_1234, 0, 4, 0 ); public static uint SDL_PIXELFORMAT_INDEX8 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX8, 0, 0, 8, 1 ); public static uint SDL_PIXELFORMAT_RGB332 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED8, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_332, 8, 1 ); public static uint SDL_PIXELFORMAT_RGB444 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444, 12, 2 ); public static uint SDL_PIXELFORMAT_RGB555 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555, 15, 2 ); public static uint SDL_PIXELFORMAT_BGR555 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_INDEX1, SDL_PIXELORDER_ENUM.SDL_BITMAPORDER_4321, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555, 15, 2 ); public static uint SDL_PIXELFORMAT_ARGB4444 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444, 16, 2 ); public static uint SDL_PIXELFORMAT_RGBA4444 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444, 16, 2 ); public static uint SDL_PIXELFORMAT_ABGR4444 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444, 16, 2 ); public static uint SDL_PIXELFORMAT_BGRA4444 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_4444, 16, 2 ); public static uint SDL_PIXELFORMAT_ARGB1555 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555, 16, 2 ); public static uint SDL_PIXELFORMAT_RGBA5551 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_5551, 16, 2 ); public static uint SDL_PIXELFORMAT_ABGR1555 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_1555, 16, 2 ); public static uint SDL_PIXELFORMAT_BGRA5551 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_5551, 16, 2 ); public static uint SDL_PIXELFORMAT_RGB565 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_565, 16, 2 ); public static uint SDL_PIXELFORMAT_BGR565 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED16, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_565, 16, 2 ); public static uint SDL_PIXELFORMAT_RGB24 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_ARRAYU8, SDL_PIXELORDER_ENUM.SDL_ARRAYORDER_RGB, 0, 24, 3 ); public static uint SDL_PIXELFORMAT_BGR24 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_ARRAYU8, SDL_PIXELORDER_ENUM.SDL_ARRAYORDER_BGR, 0, 24, 3 ); public static uint SDL_PIXELFORMAT_RGB888 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XRGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888, 24, 4 ); public static uint SDL_PIXELFORMAT_RGBX8888 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBX, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888, 24, 4 ); public static uint SDL_PIXELFORMAT_BGR888 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_XBGR, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888, 24, 4 ); public static uint SDL_PIXELFORMAT_BGRX8888 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRX, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888, 24, 4 ); public static uint SDL_PIXELFORMAT_ARGB8888 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888, 32, 4 ); public static uint SDL_PIXELFORMAT_RGBA8888 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_RGBA, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888, 32, 4 ); public static uint SDL_PIXELFORMAT_ABGR8888 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ABGR, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888, 32, 4 ); public static uint SDL_PIXELFORMAT_BGRA8888 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_BGRA, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_8888, 32, 4 ); public static uint SDL_PIXELFORMAT_ARGB2101010 = SDL_DEFINE_PIXELFORMAT( SDL_PIXELTYPE_ENUM.SDL_PIXELTYPE_PACKED32, SDL_PIXELORDER_ENUM.SDL_PACKEDORDER_ARGB, SDL_PACKEDLAYOUT_ENUM.SDL_PACKEDLAYOUT_2101010, 32, 4 ); public static uint SDL_PIXELFORMAT_YV12 = SDL_DEFINE_PIXELFOURCC( (byte) 'Y', (byte) 'V', (byte) '1', (byte) '2' ); public static uint SDL_PIXELFORMAT_IYUV = SDL_DEFINE_PIXELFOURCC( (byte) 'I', (byte) 'Y', (byte) 'U', (byte) 'V' ); public static uint SDL_PIXELFORMAT_YUY2 = SDL_DEFINE_PIXELFOURCC( (byte) 'Y', (byte) 'U', (byte) 'Y', (byte) '2' ); public static uint SDL_PIXELFORMAT_UYVY = SDL_DEFINE_PIXELFOURCC( (byte) 'U', (byte) 'Y', (byte) 'V', (byte) 'Y' ); public static uint SDL_PIXELFORMAT_YVYU = SDL_DEFINE_PIXELFOURCC( (byte) 'Y', (byte) 'V', (byte) 'Y', (byte) 'U' ); [StructLayout(LayoutKind.Sequential)] public struct SDL_Color { public byte r; public byte g; public byte b; public byte a; } [StructLayout(LayoutKind.Sequential)] public struct SDL_Palette { public int ncolors; public SDL_Color[] colors; public int version; public int refcount; } [StructLayout(LayoutKind.Sequential)] public struct SDL_PixelFormat { public uint format; public IntPtr palette; // SDL_Palette* public byte BitsPerPixel; public byte BytesPerPixel; public uint Rmask; public uint Gmask; public uint Bmask; public uint Amask; public byte Rloss; public byte Gloss; public byte Bloss; public byte Aloss; public byte Rshift; public byte Gshift; public byte Bshift; public byte Ashift; public int refcount; public IntPtr next; // SDL_PixelFormat* } /* IntPtr refers to an SDL_PixelFormat* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_AllocFormat(uint pixel_format); /* IntPtr refers to an SDL_Palette* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_AllocPalette(int ncolors); [DllImport(nativeLibName)] public static extern void SDL_CalculateGammaRamp( float gamma, ref ushort ramp ); /* format refers to an SDL_PixelFormat* */ [DllImport(nativeLibName)] public static extern void SDL_FreeFormat(IntPtr format); /* palette refers to an SDL_Palette* */ [DllImport(nativeLibName)] public static extern void SDL_FreePalette(IntPtr palette); [DllImport(nativeLibName, EntryPoint = "SDL_GetPixelFormatName")] private static extern IntPtr INTERNAL_SDL_GetPixelFormatName( uint format ); public static string SDL_GetPixelFormatName(uint format) { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetPixelFormatName(format) ); } /* format refers to an SDL_PixelFormat* */ [DllImport(nativeLibName)] public static extern void SDL_GetRGB( uint pixel, IntPtr format, ref byte r, ref byte g, ref byte b ); /* format refers to an SDL_PixelFormat* */ [DllImport(nativeLibName)] public static extern void SDL_GetRGBA( uint pixel, IntPtr format, ref byte r, ref byte g, ref byte b, ref byte a ); /* format refers to an SDL_PixelFormat* */ [DllImport(nativeLibName)] public static extern uint SDL_MapRGB( IntPtr format, byte r, byte g, byte b ); /* format refers to an SDL_PixelFormat* */ [DllImport(nativeLibName)] public static extern uint SDL_MapRGBA( IntPtr format, byte r, byte g, byte b, byte a ); [DllImport(nativeLibName)] public static extern uint SDL_MasksToPixelFormatEnum( int bpp, uint Rmask, uint Gmask, uint Bmask, uint Amask ); [DllImport(nativeLibName)] public static extern SDL_bool SDL_PixelFormatEnumToMasks( uint format, ref int bpp, ref uint Rmask, ref uint Gmask, ref uint Bmask, ref uint Amask ); /* palette refers to an SDL_Palette* */ [DllImport(nativeLibName)] public static extern int SDL_SetPaletteColors( IntPtr palette, SDL_Color[] colors, int firstcolor, int ncolors ); /* format and palette refer to an SDL_PixelFormat* and SDL_Palette* */ [DllImport(nativeLibName)] public static extern int SDL_SetPixelFormatPalette( IntPtr format, IntPtr palette ); #endregion #region SDL_rect.h [StructLayout(LayoutKind.Sequential)] public struct SDL_Point { public int x; public int y; } [StructLayout(LayoutKind.Sequential)] public struct SDL_Rect { public int x; public int y; public int w; public int h; } [DllImport(nativeLibName)] public static extern SDL_bool SDL_EnclosePoints( SDL_Point[] points, int count, ref SDL_Rect clip, ref SDL_Rect result ); [DllImport(nativeLibName)] public static extern SDL_bool SDL_HasIntersection( ref SDL_Rect A, ref SDL_Rect B ); [DllImport(nativeLibName)] public static extern SDL_bool SDL_IntersectRect( ref SDL_Rect A, ref SDL_Rect B, ref SDL_Rect result ); [DllImport(nativeLibName)] public static extern SDL_bool SDL_IntersectRectAndLine( ref SDL_Rect rect, ref int X1, ref int Y1, ref int X2, ref int Y2 ); [DllImport(nativeLibName)] public static extern SDL_bool SDL_RectEmpty(ref SDL_Rect rect); [DllImport(nativeLibName)] public static extern SDL_bool SDL_RectEquals( ref SDL_Rect A, ref SDL_Rect B ); [DllImport(nativeLibName)] public static extern void SDL_UnionRect( ref SDL_Rect A, ref SDL_Rect B, ref SDL_Rect result ); #endregion #region SDL_surface.h [StructLayout(LayoutKind.Sequential)] public struct SDL_Surface { public uint flags; public IntPtr format; // SDL_PixelFormat* public int w; public int h; public int pitch; public IntPtr pixels; // void* public IntPtr userdata; // void* public int locked; public IntPtr lock_data; // void* public SDL_Rect clip_rect; public IntPtr map; // SDL_BlitMap* public int refcount; } [DllImport(nativeLibName)] public static extern int SDL_BlitSurface( ref SDL_Surface src, ref SDL_Rect srcrect, ref SDL_Surface dst, ref SDL_Rect dstrect ); /* src and dst are void* pointers */ [DllImport(nativeLibName)] public static extern int SDL_ConvertPixels( int width, int height, uint src_format, IntPtr src, int src_pitch, uint dst_format, IntPtr dst, int dst_pitch ); /* fmt refers to an SDL_PixelFormat* */ [DllImport(nativeLibName, EntryPoint = "SDL_ConvertSurface")] private static extern IntPtr INTERNAL_SDL_ConvertSurface( ref SDL_Surface src, IntPtr fmt, uint flags ); public static SDL_Surface SDL_ConvertSurface( ref SDL_Surface src, IntPtr fmt, uint flags ) { SDL_Surface result; IntPtr result_ptr = INTERNAL_SDL_ConvertSurface( ref src, fmt, flags ); result = (SDL_Surface) Marshal.PtrToStructure( result_ptr, result.GetType() ); return result; } [DllImport(nativeLibName, EntryPoint = "SDL_ConvertSurfaceFormat")] private static extern IntPtr INTERNAL_SDL_ConvertSurfaceFormat( ref SDL_Surface src, uint pixel_format, uint flags ); public static SDL_Surface SDL_ConvertSurfaceFormat( ref SDL_Surface src, uint pixel_format, uint flags ) { SDL_Surface result; IntPtr result_ptr = INTERNAL_SDL_ConvertSurfaceFormat( ref src, pixel_format, flags ); result = (SDL_Surface) Marshal.PtrToStructure( result_ptr, result.GetType() ); return result; } [DllImport(nativeLibName, EntryPoint = "SDL_CreateRGBSurface")] private static extern IntPtr INTERNAL_SDL_CreateRGBSurface( uint flags, int width, int height, int depth, uint Rmask, uint Gmask, uint Bmask, uint Amask ); public static SDL_Surface SDL_CreateRGBSurface( uint flags, int width, int height, int depth, uint Rmask, uint Gmask, uint Bmask, uint Amask ) { SDL_Surface result; IntPtr result_ptr = INTERNAL_SDL_CreateRGBSurface( flags, width, height, depth, Rmask, Gmask, Bmask, Amask ); result = (SDL_Surface) Marshal.PtrToStructure( result_ptr, result.GetType() ); return result; } /* pixels refers to a void* */ [DllImport(nativeLibName, EntryPoint = "SDL_CreateRGBSurfaceFrom")] private static extern IntPtr INTERNAL_SDL_CreateRGBSurfaceFrom( IntPtr pixels, int width, int height, int depth, int pitch, uint Rmask, uint Gmask, uint Bmask, uint Amask ); public static SDL_Surface SDL_CreateRGBSurfaceFrom( IntPtr pixels, int width, int height, int depth, int pitch, uint Rmask, uint Gmask, uint Bmask, uint Amask ) { SDL_Surface result; IntPtr result_ptr = INTERNAL_SDL_CreateRGBSurfaceFrom( pixels, width, height, depth, pitch, Rmask, Gmask, Bmask, Amask ); result = (SDL_Surface) Marshal.PtrToStructure( result_ptr, result.GetType() ); return result; } [DllImport(nativeLibName)] public static extern int SDL_FillRect( ref SDL_Surface dst, ref SDL_Rect rect, uint color ); [DllImport(nativeLibName)] public static extern int SDL_FillRects( ref SDL_Surface dst, SDL_Rect[] rects, int count, uint color ); [DllImport(nativeLibName)] public static extern void SDL_FreeSurface(ref SDL_Surface surface); [DllImport(nativeLibName)] public static extern void SDL_GetClipRect( ref SDL_Surface surface, ref SDL_Rect rect ); [DllImport(nativeLibName)] public static extern int SDL_GetColorKey( ref SDL_Surface surface, ref uint key ); [DllImport(nativeLibName)] public static extern int SDL_GetSurfaceAlphaMod( ref SDL_Surface surface, ref byte alpha ); [DllImport(nativeLibName)] public static extern int SDL_GetSurfaceBlendMode( ref SDL_Surface surface, ref SDL_BlendMode blendMode ); [DllImport(nativeLibName)] public static extern int SDL_GetSurfaceColorMod( ref SDL_Surface surface, ref byte r, ref byte g, ref byte b ); [DllImport(nativeLibName, EntryPoint = "SDL_LoadBMP")] private static extern IntPtr INTERNAL_SDL_LoadBMP( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string file ); public static SDL_Surface SDL_LoadBMP(string file) { SDL_Surface result; IntPtr result_ptr = INTERNAL_SDL_LoadBMP(file); result = (SDL_Surface) Marshal.PtrToStructure( result_ptr, result.GetType() ); return result; } [DllImport(nativeLibName)] public static extern int SDL_LockSurface(ref SDL_Surface surface); [DllImport(nativeLibName)] public static extern int SDL_LowerBlit( ref SDL_Surface src, ref SDL_Rect srcrect, ref SDL_Surface dst, ref SDL_Rect dstrect ); [DllImport(nativeLibName)] public static extern int SDL_LowerBlitScaled( ref SDL_Surface src, ref SDL_Rect srcrect, ref SDL_Surface dst, ref SDL_Rect dstrect ); [DllImport(nativeLibName)] public static extern SDL_bool SDL_MUSTLOCK(ref SDL_Surface surface); [DllImport(nativeLibName)] public static extern int SDL_SaveBMP( ref SDL_Surface surface, [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string file ); [DllImport(nativeLibName)] public static extern SDL_bool SDL_SetClipRect( ref SDL_Surface surface, ref SDL_Rect rect ); [DllImport(nativeLibName)] public static extern int SDL_SetColorKey( ref SDL_Surface surface, int flag, uint key ); [DllImport(nativeLibName)] public static extern int SDL_SetSurfaceAlphaMod( ref SDL_Surface surface, byte alpha ); [DllImport(nativeLibName)] public static extern int SDL_SetSurfaceBlendMode( ref SDL_Surface surface, SDL_BlendMode blendMode ); [DllImport(nativeLibName)] public static extern int SDL_SetSurfaceColorMod( ref SDL_Surface surface, byte r, byte g, byte b ); /* palette refers to an SDL_Palette* */ [DllImport(nativeLibName)] public static extern int SDL_SetSurfacePalette( ref SDL_Surface surface, IntPtr palette ); [DllImport(nativeLibName)] public static extern int SDL_SetSurfaceRLE( ref SDL_Surface surface, int flag ); [DllImport(nativeLibName)] public static extern int SDL_SoftStretch( ref SDL_Surface src, ref SDL_Rect srcrect, ref SDL_Surface dst, ref SDL_Rect dstrect ); [DllImport(nativeLibName)] public static extern void SDL_UnlockSurface(ref SDL_Surface surface); [DllImport(nativeLibName)] public static extern int SDL_UpperBlit( ref SDL_Surface src, ref SDL_Rect srcrect, ref SDL_Surface dst, ref SDL_Rect dstrect ); [DllImport(nativeLibName)] public static extern int SDL_UpperBlitScaled( ref SDL_Surface src, ref SDL_Rect srcrect, ref SDL_Surface dst, ref SDL_Rect dstrect ); #endregion #region SDL_clipboard.h [DllImport(nativeLibName)] public static extern SDL_bool SDL_HasClipboardText(); [DllImport(nativeLibName, EntryPoint = "SDL_GetClipboardText")] private static extern IntPtr INTERNAL_SDL_GetClipboardText(); public static string SDL_GetClipboardText(string name) { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetClipboardText() ); } [DllImport(nativeLibName)] public static extern int SDL_SetClipboardText( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string text ); #endregion /* TODO: Input Events: * http://wiki.libsdl.org/moin.fcg/APIByCategory#Input_Events */ #region SDL_events.h /* General keyboard/mouse state definitions. */ public const byte SDL_PRESSED = 0; public const byte SDL_RELEASED = 1; /* The types of events that can be delivered. */ public enum SDL_EventType : uint { SDL_FIRSTEVENT = 0, /* Application events */ SDL_QUIT = 0x100, /* Window events */ SDL_WINDOWEVENT = 0x200, SDL_SYSWMEVENT, /* Keyboard events */ SDL_KEYDOWN = 0x300, SDL_KEYUP, SDL_TEXTEDITING, SDL_TEXTINPUT, /* Mouse events */ SDL_MOUSEMOTION = 0x400, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, /* Joystick events */ SDL_JOYAXISMOTION = 0x600, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, /* Game controller events */ SDL_CONTROLLERAXISMOTION = 0x650, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, /* Touch events */ SDL_FINGERDOWN = 0x700, SDL_FINGERUP, SDL_FINGERMOTION, /* Gesture events */ SDL_DOLLARGESTURE = 0x800, SDL_DOLLARRECORD, SDL_MULTIGESTURE, /* Clipboard events */ SDL_CLIPBOARDUPDATE = 0x900, /* Drag and drop events */ SDL_DROPFILE = 0x1000, /* Events SDL_USEREVENT through SDL_LASTEVENT are for * your use, and should be allocated with * SDL_RegisterEvents() */ SDL_USEREVENT = 0x8000, /* The last event, used for bouding arrays. */ SDL_LASTEVENT = 0xFFFF } /* Fields shared by every event */ [StructLayout(LayoutKind.Sequential)] public struct SDL_GenericEvent { public SDL_EventType type; public UInt32 timestamp; } /* Window state change event data (event.window.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_WindowEvent { public SDL_EventType type; public UInt32 timestamp; public UInt32 windowID; public SDL_WindowEventID windowEvent; // event, lolC# byte padding1; byte padding2; byte padding3; public Int32 data1; public Int32 data2; } /* Keyboard button event structure (event.key.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_KeyboardEvent { public SDL_EventType type; public UInt32 timestamp; public UInt32 windowID; public byte state; public byte repeat; /* non-zero if this is a repeat */ byte padding2; byte padding3; public SDL_Keysym keysym; } //TODO: SDL_Text*Event (need to work out char[] in C#) /* Mouse motion event structure (event.motion.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_MouseMotionEvent { public SDL_EventType type; public UInt32 timestamp; public UInt32 windowID; public UInt32 which; public byte state; /* bitmask of buttons */ byte padding1; byte padding2; byte padding3; public Int32 x; public Int32 y; public Int32 xrel; public Int32 yrel; } /* Mouse button event structure (event.button.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_MouseButtonEvent { public SDL_EventType type; public UInt32 timestamp; public UInt32 windowID; public UInt32 which; public byte button; /* button id */ public byte state; /* SDL_PRESSED or SDL_RELEASED */ byte padding1; byte padding2; public Int32 x; public Int32 y; } /* Mouse wheel event structure (event.wheel.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_MouseWheelEvent { public SDL_EventType type; public UInt32 timestamp; public UInt32 windowID; public UInt32 which; public Int32 x; /* amount scrolled horizontally */ public Int32 y; /* amount scrolled vertically */ } /* Joystick axis motion event structure (event.jaxis.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_JoyAxisEvent { public SDL_EventType type; public UInt32 timestamp; public Int32 which; /* SDL_JoystickID */ public byte axis; byte padding1; byte padding2; byte padding3; public Int16 axisValue; /* value, lolC# */ public UInt16 padding4; } /* Joystick trackball motion event structure (event.jball.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_JoyBallEvent { public SDL_EventType type; public UInt32 timestamp; public Int32 which; /* SDL_JoystickID */ public byte ball; byte padding1; byte padding2; byte padding3; public Int16 xrel; public Int16 yrel; } /* Joystick hat position change event struct (event.jhat.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_JoyHatEvent { public SDL_EventType type; public UInt32 timestamp; public Int32 which; /* SDL_JoystickID */ public byte hat; /* index of the hat */ public byte hatValue; /* value, lolC# */ byte padding1; byte padding2; } /* Joystick button event structure (event.jbutton.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_JoyButtonEvent { public SDL_EventType type; public UInt32 timestamp; public Int32 which; /* SDL_JoystickID */ public byte button; public byte state; /* SDL_PRESSED or SDL_RELEASED */ byte padding1; byte padding2; } /* Joystick device event structure (event.jdevice.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_JoyDeviceEvent { public SDL_EventType type; public UInt32 timestamp; public Int32 which; /* SDL_JoystickID */ } /* Game controller axis motion event (event.caxis.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_ControllerAxisEvent { public SDL_EventType type; public UInt32 timestamp; public Int32 which; /* SDL_JoystickID */ public byte axis; byte padding1; byte padding2; byte padding3; public Int16 axisValue; /* value, lolC# */ UInt16 padding4; } /* Game controller button event (event.cbutton.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_ControllerButtonEvent { public SDL_EventType type; public UInt32 timestamp; public Int32 which; /* SDL_JoystickID */ public byte button; public byte state; byte padding1; byte padding2; } /* Game controller device event (event.cdevice.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_ControllerDeviceEvent { public SDL_EventType type; public UInt32 timestamp; public Int32 which; /* joystick id for ADDED, else instance id */ } // TODO: Touch Finger events, Gesture Events /* File open request by system (event.drop.*), disabled by * default */ [StructLayout(LayoutKind.Sequential)] public struct SDL_DropEvent { public SDL_EventType type; public UInt32 timestamp; public IntPtr file; /* char* filename, to be freed */ } /* The "quit requested" event */ [StructLayout(LayoutKind.Sequential)] public struct SDL_QuitEvent { public SDL_EventType type; public UInt32 timestamp; } /* A user defined event (event.user.*) */ [StructLayout(LayoutKind.Sequential)] public struct SDL_UserEvent { public UInt32 type; public UInt32 timestamp; public UInt32 windowID; public Int32 code; public IntPtr data1; /* user-defined */ public IntPtr data2; /* user-defined */ } /* A video driver dependent event (event.syswm.*), disabled */ [StructLayout(LayoutKind.Sequential)] public struct SDL_SysWMEvent { public SDL_EventType type; public UInt32 timestamp; public IntPtr msg; /* SDL_SysWMmsg*, system-dependent*/ } /* General event structure */ // C# doesn't do unions, so we do this ugly thing. */ [StructLayout(LayoutKind.Explicit)] public struct SDL_Event { [FieldOffset(0)] public SDL_EventType type; [FieldOffset(0)] public SDL_WindowEvent window; [FieldOffset(0)] public SDL_KeyboardEvent key; //TODO: TextEditingEvent, TextInputEvent [FieldOffset(0)] public SDL_MouseMotionEvent motion; [FieldOffset(0)] public SDL_MouseButtonEvent button; [FieldOffset(0)] public SDL_MouseWheelEvent wheel; [FieldOffset(0)] public SDL_JoyAxisEvent jaxis; [FieldOffset(0)] public SDL_JoyBallEvent jball; [FieldOffset(0)] public SDL_JoyHatEvent jhat; [FieldOffset(0)] public SDL_JoyButtonEvent jbutton; [FieldOffset(0)] public SDL_JoyDeviceEvent jdevice; [FieldOffset(0)] public SDL_ControllerAxisEvent caxis; [FieldOffset(0)] public SDL_ControllerButtonEvent cbutton; [FieldOffset(0)] public SDL_ControllerDeviceEvent cdevice; [FieldOffset(0)] public SDL_QuitEvent quit; [FieldOffset(0)] public SDL_UserEvent user; [FieldOffset(0)] public SDL_SysWMEvent syswm; //TODO: Touch, Gesture events [FieldOffset(0)] public SDL_DropEvent drop; } /* Pump the event loop, getting events from the input devices*/ [DllImport(nativeLibName)] public static extern void SDL_PumpEvents(); public enum SDL_eventaction { SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT } //TODO: SDL_PeepEvents /* Checks to see if certain events are in the event queue */ [DllImport(nativeLibName)] public static extern SDL_bool SDL_HasEvent(SDL_EventType type); //TODO: SDL_HasEvents /* Clears events from the event queue */ [DllImport(nativeLibName)] public static extern void SDL_FlushEvent(SDL_EventType type); //TODO: SDL_FlushEvents /* Polls for currently pending events */ [DllImport(nativeLibName)] public static extern int SDL_PollEvent(out SDL_Event _event); /* Waits indefinitely for the next event */ [DllImport(nativeLibName)] public static extern int SDL_WaitEvent(out SDL_Event _event); /* Waits until the specified timeout (in ms) for the next event */ [DllImport(nativeLibName)] public static extern int SDL_WaitEventTimeout(out SDL_Event _event, int timeout); /* Add an event to the event queue */ [DllImport(nativeLibName)] public static extern int SDL_PushEvent(ref SDL_Event _event); //TODO: All of the event filter stuff. /* These are for SDL_EventState() */ public const int SDL_QUERY = -1; public const int SDL_IGNORE = 0; public const int SDL_DISABLE = 0; public const int SDL_ENABLE = 1; /* This function allows you to enable/disable certain events */ [DllImport(nativeLibName)] public static extern byte SDL_EventState(SDL_EventType type, int state); /* Get the state of an event */ public static byte SDL_GetEventState(SDL_EventType type) { return SDL_EventState(type, SDL_QUERY); } /* Allocate a set of user-defined events */ [DllImport(nativeLibName)] public static extern UInt32 SDL_RegisterEvents(int numevents); #endregion #region SDL_scancode.h /* Scancodes based off USB keyboard page (0x07) */ public enum SDL_Scancode { SDL_SCANCODE_UNKNOWN = 0, SDL_SCANCODE_A = 4, SDL_SCANCODE_B = 5, SDL_SCANCODE_C = 6, SDL_SCANCODE_D = 7, SDL_SCANCODE_E = 8, SDL_SCANCODE_F = 9, SDL_SCANCODE_G = 10, SDL_SCANCODE_H = 11, SDL_SCANCODE_I = 12, SDL_SCANCODE_J = 13, SDL_SCANCODE_K = 14, SDL_SCANCODE_L = 15, SDL_SCANCODE_M = 16, SDL_SCANCODE_N = 17, SDL_SCANCODE_O = 18, SDL_SCANCODE_P = 19, SDL_SCANCODE_Q = 20, SDL_SCANCODE_R = 21, SDL_SCANCODE_S = 22, SDL_SCANCODE_T = 23, SDL_SCANCODE_U = 24, SDL_SCANCODE_V = 25, SDL_SCANCODE_W = 26, SDL_SCANCODE_X = 27, SDL_SCANCODE_Y = 28, SDL_SCANCODE_Z = 29, SDL_SCANCODE_1 = 30, SDL_SCANCODE_2 = 31, SDL_SCANCODE_3 = 32, SDL_SCANCODE_4 = 33, SDL_SCANCODE_5 = 34, SDL_SCANCODE_6 = 35, SDL_SCANCODE_7 = 36, SDL_SCANCODE_8 = 37, SDL_SCANCODE_9 = 38, SDL_SCANCODE_0 = 39, SDL_SCANCODE_RETURN = 40, SDL_SCANCODE_ESCAPE = 41, SDL_SCANCODE_BACKSPACE = 42, SDL_SCANCODE_TAB = 43, SDL_SCANCODE_SPACE = 44, SDL_SCANCODE_MINUS = 45, SDL_SCANCODE_EQUALS = 46, SDL_SCANCODE_LEFTBRACKET = 47, SDL_SCANCODE_RIGHTBRACKET = 48, SDL_SCANCODE_BACKSLASH = 49, SDL_SCANCODE_NONUSHASH = 50, SDL_SCANCODE_SEMICOLON = 51, SDL_SCANCODE_APOSTROPHE = 52, SDL_SCANCODE_GRAVE = 53, SDL_SCANCODE_COMMA = 54, SDL_SCANCODE_PERIOD = 55, SDL_SCANCODE_SLASH = 56, SDL_SCANCODE_CAPSLOCK = 57, SDL_SCANCODE_F1 = 58, SDL_SCANCODE_F2 = 59, SDL_SCANCODE_F3 = 60, SDL_SCANCODE_F4 = 61, SDL_SCANCODE_F5 = 62, SDL_SCANCODE_F6 = 63, SDL_SCANCODE_F7 = 64, SDL_SCANCODE_F8 = 65, SDL_SCANCODE_F9 = 66, SDL_SCANCODE_F10 = 67, SDL_SCANCODE_F11 = 68, SDL_SCANCODE_F12 = 69, SDL_SCANCODE_PRINTSCREEN = 70, SDL_SCANCODE_SCROLLLOCK = 71, SDL_SCANCODE_PAUSE = 72, SDL_SCANCODE_INSERT = 73, SDL_SCANCODE_HOME = 74, SDL_SCANCODE_PAGEUP = 75, SDL_SCANCODE_DELETE = 76, SDL_SCANCODE_END = 77, SDL_SCANCODE_PAGEDOWN = 78, SDL_SCANCODE_RIGHT = 79, SDL_SCANCODE_LEFT = 80, SDL_SCANCODE_DOWN = 81, SDL_SCANCODE_UP = 82, SDL_SCANCODE_NUMLOCKCLEAR = 83, SDL_SCANCODE_KP_DIVIDE = 84, SDL_SCANCODE_KP_MULTIPLY = 85, SDL_SCANCODE_KP_MINUS = 86, SDL_SCANCODE_KP_PLUS = 87, SDL_SCANCODE_KP_ENTER = 88, SDL_SCANCODE_KP_1 = 89, SDL_SCANCODE_KP_2 = 90, SDL_SCANCODE_KP_3 = 91, SDL_SCANCODE_KP_4 = 92, SDL_SCANCODE_KP_5 = 93, SDL_SCANCODE_KP_6 = 94, SDL_SCANCODE_KP_7 = 95, SDL_SCANCODE_KP_8 = 96, SDL_SCANCODE_KP_9 = 97, SDL_SCANCODE_KP_0 = 98, SDL_SCANCODE_KP_PERIOD = 99, SDL_SCANCODE_NONUSBACKSLASH = 100, SDL_SCANCODE_APPLICATION = 101, SDL_SCANCODE_POWER = 102, SDL_SCANCODE_KP_EQUALS = 103, SDL_SCANCODE_F13 = 104, SDL_SCANCODE_F14 = 105, SDL_SCANCODE_F15 = 106, SDL_SCANCODE_F16 = 107, SDL_SCANCODE_F17 = 108, SDL_SCANCODE_F18 = 109, SDL_SCANCODE_F19 = 110, SDL_SCANCODE_F20 = 111, SDL_SCANCODE_F21 = 112, SDL_SCANCODE_F22 = 113, SDL_SCANCODE_F23 = 114, SDL_SCANCODE_F24 = 115, SDL_SCANCODE_EXECUTE = 116, SDL_SCANCODE_HELP = 117, SDL_SCANCODE_MENU = 118, SDL_SCANCODE_SELECT = 119, SDL_SCANCODE_STOP = 120, SDL_SCANCODE_AGAIN = 121, SDL_SCANCODE_UNDO = 122, SDL_SCANCODE_CUT = 123, SDL_SCANCODE_COPY = 124, SDL_SCANCODE_PASTE = 125, SDL_SCANCODE_FIND = 126, SDL_SCANCODE_MUTE = 127, SDL_SCANCODE_VOLUMEUP = 128, SDL_SCANCODE_VOLUMEDOWN = 129, /* not sure whether there's a reason to enable these */ /* SDL_SCANCODE_LOCKINGCAPSLOCK = 130, */ /* SDL_SCANCODE_LOCKINGNUMLOCK = 131, */ /* SDL_SCANCODE_LOCKINGSCROLLLOCK = 132, */ SDL_SCANCODE_KP_COMMA = 133, SDL_SCANCODE_KP_EQUALSAS400 = 134, SDL_SCANCODE_INTERNATIONAL1 = 135, SDL_SCANCODE_INTERNATIONAL2 = 136, SDL_SCANCODE_INTERNATIONAL3 = 137, SDL_SCANCODE_INTERNATIONAL4 = 138, SDL_SCANCODE_INTERNATIONAL5 = 139, SDL_SCANCODE_INTERNATIONAL6 = 140, SDL_SCANCODE_INTERNATIONAL7 = 141, SDL_SCANCODE_INTERNATIONAL8 = 142, SDL_SCANCODE_INTERNATIONAL9 = 143, SDL_SCANCODE_LANG1 = 144, SDL_SCANCODE_LANG2 = 145, SDL_SCANCODE_LANG3 = 146, SDL_SCANCODE_LANG4 = 147, SDL_SCANCODE_LANG5 = 148, SDL_SCANCODE_LANG6 = 149, SDL_SCANCODE_LANG7 = 150, SDL_SCANCODE_LANG8 = 151, SDL_SCANCODE_LANG9 = 152, SDL_SCANCODE_ALTERASE = 153, SDL_SCANCODE_SYSREQ = 154, SDL_SCANCODE_CANCEL = 155, SDL_SCANCODE_CLEAR = 156, SDL_SCANCODE_PRIOR = 157, SDL_SCANCODE_RETURN2 = 158, SDL_SCANCODE_SEPARATOR = 159, SDL_SCANCODE_OUT = 160, SDL_SCANCODE_OPER = 161, SDL_SCANCODE_CLEARAGAIN = 162, SDL_SCANCODE_CRSEL = 163, SDL_SCANCODE_EXSEL = 164, SDL_SCANCODE_KP_00 = 176, SDL_SCANCODE_KP_000 = 177, SDL_SCANCODE_THOUSANDSSEPARATOR = 178, SDL_SCANCODE_DECIMALSEPARATOR = 179, SDL_SCANCODE_CURRENCYUNIT = 180, SDL_SCANCODE_CURRENCYSUBUNIT = 181, SDL_SCANCODE_KP_LEFTPAREN = 182, SDL_SCANCODE_KP_RIGHTPAREN = 183, SDL_SCANCODE_KP_LEFTBRACE = 184, SDL_SCANCODE_KP_RIGHTBRACE = 185, SDL_SCANCODE_KP_TAB = 186, SDL_SCANCODE_KP_BACKSPACE = 187, SDL_SCANCODE_KP_A = 188, SDL_SCANCODE_KP_B = 189, SDL_SCANCODE_KP_C = 190, SDL_SCANCODE_KP_D = 191, SDL_SCANCODE_KP_E = 192, SDL_SCANCODE_KP_F = 193, SDL_SCANCODE_KP_XOR = 194, SDL_SCANCODE_KP_POWER = 195, SDL_SCANCODE_KP_PERCENT = 196, SDL_SCANCODE_KP_LESS = 197, SDL_SCANCODE_KP_GREATER = 198, SDL_SCANCODE_KP_AMPERSAND = 199, SDL_SCANCODE_KP_DBLAMPERSAND = 200, SDL_SCANCODE_KP_VERTICALBAR = 201, SDL_SCANCODE_KP_DBLVERTICALBAR = 202, SDL_SCANCODE_KP_COLON = 203, SDL_SCANCODE_KP_HASH = 204, SDL_SCANCODE_KP_SPACE = 205, SDL_SCANCODE_KP_AT = 206, SDL_SCANCODE_KP_EXCLAM = 207, SDL_SCANCODE_KP_MEMSTORE = 208, SDL_SCANCODE_KP_MEMRECALL = 209, SDL_SCANCODE_KP_MEMCLEAR = 210, SDL_SCANCODE_KP_MEMADD = 211, SDL_SCANCODE_KP_MEMSUBTRACT = 212, SDL_SCANCODE_KP_MEMMULTIPLY = 213, SDL_SCANCODE_KP_MEMDIVIDE = 214, SDL_SCANCODE_KP_PLUSMINUS = 215, SDL_SCANCODE_KP_CLEAR = 216, SDL_SCANCODE_KP_CLEARENTRY = 217, SDL_SCANCODE_KP_BINARY = 218, SDL_SCANCODE_KP_OCTAL = 219, SDL_SCANCODE_KP_DECIMAL = 220, SDL_SCANCODE_KP_HEXADECIMAL = 221, SDL_SCANCODE_LCTRL = 224, SDL_SCANCODE_LSHIFT = 225, SDL_SCANCODE_LALT = 226, SDL_SCANCODE_LGUI = 227, SDL_SCANCODE_RCTRL = 228, SDL_SCANCODE_RSHIFT = 229, SDL_SCANCODE_RALT = 230, SDL_SCANCODE_RGUI = 231, SDL_SCANCODE_MODE = 257, /* These come from the USB consumer page (0x0C) */ SDL_SCANCODE_AUDIONEXT = 258, SDL_SCANCODE_AUDIOPREV = 259, SDL_SCANCODE_AUDIOSTOP = 260, SDL_SCANCODE_AUDIOPLAY = 261, SDL_SCANCODE_AUDIOMUTE = 262, SDL_SCANCODE_MEDIASELECT = 263, SDL_SCANCODE_WWW = 264, SDL_SCANCODE_MAIL = 265, SDL_SCANCODE_CALCULATOR = 266, SDL_SCANCODE_COMPUTER = 267, SDL_SCANCODE_AC_SEARCH = 268, SDL_SCANCODE_AC_HOME = 269, SDL_SCANCODE_AC_BACK = 270, SDL_SCANCODE_AC_FORWARD = 271, SDL_SCANCODE_AC_STOP = 272, SDL_SCANCODE_AC_REFRESH = 273, SDL_SCANCODE_AC_BOOKMARKS = 274, /* These come from other sources, and are mostly mac related */ SDL_SCANCODE_BRIGHTNESSDOWN = 275, SDL_SCANCODE_BRIGHTNESSUP = 276, SDL_SCANCODE_DISPLAYSWITCH = 277, SDL_SCANCODE_KBDILLUMTOGGLE = 278, SDL_SCANCODE_KBDILLUMDOWN = 279, SDL_SCANCODE_KBDILLUMUP = 280, SDL_SCANCODE_EJECT = 281, SDL_SCANCODE_SLEEP = 282, SDL_SCANCODE_APP1 = 283, SDL_SCANCODE_APP2 = 284, /* This is not a key, simply marks the number of scancodes * so that you know how big to make your arrays. */ SDL_NUM_SCANCODES = 512 } #endregion #region SDL_keycode.h public const int SDLK_SCANCODE_MASK = (1 << 30); public static SDL_Keycode SDL_SCANCODE_TO_KEYCODE(SDL_Scancode X) { return (SDL_Keycode)((int)X | SDLK_SCANCODE_MASK); } /* So, in the C headers, SDL_Keycode is a typedef of Sint32 * and all of the names are in an anonymous enum. Yeah... * that's not going to cut it for C#. We'll just put them in an * enum for now? */ public enum SDL_Keycode { SDLK_UNKNOWN = 0, SDLK_RETURN = '\r', SDLK_ESCAPE = 033, SDLK_BACKSPACE = '\b', SDLK_TAB = '\t', SDLK_SPACE = ' ', SDLK_EXCLAIM = '!', SDLK_QUOTEDBL = '"', SDLK_HASH = '#', SDLK_PERCENT = '%', SDLK_DOLLAR = '$', SDLK_AMPERSAND = '&', SDLK_QUOTE = '\'', SDLK_LEFTPAREN = '(', SDLK_RIGHTPAREN = ')', SDLK_ASTERISK = '*', SDLK_PLUS = '+', SDLK_COMMA = ',', SDLK_MINUS = '-', SDLK_PERIOD = '.', SDLK_SLASH = '/', SDLK_0 = '0', SDLK_1 = '1', SDLK_2 = '2', SDLK_3 = '3', SDLK_4 = '4', SDLK_5 = '5', SDLK_6 = '6', SDLK_7 = '7', SDLK_8 = '8', SDLK_9 = '9', SDLK_COLON = ':', SDLK_SEMICOLON = ';', SDLK_LESS = '<', SDLK_EQUALS = '=', SDLK_GREATER = '>', SDLK_QUESTION = '?', SDLK_AT = '@', /* Skip uppercase letters */ SDLK_LEFTBRACKET = '[', SDLK_BACKSLASH = '\\', SDLK_RIGHTBRACKET = ']', SDLK_CARET = '^', SDLK_UNDERSCORE = '_', SDLK_BACKQUOTE = '`', SDLK_a = 'a', SDLK_b = 'b', SDLK_c = 'c', SDLK_d = 'd', SDLK_e = 'e', SDLK_f = 'f', SDLK_g = 'g', SDLK_h = 'h', SDLK_i = 'i', SDLK_j = 'j', SDLK_k = 'k', SDLK_l = 'l', SDLK_m = 'm', SDLK_n = 'n', SDLK_o = 'o', SDLK_p = 'p', SDLK_q = 'q', SDLK_r = 'r', SDLK_s = 's', SDLK_t = 't', SDLK_u = 'u', SDLK_v = 'v', SDLK_w = 'w', SDLK_x = 'x', SDLK_y = 'y', SDLK_z = 'z', SDLK_CAPSLOCK = (int)SDL_Scancode.SDL_SCANCODE_CAPSLOCK | SDLK_SCANCODE_MASK, SDLK_F1 = (int)SDL_Scancode.SDL_SCANCODE_F1 | SDLK_SCANCODE_MASK, SDLK_F2 = (int)SDL_Scancode.SDL_SCANCODE_F2 | SDLK_SCANCODE_MASK, SDLK_F3 = (int)SDL_Scancode.SDL_SCANCODE_F3 | SDLK_SCANCODE_MASK, SDLK_F4 = (int)SDL_Scancode.SDL_SCANCODE_F4 | SDLK_SCANCODE_MASK, SDLK_F5 = (int)SDL_Scancode.SDL_SCANCODE_F5 | SDLK_SCANCODE_MASK, SDLK_F6 = (int)SDL_Scancode.SDL_SCANCODE_F6 | SDLK_SCANCODE_MASK, SDLK_F7 = (int)SDL_Scancode.SDL_SCANCODE_F7 | SDLK_SCANCODE_MASK, SDLK_F8 = (int)SDL_Scancode.SDL_SCANCODE_F8 | SDLK_SCANCODE_MASK, SDLK_F9 = (int)SDL_Scancode.SDL_SCANCODE_F9 | SDLK_SCANCODE_MASK, SDLK_F10 = (int)SDL_Scancode.SDL_SCANCODE_F10 | SDLK_SCANCODE_MASK, SDLK_F11 = (int)SDL_Scancode.SDL_SCANCODE_F11 | SDLK_SCANCODE_MASK, SDLK_F12 = (int)SDL_Scancode.SDL_SCANCODE_F12 | SDLK_SCANCODE_MASK, SDLK_PRINTSCREEN = (int)SDL_Scancode.SDL_SCANCODE_PRINTSCREEN | SDLK_SCANCODE_MASK, SDLK_SCROLLLOCK = (int)SDL_Scancode.SDL_SCANCODE_SCROLLLOCK | SDLK_SCANCODE_MASK, SDLK_PAUSE = (int)SDL_Scancode.SDL_SCANCODE_PAUSE | SDLK_SCANCODE_MASK, SDLK_INSERT = (int)SDL_Scancode.SDL_SCANCODE_INSERT | SDLK_SCANCODE_MASK, SDLK_HOME = (int)SDL_Scancode.SDL_SCANCODE_HOME | SDLK_SCANCODE_MASK, SDLK_PAGEUP = (int)SDL_Scancode.SDL_SCANCODE_PAGEUP | SDLK_SCANCODE_MASK, SDLK_DELETE = 177, SDLK_END = (int)SDL_Scancode.SDL_SCANCODE_END | SDLK_SCANCODE_MASK, SDLK_PAGEDOWN = (int)SDL_Scancode.SDL_SCANCODE_PAGEDOWN | SDLK_SCANCODE_MASK, SDLK_RIGHT = (int)SDL_Scancode.SDL_SCANCODE_RIGHT | SDLK_SCANCODE_MASK, SDLK_LEFT = (int)SDL_Scancode.SDL_SCANCODE_LEFT | SDLK_SCANCODE_MASK, SDLK_DOWN = (int)SDL_Scancode.SDL_SCANCODE_DOWN | SDLK_SCANCODE_MASK, SDLK_UP = (int)SDL_Scancode.SDL_SCANCODE_UP | SDLK_SCANCODE_MASK, SDLK_NUMLOCKCLEAR = (int)SDL_Scancode.SDL_SCANCODE_NUMLOCKCLEAR | SDLK_SCANCODE_MASK, SDLK_KP_DIVIDE = (int)SDL_Scancode.SDL_SCANCODE_KP_DIVIDE | SDLK_SCANCODE_MASK, SDLK_KP_MULTIPLY = (int)SDL_Scancode.SDL_SCANCODE_KP_MULTIPLY | SDLK_SCANCODE_MASK, SDLK_KP_MINUS = (int)SDL_Scancode.SDL_SCANCODE_KP_MINUS | SDLK_SCANCODE_MASK, SDLK_KP_PLUS = (int)SDL_Scancode.SDL_SCANCODE_KP_PLUS | SDLK_SCANCODE_MASK, SDLK_KP_ENTER = (int)SDL_Scancode.SDL_SCANCODE_KP_ENTER | SDLK_SCANCODE_MASK, SDLK_KP_1 = (int)SDL_Scancode.SDL_SCANCODE_KP_1 | SDLK_SCANCODE_MASK, SDLK_KP_2 = (int)SDL_Scancode.SDL_SCANCODE_KP_2 | SDLK_SCANCODE_MASK, SDLK_KP_3 = (int)SDL_Scancode.SDL_SCANCODE_KP_3 | SDLK_SCANCODE_MASK, SDLK_KP_4 = (int)SDL_Scancode.SDL_SCANCODE_KP_4 | SDLK_SCANCODE_MASK, SDLK_KP_5 = (int)SDL_Scancode.SDL_SCANCODE_KP_5 | SDLK_SCANCODE_MASK, SDLK_KP_6 = (int)SDL_Scancode.SDL_SCANCODE_KP_6 | SDLK_SCANCODE_MASK, SDLK_KP_7 = (int)SDL_Scancode.SDL_SCANCODE_KP_7 | SDLK_SCANCODE_MASK, SDLK_KP_8 = (int)SDL_Scancode.SDL_SCANCODE_KP_8 | SDLK_SCANCODE_MASK, SDLK_KP_9 = (int)SDL_Scancode.SDL_SCANCODE_KP_9 | SDLK_SCANCODE_MASK, SDLK_KP_0 = (int)SDL_Scancode.SDL_SCANCODE_KP_0 | SDLK_SCANCODE_MASK, SDLK_KP_PERIOD = (int)SDL_Scancode.SDL_SCANCODE_KP_PERIOD | SDLK_SCANCODE_MASK, SDLK_APPLICATION = (int)SDL_Scancode.SDL_SCANCODE_APPLICATION | SDLK_SCANCODE_MASK, SDLK_POWER = (int)SDL_Scancode.SDL_SCANCODE_POWER | SDLK_SCANCODE_MASK, SDLK_KP_EQUALS = (int)SDL_Scancode.SDL_SCANCODE_KP_EQUALS | SDLK_SCANCODE_MASK, SDLK_F13 = (int)SDL_Scancode.SDL_SCANCODE_F13 | SDLK_SCANCODE_MASK, SDLK_F14 = (int)SDL_Scancode.SDL_SCANCODE_F14 | SDLK_SCANCODE_MASK, SDLK_F15 = (int)SDL_Scancode.SDL_SCANCODE_F15 | SDLK_SCANCODE_MASK, SDLK_F16 = (int)SDL_Scancode.SDL_SCANCODE_F16 | SDLK_SCANCODE_MASK, SDLK_F17 = (int)SDL_Scancode.SDL_SCANCODE_F17 | SDLK_SCANCODE_MASK, SDLK_F18 = (int)SDL_Scancode.SDL_SCANCODE_F18 | SDLK_SCANCODE_MASK, SDLK_F19 = (int)SDL_Scancode.SDL_SCANCODE_F19 | SDLK_SCANCODE_MASK, SDLK_F20 = (int)SDL_Scancode.SDL_SCANCODE_F20 | SDLK_SCANCODE_MASK, SDLK_F21 = (int)SDL_Scancode.SDL_SCANCODE_F21 | SDLK_SCANCODE_MASK, SDLK_F22 = (int)SDL_Scancode.SDL_SCANCODE_F22 | SDLK_SCANCODE_MASK, SDLK_F23 = (int)SDL_Scancode.SDL_SCANCODE_F23 | SDLK_SCANCODE_MASK, SDLK_F24 = (int)SDL_Scancode.SDL_SCANCODE_F24 | SDLK_SCANCODE_MASK, SDLK_EXECUTE = (int)SDL_Scancode.SDL_SCANCODE_EXECUTE | SDLK_SCANCODE_MASK, SDLK_HELP = (int)SDL_Scancode.SDL_SCANCODE_HELP | SDLK_SCANCODE_MASK, SDLK_MENU = (int)SDL_Scancode.SDL_SCANCODE_MENU | SDLK_SCANCODE_MASK, SDLK_SELECT = (int)SDL_Scancode.SDL_SCANCODE_SELECT | SDLK_SCANCODE_MASK, SDLK_STOP = (int)SDL_Scancode.SDL_SCANCODE_STOP | SDLK_SCANCODE_MASK, SDLK_AGAIN = (int)SDL_Scancode.SDL_SCANCODE_AGAIN | SDLK_SCANCODE_MASK, SDLK_UNDO = (int)SDL_Scancode.SDL_SCANCODE_UNDO | SDLK_SCANCODE_MASK, SDLK_CUT = (int)SDL_Scancode.SDL_SCANCODE_CUT | SDLK_SCANCODE_MASK, SDLK_COPY = (int)SDL_Scancode.SDL_SCANCODE_COPY | SDLK_SCANCODE_MASK, SDLK_PASTE = (int)SDL_Scancode.SDL_SCANCODE_PASTE | SDLK_SCANCODE_MASK, SDLK_FIND = (int)SDL_Scancode.SDL_SCANCODE_FIND | SDLK_SCANCODE_MASK, SDLK_MUTE = (int)SDL_Scancode.SDL_SCANCODE_MUTE | SDLK_SCANCODE_MASK, SDLK_VOLUMEUP = (int)SDL_Scancode.SDL_SCANCODE_VOLUMEUP | SDLK_SCANCODE_MASK, SDLK_VOLUMEDOWN = (int)SDL_Scancode.SDL_SCANCODE_VOLUMEDOWN | SDLK_SCANCODE_MASK, SDLK_KP_COMMA = (int)SDL_Scancode.SDL_SCANCODE_KP_COMMA | SDLK_SCANCODE_MASK, SDLK_KP_EQUALSAS400 = (int)SDL_Scancode.SDL_SCANCODE_KP_EQUALSAS400 | SDLK_SCANCODE_MASK, SDLK_ALTERASE = (int)SDL_Scancode.SDL_SCANCODE_ALTERASE | SDLK_SCANCODE_MASK, SDLK_SYSREQ = (int)SDL_Scancode.SDL_SCANCODE_SYSREQ | SDLK_SCANCODE_MASK, SDLK_CANCEL = (int)SDL_Scancode.SDL_SCANCODE_CANCEL | SDLK_SCANCODE_MASK, SDLK_CLEAR = (int)SDL_Scancode.SDL_SCANCODE_CLEAR | SDLK_SCANCODE_MASK, SDLK_PRIOR = (int)SDL_Scancode.SDL_SCANCODE_PRIOR | SDLK_SCANCODE_MASK, SDLK_RETURN2 = (int)SDL_Scancode.SDL_SCANCODE_RETURN2 | SDLK_SCANCODE_MASK, SDLK_SEPARATOR = (int)SDL_Scancode.SDL_SCANCODE_SEPARATOR | SDLK_SCANCODE_MASK, SDLK_OUT = (int)SDL_Scancode.SDL_SCANCODE_OUT | SDLK_SCANCODE_MASK, SDLK_OPER = (int)SDL_Scancode.SDL_SCANCODE_OPER | SDLK_SCANCODE_MASK, SDLK_CLEARAGAIN = (int)SDL_Scancode.SDL_SCANCODE_CLEARAGAIN | SDLK_SCANCODE_MASK, SDLK_CRSEL = (int)SDL_Scancode.SDL_SCANCODE_CRSEL | SDLK_SCANCODE_MASK, SDLK_EXSEL = (int)SDL_Scancode.SDL_SCANCODE_EXSEL | SDLK_SCANCODE_MASK, SDLK_KP_00 = (int)SDL_Scancode.SDL_SCANCODE_KP_00 | SDLK_SCANCODE_MASK, SDLK_KP_000 = (int)SDL_Scancode.SDL_SCANCODE_KP_000 | SDLK_SCANCODE_MASK, SDLK_THOUSANDSSEPARATOR = (int)SDL_Scancode.SDL_SCANCODE_THOUSANDSSEPARATOR | SDLK_SCANCODE_MASK, SDLK_DECIMALSEPARATOR = (int)SDL_Scancode.SDL_SCANCODE_DECIMALSEPARATOR | SDLK_SCANCODE_MASK, SDLK_CURRENCYUNIT = (int)SDL_Scancode.SDL_SCANCODE_CURRENCYUNIT | SDLK_SCANCODE_MASK, SDLK_CURRENCYSUBUNIT = (int)SDL_Scancode.SDL_SCANCODE_CURRENCYSUBUNIT | SDLK_SCANCODE_MASK, SDLK_KP_LEFTPAREN = (int)SDL_Scancode.SDL_SCANCODE_KP_LEFTPAREN | SDLK_SCANCODE_MASK, SDLK_KP_RIGHTPAREN = (int)SDL_Scancode.SDL_SCANCODE_KP_RIGHTPAREN | SDLK_SCANCODE_MASK, SDLK_KP_LEFTBRACE = (int)SDL_Scancode.SDL_SCANCODE_KP_LEFTBRACE | SDLK_SCANCODE_MASK, SDLK_KP_RIGHTBRACE = (int)SDL_Scancode.SDL_SCANCODE_KP_RIGHTBRACE | SDLK_SCANCODE_MASK, SDLK_KP_TAB = (int)SDL_Scancode.SDL_SCANCODE_KP_TAB | SDLK_SCANCODE_MASK, SDLK_KP_BACKSPACE = (int)SDL_Scancode.SDL_SCANCODE_KP_BACKSPACE | SDLK_SCANCODE_MASK, SDLK_KP_A = (int)SDL_Scancode.SDL_SCANCODE_KP_A | SDLK_SCANCODE_MASK, SDLK_KP_B = (int)SDL_Scancode.SDL_SCANCODE_KP_B | SDLK_SCANCODE_MASK, SDLK_KP_C = (int)SDL_Scancode.SDL_SCANCODE_KP_C | SDLK_SCANCODE_MASK, SDLK_KP_D = (int)SDL_Scancode.SDL_SCANCODE_KP_D | SDLK_SCANCODE_MASK, SDLK_KP_E = (int)SDL_Scancode.SDL_SCANCODE_KP_E | SDLK_SCANCODE_MASK, SDLK_KP_F = (int)SDL_Scancode.SDL_SCANCODE_KP_F | SDLK_SCANCODE_MASK, SDLK_KP_XOR = (int)SDL_Scancode.SDL_SCANCODE_KP_XOR | SDLK_SCANCODE_MASK, SDLK_KP_POWER = (int)SDL_Scancode.SDL_SCANCODE_KP_POWER | SDLK_SCANCODE_MASK, SDLK_KP_PERCENT = (int)SDL_Scancode.SDL_SCANCODE_KP_PERCENT | SDLK_SCANCODE_MASK, SDLK_KP_LESS = (int)SDL_Scancode.SDL_SCANCODE_KP_LESS | SDLK_SCANCODE_MASK, SDLK_KP_GREATER = (int)SDL_Scancode.SDL_SCANCODE_KP_GREATER | SDLK_SCANCODE_MASK, SDLK_KP_AMPERSAND = (int)SDL_Scancode.SDL_SCANCODE_KP_AMPERSAND | SDLK_SCANCODE_MASK, SDLK_KP_DBLAMPERSAND = (int)SDL_Scancode.SDL_SCANCODE_KP_DBLAMPERSAND | SDLK_SCANCODE_MASK, SDLK_KP_VERTICALBAR = (int)SDL_Scancode.SDL_SCANCODE_KP_VERTICALBAR | SDLK_SCANCODE_MASK, SDLK_KP_DBLVERTICALBAR = (int)SDL_Scancode.SDL_SCANCODE_KP_DBLVERTICALBAR | SDLK_SCANCODE_MASK, SDLK_KP_COLON = (int)SDL_Scancode.SDL_SCANCODE_KP_COLON | SDLK_SCANCODE_MASK, SDLK_KP_HASH = (int)SDL_Scancode.SDL_SCANCODE_KP_HASH | SDLK_SCANCODE_MASK, SDLK_KP_SPACE = (int)SDL_Scancode.SDL_SCANCODE_KP_SPACE | SDLK_SCANCODE_MASK, SDLK_KP_AT = (int)SDL_Scancode.SDL_SCANCODE_KP_AT | SDLK_SCANCODE_MASK, SDLK_KP_EXCLAM = (int)SDL_Scancode.SDL_SCANCODE_KP_EXCLAM | SDLK_SCANCODE_MASK, SDLK_KP_MEMSTORE = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMSTORE | SDLK_SCANCODE_MASK, SDLK_KP_MEMRECALL = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMRECALL | SDLK_SCANCODE_MASK, SDLK_KP_MEMCLEAR = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMCLEAR | SDLK_SCANCODE_MASK, SDLK_KP_MEMADD = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMADD | SDLK_SCANCODE_MASK, SDLK_KP_MEMSUBTRACT = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMSUBTRACT | SDLK_SCANCODE_MASK, SDLK_KP_MEMMULTIPLY = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMMULTIPLY | SDLK_SCANCODE_MASK, SDLK_KP_MEMDIVIDE = (int)SDL_Scancode.SDL_SCANCODE_KP_MEMDIVIDE | SDLK_SCANCODE_MASK, SDLK_KP_PLUSMINUS = (int)SDL_Scancode.SDL_SCANCODE_KP_PLUSMINUS | SDLK_SCANCODE_MASK, SDLK_KP_CLEAR = (int)SDL_Scancode.SDL_SCANCODE_KP_CLEAR | SDLK_SCANCODE_MASK, SDLK_KP_CLEARENTRY = (int)SDL_Scancode.SDL_SCANCODE_KP_CLEARENTRY | SDLK_SCANCODE_MASK, SDLK_KP_BINARY = (int)SDL_Scancode.SDL_SCANCODE_KP_BINARY | SDLK_SCANCODE_MASK, SDLK_KP_OCTAL = (int)SDL_Scancode.SDL_SCANCODE_KP_OCTAL | SDLK_SCANCODE_MASK, SDLK_KP_DECIMAL = (int)SDL_Scancode.SDL_SCANCODE_KP_DECIMAL | SDLK_SCANCODE_MASK, SDLK_KP_HEXADECIMAL = (int)SDL_Scancode.SDL_SCANCODE_KP_HEXADECIMAL | SDLK_SCANCODE_MASK, SDLK_LCTRL = (int)SDL_Scancode.SDL_SCANCODE_LCTRL | SDLK_SCANCODE_MASK, SDLK_LSHIFT = (int)SDL_Scancode.SDL_SCANCODE_LSHIFT | SDLK_SCANCODE_MASK, SDLK_LALT = (int)SDL_Scancode.SDL_SCANCODE_LALT | SDLK_SCANCODE_MASK, SDLK_LGUI = (int)SDL_Scancode.SDL_SCANCODE_LGUI | SDLK_SCANCODE_MASK, SDLK_RCTRL = (int)SDL_Scancode.SDL_SCANCODE_RCTRL | SDLK_SCANCODE_MASK, SDLK_RSHIFT = (int)SDL_Scancode.SDL_SCANCODE_RSHIFT | SDLK_SCANCODE_MASK, SDLK_RALT = (int)SDL_Scancode.SDL_SCANCODE_RALT | SDLK_SCANCODE_MASK, SDLK_RGUI = (int)SDL_Scancode.SDL_SCANCODE_RGUI | SDLK_SCANCODE_MASK, SDLK_MODE = (int)SDL_Scancode.SDL_SCANCODE_MODE | SDLK_SCANCODE_MASK, SDLK_AUDIONEXT = (int)SDL_Scancode.SDL_SCANCODE_AUDIONEXT | SDLK_SCANCODE_MASK, SDLK_AUDIOPREV = (int)SDL_Scancode.SDL_SCANCODE_AUDIOPREV | SDLK_SCANCODE_MASK, SDLK_AUDIOSTOP = (int)SDL_Scancode.SDL_SCANCODE_AUDIOSTOP | SDLK_SCANCODE_MASK, SDLK_AUDIOPLAY = (int)SDL_Scancode.SDL_SCANCODE_AUDIOPLAY | SDLK_SCANCODE_MASK, SDLK_AUDIOMUTE = (int)SDL_Scancode.SDL_SCANCODE_AUDIOMUTE | SDLK_SCANCODE_MASK, SDLK_MEDIASELECT = (int)SDL_Scancode.SDL_SCANCODE_MEDIASELECT | SDLK_SCANCODE_MASK, SDLK_WWW = (int)SDL_Scancode.SDL_SCANCODE_WWW | SDLK_SCANCODE_MASK, SDLK_MAIL = (int)SDL_Scancode.SDL_SCANCODE_MAIL | SDLK_SCANCODE_MASK, SDLK_CALCULATOR = (int)SDL_Scancode.SDL_SCANCODE_CALCULATOR | SDLK_SCANCODE_MASK, SDLK_COMPUTER = (int)SDL_Scancode.SDL_SCANCODE_COMPUTER | SDLK_SCANCODE_MASK, SDLK_AC_SEARCH = (int)SDL_Scancode.SDL_SCANCODE_AC_SEARCH | SDLK_SCANCODE_MASK, SDLK_AC_HOME = (int)SDL_Scancode.SDL_SCANCODE_AC_HOME | SDLK_SCANCODE_MASK, SDLK_AC_BACK = (int)SDL_Scancode.SDL_SCANCODE_AC_BACK | SDLK_SCANCODE_MASK, SDLK_AC_FORWARD = (int)SDL_Scancode.SDL_SCANCODE_AC_FORWARD | SDLK_SCANCODE_MASK, SDLK_AC_STOP = (int)SDL_Scancode.SDL_SCANCODE_AC_STOP | SDLK_SCANCODE_MASK, SDLK_AC_REFRESH = (int)SDL_Scancode.SDL_SCANCODE_AC_REFRESH | SDLK_SCANCODE_MASK, SDLK_AC_BOOKMARKS = (int)SDL_Scancode.SDL_SCANCODE_AC_BOOKMARKS | SDLK_SCANCODE_MASK, SDLK_BRIGHTNESSDOWN = (int)SDL_Scancode.SDL_SCANCODE_BRIGHTNESSDOWN | SDLK_SCANCODE_MASK, SDLK_BRIGHTNESSUP = (int)SDL_Scancode.SDL_SCANCODE_BRIGHTNESSUP | SDLK_SCANCODE_MASK, SDLK_DISPLAYSWITCH = (int)SDL_Scancode.SDL_SCANCODE_DISPLAYSWITCH | SDLK_SCANCODE_MASK, SDLK_KBDILLUMTOGGLE = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMTOGGLE | SDLK_SCANCODE_MASK, SDLK_KBDILLUMDOWN = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMDOWN | SDLK_SCANCODE_MASK, SDLK_KBDILLUMUP = (int)SDL_Scancode.SDL_SCANCODE_KBDILLUMUP | SDLK_SCANCODE_MASK, SDLK_EJECT = (int)SDL_Scancode.SDL_SCANCODE_EJECT | SDLK_SCANCODE_MASK, SDLK_SLEEP = (int)SDL_Scancode.SDL_SCANCODE_SLEEP | SDLK_SCANCODE_MASK } /* Key modifiers (bitfield) */ [Flags] public enum SDL_Keymod : ushort { KMOD_NONE = 0x0000, KMOD_LSHIFT = 0x0001, KMOD_RSHIFT = 0x0002, KMOD_LCTRL = 0x0040, KMOD_RCTRL = 0x0080, KMOD_LALT = 0x0100, KMOD_RALT = 0x0200, KMOD_LGUI = 0x0400, KMOD_RGUI = 0x0800, KMOD_NUM = 0x1000, KMOD_CAPS = 0x2000, KMOD_MODE = 0x4000, KMOD_RESERVED = 0x8000, /* These are defines in the SDL headers */ KMOD_CTRL = (KMOD_LCTRL | KMOD_RCTRL), KMOD_SHIFT = (KMOD_LSHIFT | KMOD_RSHIFT), KMOD_ALT = (KMOD_LALT | KMOD_RALT), KMOD_GUI = (KMOD_LGUI | KMOD_RGUI) } #endregion #region SDL_keyboard.h [StructLayout(LayoutKind.Sequential)] public struct SDL_Keysym { SDL_Scancode scancode; SDL_Keycode sym; SDL_Keymod mod; /* UInt16 */ UInt32 unicode; /* Deprecated */ } /* Get the window which has kbd focus */ /* Return type is an SDL_Window pointer */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GetKeyboardFocus(); /* Get a snapshot of the keyboard state. */ /* Return value is a pointer to a UInt8 array */ /* Numkeys returns the size of the array if non-null */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GetKeyboardState(ref int numkeys); /* Get the current key modifier state for the keyboard. */ [DllImport(nativeLibName)] public static extern SDL_Keymod SDL_GetModState(); /* Set the current key modifier state */ [DllImport(nativeLibName)] public static extern void SDL_SetModState(SDL_Keymod modstate); /* Get the key code corresponding to the given scancode * with the current keyboard layout. */ [DllImport(nativeLibName)] public static extern void SDL_GetKeyFromScancode(SDL_Scancode scancode); /* Get the scancode for the given keycode */ [DllImport(nativeLibName)] public static extern void SDL_GetScancodeFromKey(SDL_Keycode key); /* Wrapper for SDL_GetScancodeName */ [DllImport(nativeLibName, EntryPoint="SDL_GetScancodeName")] private static extern IntPtr INTERNAL_SDL_GetScancodeName(SDL_Scancode scancode); /* Get a human-readable name for a scancode */ public static string SDL_GetScancodeName(SDL_Scancode scancode) { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetScancodeName(scancode) ); } /* Get a scancode from a human-readable name */ [DllImport(nativeLibName)] public static extern SDL_Scancode SDL_GetScancodeFromName( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name ); /* Wrapper for SDL_GetKeyName */ [DllImport(nativeLibName, EntryPoint="SDL_GetKeyName")] private static extern IntPtr INTERNAL_SDL_GetKeyName(SDL_Keycode key); /* Get a human-readable name for a key */ public static string SDL_GetKeyName(SDL_Keycode key) { return Marshal.PtrToStringAnsi( INTERNAL_SDL_GetKeyName(key) ); } /* Get a key code from a human-readable name */ [DllImport(nativeLibName)] public static extern SDL_Keycode SDL_GetKeyFromName( [InAttribute()] [MarshalAsAttribute(UnmanagedType.LPStr)] string name ); /* Start accepting Unicode text input events, show keyboard */ [DllImport(nativeLibName)] public static extern void SDL_StartTextInput(); /* Check if unicode input events are enabled */ [DllImport(nativeLibName)] public static extern SDL_bool SDL_IsTextInputActive(); /* Stop receiving any text input events, hide onscreen kbd */ [DllImport(nativeLibName)] public static extern void SDL_StopTextInput(); /* Set the rectangle used for text input, hint for IME */ [DllImport(nativeLibName)] public static extern void SDL_SetTextInputRect(ref SDL_Rect rect); /* Does the platform support an on-screen keyboard? */ [DllImport(nativeLibName)] public static extern SDL_bool SDL_HasScreenKeyboardSupport(); /* Is the on-screen keyboard shown for a given window? */ /* window is an SDL_Window pointer */ [DllImport(nativeLibName)] public static extern SDL_bool SDL_IsScreenKeyboardShown(IntPtr window); #endregion #region SDL_haptic.h /* SDL_HapticCondition type */ public const ushort SDL_HAPTIC_CONSTANT = (1 << 0); public const ushort SDL_HAPTIC_SINE = (1 << 1); public const ushort SDL_HAPTIC_SQUARE = (1 << 2); public const ushort SDL_HAPTIC_TRIANGLE = (1 << 3); public const ushort SDL_HAPTIC_SAWTOOTHUP = (1 << 4); public const ushort SDL_HAPTIC_SAWTOOTHDOWN = (1 << 5); public const ushort SDL_HAPTIC_SPRING = (1 << 7); public const ushort SDL_HAPTIC_DAMPER = (1 << 8); public const ushort SDL_HAPTIC_INERTIA = (1 << 9); public const ushort SDL_HAPTIC_FRICTION = (1 << 10); public const ushort SDL_HAPTIC_CUSTOM = (1 << 11); public const ushort SDL_HAPTIC_GAIN = (1 << 12); public const ushort SDL_HAPTIC_AUTOCENTER = (1 << 13); public const ushort SDL_HAPTIC_STATUS = (1 << 14); public const ushort SDL_HAPTIC_PAUSE = (1 << 15); /* SDL_HapticDirection type */ public const ushort SDL_HAPTIC_POLAR = 0; public const ushort SDL_HAPTIC_CARTESIAN = 1; public const ushort SDL_HAPTIC_SPHERICAL = 2; /* SDL_HapticRunEffect */ public const uint SDL_HAPTIC_INFINITY = 4292967295U; [StructLayout(LayoutKind.Sequential)] public struct SDL_HapticCondition { // Header public ushort type; public SDL_HapticDirection direction; // Replay public uint length; public ushort delay; // Trigger public ushort button; public ushort interval; // Condition public ushort right_sat; public ushort left_sat; public short right_coeff; public short left_coeff; public ushort deadband; public short center; } [StructLayout(LayoutKind.Sequential)] public struct SDL_HapticConstant { // Header public ushort type; public SDL_HapticDirection direction; // Replay public uint length; public ushort delay; // Trigger public ushort button; public ushort interval; // Constant public short level; // Envelope public ushort attack_length; public ushort attack_level; public ushort fade_length; public ushort fade_level; } [StructLayout(LayoutKind.Sequential)] public struct SDL_HapticCustom { // Header public ushort type; public SDL_HapticDirection direction; // Replay public uint length; public ushort delay; // Trigger public ushort button; public ushort interval; // Custom public byte channels; public ushort period; public ushort samples; public IntPtr data; // Uint16* // Envelope public ushort attack_length; public ushort attack_level; public ushort fade_length; public ushort fade_level; } [StructLayout(LayoutKind.Sequential)] public struct SDL_HapticDirection { byte type; int dir; } [StructLayout(LayoutKind.Sequential)] public struct SDL_HapticEffect { public ushort type; public SDL_HapticConstant constant; public SDL_HapticPeriodic periodic; public SDL_HapticCondition condition; public SDL_HapticRamp ramp; public SDL_HapticCustom custom; } [StructLayout(LayoutKind.Sequential)] public struct SDL_HapticPeriodic { // Header public ushort type; public SDL_HapticDirection direction; // Replay public uint length; public ushort delay; // Trigger public ushort button; public ushort interval; // Periodic public ushort period; public short magnitude; public short offset; public ushort phase; // Envelope public ushort attack_length; public ushort attack_level; public ushort fade_length; public ushort fade_level; } [StructLayout(LayoutKind.Sequential)] public struct SDL_HapticRamp { // Header public ushort type; public SDL_HapticDirection direction; // Replay public uint length; public ushort delay; // Trigger public ushort button; public ushort interval; // Ramp public short start; public short end; // Envelope public ushort attack_length; public ushort attack_level; public ushort fade_length; public ushort fade_level; } /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern void SDL_HapticClose(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern void SDL_HapticDestroyEffect( IntPtr haptic, int effect ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticEffectSupported( IntPtr haptic, ref SDL_HapticEffect effect ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticGetEffectStatus( IntPtr haptic, int effect ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticIndex(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName, EntryPoint = "SDL_HapticName")] private static extern IntPtr INTERNAL_SDL_HapticName(int device_index); public static string SDL_HapticName(int device_index) { return Marshal.PtrToStringAnsi( INTERNAL_SDL_HapticName(device_index) ); } /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticNewEffect( IntPtr haptic, ref SDL_HapticEffect effect ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticNumAxes(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticNumEffects(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticNumEffectsPlaying(IntPtr haptic); /* IntPtr refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_HapticOpen(int device_index); [DllImport(nativeLibName)] public static extern int SDL_HapticOpened(int device_index); /* IntPtr refers to an SDL_Haptic*, joystick to an SDL_Joystick* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_HapticOpenFromJoystick( IntPtr joystick ); /* IntPtr refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern IntPtr SDL_HapticOpenFromMouse(); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticPause(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern uint SDL_HapticQuery(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticRumbleInit(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticRumblePlay( IntPtr haptic, float strength, uint length ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticRumbleStop(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticRumbleSupported(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticRunEffect( IntPtr haptic, int effect, uint iterations ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticSetAutocenter( IntPtr haptic, int autocenter ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticSetGain( IntPtr haptic, int gain ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticStopAll(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticStopEffect( IntPtr haptic, int effect ); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticUnpause(IntPtr haptic); /* haptic refers to an SDL_Haptic* */ [DllImport(nativeLibName)] public static extern int SDL_HapticUpdateEffect( IntPtr haptic, int effect, ref SDL_HapticEffect data ); /* joystick refers to an SDL_Joystick* */ [DllImport(nativeLibName)] public static extern int SDL_JoystickIsHaptic(IntPtr joystick); [DllImport(nativeLibName)] public static extern int SDL_MouseIsHaptic(); [DllImport(nativeLibName)] public static extern int SDL_NumHaptics(); #endregion #region SDL_mouse.c /* Note: SDL_Cursor is a typedef normally. We'll treat it as * an IntPtr, because C# doesn't do typedefs. Yay! */ /* System cursor types */ public enum SDL_SystemCursor { SDL_SYSTEM_CURSOR_ARROW, // Arrow SDL_SYSTEM_CURSOR_IBEAM, // I-beam SDL_SYSTEM_CURSOR_WAIT, // Wait SDL_SYSTEM_CURSOR_CROSSHAIR, // Crosshair SDL_SYSTEM_CURSOR_WAITARROW, // Small wait cursor (or Wait if not available) SDL_SYSTEM_CURSOR_SIZENWSE, // Double arrow pointing northwest and southeast SDL_SYSTEM_CURSOR_SIZENESW, // Double arrow pointing northeast and southwest SDL_SYSTEM_CURSOR_SIZEWE, // Double arrow pointing west and east SDL_SYSTEM_CURSOR_SIZENS, // Double arrow pointing north and south SDL_SYSTEM_CURSOR_SIZEALL, // Four pointed arrow pointing north, south, east, and west SDL_SYSTEM_CURSOR_NO, // Slashed circle or crossbones SDL_SYSTEM_CURSOR_HAND, // Hand SDL_NUM_SYSTEM_CURSORS } /* Get the window which currently has mouse focus */ /* Return value is an SDL_Window pointer */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GetMouseFocus(); /* Get the current state of the mouse */ /* NOTE: Not sure if x,y should be 'ref', as SDL accepts null */ [DllImport(nativeLibName)] public static extern UInt32 SDL_GetMouseState(out int x, out int y); /* Get the mouse state with relative coords*/ [DllImport(nativeLibName)] public static extern UInt32 SDL_GetRelativeMouseState(out int x, out int y); /* Set the mouse cursor's position (within a window) */ /* window is an SDL_Window pointer */ [DllImport(nativeLibName)] public static extern void SDL_WarpMouseInWindow(IntPtr window, int x, int y); /* Enable/Disable relative mouse mode (grabs mouse, rel coords) */ [DllImport(nativeLibName)] public static extern int SDL_SetRelativeMouseMode(SDL_bool enabled); /* Query if the relative mouse mode is enabled */ [DllImport(nativeLibName)] public static extern SDL_bool SDL_GetRelativeMouseMode(); /* Create a cursor from bitmap data (amd mask) in MSB format */ /* data and mask are byte arrays, and w must be a multiple of 8 */ /* return value is an SDL_Cursor pointer */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateCursor( IntPtr data, IntPtr mask, int w, int h, int hot_x, int hot_y ); /* Create a cursor from an SDL_Surface */ /* surface is an SDL_Surface pointer */ /* return value is an SDL_Cursor pointer */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateColorCursor( IntPtr surface, int hot_x, int hot_y ); /* Create a cursor from a system cursor id */ /* return value is an SDL_Cursor pointer */ [DllImport(nativeLibName)] public static extern IntPtr SDL_CreateSystemCursor(SDL_SystemCursor id); /* Set the active cursor */ /* cursor is an SDL_Cursor pointer */ [DllImport(nativeLibName)] public static extern void SDL_SetCursor(IntPtr cursor); /* Return the active cursor */ /* return value is an SDL_Cursor pointer */ [DllImport(nativeLibName)] public static extern IntPtr SDL_GetCursor(); /* Frees a cursor created with one of the CreateCursor functions */ /* cursor in an SDL_Cursor pointer */ [DllImport(nativeLibName)] public static extern void SDL_FreeCursor(IntPtr cursor); /* Toggle whether or not the cursor is shown */ [DllImport(nativeLibName)] public static extern int SDL_ShowCursor(int toggle); public static UInt32 SDL_BUTTON(UInt32 X) { // If only there were a better way of doing this in C# return (UInt32)(1 << (((int)X)-1)); } public const UInt32 SDL_BUTTON_LEFT = 1; public const UInt32 SDL_BUTTON_MIDDLE = 2; public const uint SDL_BUTTON_RIGHT = 3; public const uint SDL_BUTTON_X1 = 4; public const uint SDL_BUTTON_X2 = 5; public const UInt32 SDL_BUTTON_LMASK = (1 << (0)); public const UInt32 SDL_BUTTON_MMASK = (1 << (1)); public const UInt32 SDL_BUTTON_RMASK = (1 << (2)); public const UInt32 SDL_BUTTON_X1MASK = (1 << (3)); public const UInt32 SDL_BUTTON_X2MASK = (1 << (4)); #endregion /* TODO: Audio: * http://wiki.libsdl.org/moin.fcg/APIByCategory#Audio */ } } #pragma warning restore 0169