diff --git a/CODINGSTYLE.md b/CODINGSTYLE.md index 77ecc0a..6d9fe95 100644 --- a/CODINGSTYLE.md +++ b/CODINGSTYLE.md @@ -5,6 +5,7 @@ Use C++17 as the C++ standard. Hibis should compile under all major compilers. Each module of the game engine should be kept within their specific folders. E.g.: - Core - Renderer/(renderer name) + If statically linking third party libraries are *absolutely* required, they must be placed in a folder called `external` in the repository root. ## Formatting Files need to end with a new line.
@@ -29,6 +30,7 @@ Variables should be prefixed with specific chars depending on where the variable - Member Variable - Prefix with `m` - Global Variable - Prefix with `g` - Static Variable - Prefix with `s` + Example: ```cpp const int gAmountOfTimesISuccessfullyWriteGoodVariableNames = 0;