/* * Copyright (c) 2015 Andrew Kelley * * This file is part of libsoundio, which is MIT licensed. * See http://opensource.org/licenses/MIT */ #ifndef SOUNDIO_SOUNDIO_H #define SOUNDIO_SOUNDIO_H #include "config.h" #include #if (defined(__BYTE_ORDER__) && __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__) || \ defined(__BIG_ENDIAN__) || \ defined(__ARMEB__) || \ defined(__THUMBEB__) || \ defined(__AARCH64EB__) || \ defined(_MIBSEB) || defined(__MIBSEB) || defined(__MIBSEB__) #define SOUNDIO_OS_BIG_ENDIAN #elif (defined(__BYTE_ORDER__) && __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__) || \ defined(__LITTLE_ENDIAN__) || \ defined(__ARMEL__) || \ defined(__THUMBEL__) || \ defined(__AARCH64EL__) || \ defined(_MIPSEL) || defined(__MIPSEL) || defined(__MIPSEL__) || \ defined(_WIN32) #define SOUNDIO_OS_LITTLE_ENDIAN #else #error unknown byte order #endif #ifdef __cplusplus extern "C" { #endif /* __cplusplus */ struct SoundIo; struct SoundIoDevicesInfo; enum SoundIoError { SoundIoErrorNone, SoundIoErrorNoMem, SoundIoErrorInitAudioBackend, SoundIoErrorSystemResources, SoundIoErrorOpeningDevice, }; enum SoundIoChannelId { SoundIoChannelIdInvalid, SoundIoChannelIdFrontLeft, SoundIoChannelIdFrontRight, SoundIoChannelIdFrontCenter, SoundIoChannelIdLfe, SoundIoChannelIdBackLeft, SoundIoChannelIdBackRight, SoundIoChannelIdFrontLeftCenter, SoundIoChannelIdFrontRightCenter, SoundIoChannelIdBackCenter, SoundIoChannelIdSideLeft, SoundIoChannelIdSideRight, SoundIoChannelIdTopCenter, SoundIoChannelIdTopFrontLeft, SoundIoChannelIdTopFrontCenter, SoundIoChannelIdTopFrontRight, SoundIoChannelIdTopBackLeft, SoundIoChannelIdTopBackCenter, SoundIoChannelIdTopBackRight, SoundIoChannelIdBackLeftCenter, SoundIoChannelIdBackRightCenter, SoundIoChannelIdFrontLeftWide, SoundIoChannelIdFrontRightWide, SoundIoChannelIdFrontLeftHigh, SoundIoChannelIdFrontCenterHigh, SoundIoChannelIdFrontRightHigh, SoundIoChannelIdTopFrontLeftCenter, SoundIoChannelIdTopFrontRightCenter, SoundIoChannelIdTopSideLeft, SoundIoChannelIdTopSideRight, SoundIoChannelIdLeftLfe, SoundIoChannelIdRightLfe, SoundIoChannelIdBottomCenter, SoundIoChannelIdBottomLeftCenter, SoundIoChannelIdBottomRightCenter, SoundIoChannelIdCount, }; #define SOUNDIO_MAX_CHANNELS 32 struct SoundIoChannelLayout { const char *name; int channel_count; enum SoundIoChannelId channels[SOUNDIO_MAX_CHANNELS]; }; enum SoundIoChannelLayoutId { SoundIoChannelLayoutIdMono, SoundIoChannelLayoutIdStereo, SoundIoChannelLayoutId2Point1, SoundIoChannelLayoutId3Point0, SoundIoChannelLayoutId3Point0Back, SoundIoChannelLayoutId3Point1, SoundIoChannelLayoutId4Point0, SoundIoChannelLayoutId4Point1, SoundIoChannelLayoutIdQuad, SoundIoChannelLayoutIdQuadSide, SoundIoChannelLayoutId5Point0, SoundIoChannelLayoutId5Point0Back, SoundIoChannelLayoutId5Point1, SoundIoChannelLayoutId5Point1Back, SoundIoChannelLayoutId6Point0, SoundIoChannelLayoutId6Point0Front, SoundIoChannelLayoutIdHexagonal, SoundIoChannelLayoutId6Point1, SoundIoChannelLayoutId6Point1Back, SoundIoChannelLayoutId6Point1Front, SoundIoChannelLayoutId7Point0, SoundIoChannelLayoutId7Point0Front, SoundIoChannelLayoutId7Point1, SoundIoChannelLayoutId7Point1Wide, SoundIoChannelLayoutId7Point1WideBack, SoundIoChannelLayoutIdOctagonal, }; enum SoundIoBackend { SoundIoBackendNone, SoundIoBackendPulseAudio, SoundIoBackendAlsa, SoundIoBackendDummy, }; enum SoundIoDevicePurpose { SoundIoDevicePurposeInput, SoundIoDevicePurposeOutput, }; enum SoundIoFormat { SoundIoFormatInvalid, SoundIoFormatS8, // Signed 8 bit SoundIoFormatU8, // Unsigned 8 bit SoundIoFormatS16LE, // Signed 16 bit Little Endian SoundIoFormatS16BE, // Signed 16 bit Big Endian SoundIoFormatU16LE, // Unsigned 16 bit Little Endian SoundIoFormatU16BE, // Unsigned 16 bit Little Endian SoundIoFormatS24LE, // Signed 24 bit Little Endian using low three bytes in 32-bit word SoundIoFormatS24BE, // Signed 24 bit Big Endian using low three bytes in 32-bit word SoundIoFormatU24LE, // Unsigned 24 bit Little Endian using low three bytes in 32-bit word SoundIoFormatU24BE, // Unsigned 24 bit Big Endian using low three bytes in 32-bit word SoundIoFormatS32LE, // Signed 32 bit Little Endian SoundIoFormatS32BE, // Signed 32 bit Big Endian SoundIoFormatU32LE, // Unsigned 32 bit Little Endian SoundIoFormatU32BE, // Unsigned 32 bit Big Endian SoundIoFormatFloat32LE, // Float 32 bit Little Endian, Range -1.0 to 1.0 SoundIoFormatFloat32BE, // Float 32 bit Big Endian, Range -1.0 to 1.0 SoundIoFormatFloat64LE, // Float 64 bit Little Endian, Range -1.0 to 1.0 SoundIoFormatFloat64BE, // Float 64 bit Big Endian, Range -1.0 to 1.0 }; #if defined(SOUNDIO_OS_BIG_ENDIAN) #define SoundIoFormatS16NE SoundIoFormatS16BE #define SoundIoFormatU16NE SoundIoFormatU16BE #define SoundIoFormatS24NE SoundIoFormatS24BE #define SoundIoFormatU24NE SoundIoFormatU24BE #define SoundIoFormatS32NE SoundIoFormatS32BE #define SoundIoFormatU32NE SoundIoFormatU32BE #define SoundIoFormatFloat32NE SoundIoFormatFloat32BE #define SoundIoFormatFloat64NE SoundIoFormatFloat64BE #elif defined(SOUNDIO_OS_LITTLE_ENDIAN) #define SoundIoFormatS16NE SoundIoFormatS16LE #define SoundIoFormatU16NE SoundIoFormatU16LE #define SoundIoFormatS24NE SoundIoFormatS24LE #define SoundIoFormatU24NE SoundIoFormatU24LE #define SoundIoFormatS32NE SoundIoFormatS32LE #define SoundIoFormatU32NE SoundIoFormatU32LE #define SoundIoFormatFloat32NE SoundIoFormatFloat32LE #define SoundIoFormatFloat64NE SoundIoFormatFloat64LE #endif struct SoundIoDevice { struct SoundIo *soundio; // `name` uniquely identifies this device. `description` is user-friendly // text to describe the device. char *name; char *description; // If this information is missing due to a `probe_error`, the number of // channels will be zero. struct SoundIoChannelLayout channel_layout; // A device is either a raw device or it is a virtual device that is // provided by a software mixing service such as dmix or PulseAudio (see // `is_raw`). If it is a raw device, `current_format` is meaningless; // the device has no current format until you open it. On the other hand, // if it is a virtual device, `current_format` describes the destination // sample format that your audio will be converted to. Or, if you're the // lucky first application to open the device, you might cause the // `current_format` to change to your format. Generally, you want to // ignore `current_format` and use whatever format is most convenient // for you which is supported by the device, because when you are the only // application left, the mixer might decide to switch `current_format` to // yours. You can learn the supported formats via `formats` and // `format_count`. If this information is missing due to a probe error, // `formats` will be `NULL`. If `current_format` is unavailable, it will be // set to `SoundIoFormatInvalid`. enum SoundIoFormat *formats; int format_count; enum SoundIoFormat current_format; // Sample rate is handled very similar to sample format; see those docs. // If sample rate information is missing due to a probe error, the field // will be set to zero. int sample_rate_min; int sample_rate_max; int sample_rate_current; double default_latency; // Tells whether this device is an input device or an output device. enum SoundIoDevicePurpose purpose; // raw means that you are directly opening the hardware device and not // going through a proxy such as dmix or PulseAudio. When you open a raw // device, other applications on the computer are not able to // simultaneously access the device. Raw devices do not perform automatic // resampling and thus tend to have fewer formats available. bool is_raw; // Devices are reference counted. See `soundio_device_ref` and // `soundio_device_unref`. int ref_count; // This is set to a SoundIoError representing the result of the device // probe. Ideally this will be SoundIoErrorNone in which case all the // fields of the device will be populated. If there is an error code here // then information about formats, sample rates, and channel layouts might // be missing. int probe_error; }; struct SoundIoOutStream { void *backend_data; struct SoundIoDevice *device; enum SoundIoFormat format; int sample_rate; double latency; int bytes_per_frame; void *userdata; void (*underrun_callback)(struct SoundIoOutStream *); void (*write_callback)(struct SoundIoOutStream *, int frame_count); }; struct SoundIoInStream { void *backend_data; struct SoundIoDevice *device; enum SoundIoFormat format; int sample_rate; double latency; int bytes_per_frame; void *userdata; void (*read_callback)(struct SoundIoInStream *); }; struct SoundIo { enum SoundIoBackend current_backend; // safe to read without a mutex from a single thread struct SoundIoDevicesInfo *safe_devices_info; void *userdata; void (*on_devices_change)(struct SoundIo *); void (*on_events_signal)(struct SoundIo *); void *backend_data; void (*destroy)(struct SoundIo *); void (*flush_events)(struct SoundIo *); void (*wait_events)(struct SoundIo *); void (*wakeup)(struct SoundIo *); int (*out_stream_init)(struct SoundIo *, struct SoundIoOutStream *); void (*out_stream_destroy)(struct SoundIo *, struct SoundIoOutStream *); int (*out_stream_start)(struct SoundIo *, struct SoundIoOutStream *); int (*out_stream_free_count)(struct SoundIo *, struct SoundIoOutStream *); void (*out_stream_begin_write)(struct SoundIo *, struct SoundIoOutStream *, char **data, int *frame_count); void (*out_stream_write)(struct SoundIo *, struct SoundIoOutStream *, char *data, int frame_count); void (*out_stream_clear_buffer)(struct SoundIo *, struct SoundIoOutStream *); int (*in_stream_init)(struct SoundIo *, struct SoundIoInStream *); void (*in_stream_destroy)(struct SoundIo *, struct SoundIoInStream *); int (*in_stream_start)(struct SoundIo *, struct SoundIoInStream *); void (*in_stream_peek)(struct SoundIo *, struct SoundIoInStream *, const char **data, int *frame_count); void (*in_stream_drop)(struct SoundIo *, struct SoundIoInStream *); void (*in_stream_clear_buffer)(struct SoundIo *, struct SoundIoInStream *); }; // Main Context // Create a SoundIo context. // Returns an error code. struct SoundIo * soundio_create(void); void soundio_destroy(struct SoundIo *soundio); int soundio_connect(struct SoundIo *soundio); void soundio_disconnect(struct SoundIo *soundio); const char *soundio_strerror(int error); const char *soundio_backend_name(enum SoundIoBackend backend); // when you call this, the on_devices_change and on_events_signal callbacks // might be called. This is the only time those functions will be called. void soundio_flush_events(struct SoundIo *soundio); // flushes events as they occur, blocks until you call soundio_wakeup // be ready for spurious wakeups void soundio_wait_events(struct SoundIo *soundio); // makes soundio_wait_events stop blocking void soundio_wakeup(struct SoundIo *soundio); // Channel Layouts bool soundio_channel_layout_equal(const struct SoundIoChannelLayout *a, const struct SoundIoChannelLayout *b); const char *soundio_get_channel_name(enum SoundIoChannelId id); int soundio_channel_layout_builtin_count(void); const struct SoundIoChannelLayout *soundio_channel_layout_get_builtin(int index); void soundio_debug_print_channel_layout(const struct SoundIoChannelLayout *layout); int soundio_channel_layout_find_channel( const struct SoundIoChannelLayout *layout, enum SoundIoChannelId channel); // merely populates the name field of layout if it matches a builtin one. // returns whether it found a match bool soundio_channel_layout_detect_builtin(struct SoundIoChannelLayout *layout); // Sample Formats int soundio_get_bytes_per_sample(enum SoundIoFormat format); static inline int soundio_get_bytes_per_frame(enum SoundIoFormat format, int channel_count) { return soundio_get_bytes_per_sample(format) * channel_count; } static inline int soundio_get_bytes_per_second(enum SoundIoFormat format, int channel_count, int sample_rate) { return soundio_get_bytes_per_frame(format, channel_count) * sample_rate; } const char * soundio_format_string(enum SoundIoFormat format); // Devices // returns -1 on error int soundio_get_input_device_count(struct SoundIo *soundio); int soundio_get_output_device_count(struct SoundIo *soundio); // returns NULL on error // call soundio_device_unref when you no longer have a reference to the pointer. struct SoundIoDevice *soundio_get_input_device(struct SoundIo *soundio, int index); struct SoundIoDevice *soundio_get_output_device(struct SoundIo *soundio, int index); // returns the index of the default input device, or -1 on error int soundio_get_default_input_device_index(struct SoundIo *soundio); // returns the index of the default output device, or -1 on error int soundio_get_default_output_device_index(struct SoundIo *soundio); void soundio_device_ref(struct SoundIoDevice *device); void soundio_device_unref(struct SoundIoDevice *device); // the name is the identifier for the device. UTF-8 encoded const char *soundio_device_name(const struct SoundIoDevice *device); // UTF-8 encoded const char *soundio_device_description(const struct SoundIoDevice *device); const struct SoundIoChannelLayout *soundio_device_channel_layout(const struct SoundIoDevice *device); bool soundio_device_equal( const struct SoundIoDevice *a, const struct SoundIoDevice *b); enum SoundIoDevicePurpose soundio_device_purpose(const struct SoundIoDevice *device); // Output Devices int soundio_out_stream_create(struct SoundIoDevice *device, enum SoundIoFormat format, int sample_rate, double latency, void *userdata, void (*write_callback)(struct SoundIoOutStream *, int frame_count), void (*underrun_callback)(struct SoundIoOutStream *), struct SoundIoOutStream **out_out_stream); void soundio_out_stream_destroy(struct SoundIoOutStream *out_stream); int soundio_out_stream_start(struct SoundIoOutStream *out_stream); void soundio_out_stream_fill_with_silence(struct SoundIoOutStream *out_stream); // number of frames available to write int soundio_out_stream_free_count(struct SoundIoOutStream *out_stream); void soundio_out_stream_begin_write(struct SoundIoOutStream *out_stream, char **data, int *frame_count); void soundio_out_stream_write(struct SoundIoOutStream *out_stream, char *data, int frame_count); void soundio_out_stream_clear_buffer(struct SoundIoOutStream *out_stream); // Input Devices int soundio_in_stream_create(struct SoundIoDevice *device, enum SoundIoFormat format, int sample_rate, double latency, void *userdata, void (*read_callback)(struct SoundIoInStream *), struct SoundIoInStream **out_in_stream); void soundio_in_stream_destroy(struct SoundIoInStream *in_stream); int soundio_in_stream_start(struct SoundIoInStream *in_stream); void soundio_in_stream_peek(struct SoundIoInStream *in_stream, const char **data, int *out_frame_count); // this will drop all of the frames from when you called soundio_in_stream_peek void soundio_in_stream_drop(struct SoundIoInStream *in_stream); void soundio_in_stream_clear_buffer(struct SoundIoInStream *in_stream); // Ring Buffer struct SoundIoRingBuffer; struct SoundIoRingBuffer *soundio_ring_buffer_create(struct SoundIo *soundio, int requested_capacity); void soundio_ring_buffer_destroy(struct SoundIoRingBuffer *ring_buffer); int soundio_ring_buffer_capacity(struct SoundIoRingBuffer *ring_buffer); // don't write more than capacity char *soundio_ring_buffer_write_ptr(struct SoundIoRingBuffer *ring_buffer); void soundio_ring_buffer_advance_write_ptr(struct SoundIoRingBuffer *ring_buffer, int count); // don't read more than capacity char *soundio_ring_buffer_read_ptr(struct SoundIoRingBuffer *ring_buffer); void soundio_ring_buffer_advance_read_ptr(struct SoundIoRingBuffer *ring_buffer, int count); // how much of the buffer is used, ready for reading int soundio_ring_buffer_fill_count(struct SoundIoRingBuffer *ring_buffer); // how much is available, ready for writing int soundio_ring_buffer_free_count(struct SoundIoRingBuffer *ring_buffer); // must be called by the writer void soundio_ring_buffer_clear(struct SoundIoRingBuffer *ring_buffer); #ifdef __cplusplus } #endif /* __cplusplus */ #endif