/* * Copyright (c) 2015 Andrew Kelley * * This file is part of libsoundio, which is MIT licensed. * See http://opensource.org/licenses/MIT */ #include #include #include #include #include #include __attribute__ ((cold)) __attribute__ ((noreturn)) __attribute__ ((format (printf, 1, 2))) static void panic(const char *format, ...) { va_list ap; va_start(ap, format); vfprintf(stderr, format, ap); fprintf(stderr, "\n"); va_end(ap); abort(); } static void read_callback(struct SoundIoInStream *instream) { fprintf(stderr, "read_callback\n"); } static void write_callback(struct SoundIoOutStream *outstream, int requested_frame_count) { fprintf(stderr, "write_callback\n"); } static void underrun_callback(struct SoundIoOutStream *outstream) { static int count = 0; fprintf(stderr, "underrun %d\n", count++); soundio_outstream_fill_with_silence(outstream); } int main(int argc, char **argv) { struct SoundIo *soundio = soundio_create(); if (!soundio) panic("out of memory"); int err; if ((err = soundio_connect(soundio))) panic("error connecting: %s", soundio_strerror(err)); int default_out_device_index = soundio_get_default_output_device_index(soundio); if (default_out_device_index < 0) panic("no output device found"); int default_in_device_index = soundio_get_default_input_device_index(soundio); if (default_in_device_index < 0) panic("no output device found"); struct SoundIoDevice *out_device = soundio_get_output_device(soundio, default_out_device_index); if (!out_device) panic("could not get output device: out of memory"); struct SoundIoDevice *in_device = soundio_get_input_device(soundio, default_in_device_index); if (!in_device) panic("could not get input device: out of memory"); fprintf(stderr, "Input device: %s\n", in_device->description); fprintf(stderr, "Output device: %s\n", out_device->description); soundio_device_sort_channel_layouts(out_device); const struct SoundIoChannelLayout *layout = soundio_best_matching_channel_layout( out_device->layouts, out_device->layout_count, in_device->layouts, in_device->layout_count); if (!layout) panic("channel layouts not compatible"); struct SoundIoInStream *instream = soundio_instream_create(in_device); if (!instream) panic("out of memory"); instream->format = SoundIoFormatFloat32NE; // TODO pick compatible ones instream->sample_rate = 48000; // TODO pick compatible ones instream->layout = *layout; instream->latency = 0.1; instream->read_callback = read_callback; if ((err = soundio_instream_open(instream))) panic("unable to open input stream: %s", soundio_strerror(err)); struct SoundIoOutStream *outstream = soundio_outstream_create(out_device); if (!outstream) panic("out of memory"); outstream->format = SoundIoFormatFloat32NE; outstream->sample_rate = 48000; outstream->layout = *layout; outstream->latency = 0.1; outstream->write_callback = write_callback; outstream->underrun_callback = underrun_callback; if ((err = soundio_outstream_open(outstream))) panic("unable to open output stream: %s", soundio_strerror(err)); if ((err = soundio_instream_start(instream))) panic("unable to start input device: %s", soundio_strerror(err)); if ((err = soundio_outstream_start(outstream))) panic("unable to start output device: %s", soundio_strerror(err)); for (;;) soundio_wait_events(soundio); soundio_outstream_destroy(outstream); soundio_instream_destroy(instream); soundio_device_unref(in_device); soundio_device_unref(out_device); soundio_destroy(soundio); return 0; }