/** * This is an extension of GLFW for WebGPU, abstracting away the details of * OS-specific operations. * * This file is part of the "Learn WebGPU for C++" book. * https://eliemichel.github.io/LearnWebGPU * * Most of this code comes from the wgpu-native triangle example: * https://github.com/gfx-rs/wgpu-native/blob/master/examples/triangle/main.c * * MIT License * Copyright (c) 2022-2023 Elie Michel and the wgpu-native authors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "glfw3webgpu.h" #include #define WGPU_TARGET_MACOS 1 #define WGPU_TARGET_LINUX_X11 2 #define WGPU_TARGET_WINDOWS 3 #define WGPU_TARGET_LINUX_WAYLAND 4 #if defined(_WIN32) #define WGPU_TARGET WGPU_TARGET_WINDOWS #elif defined(__APPLE__) #define WGPU_TARGET WGPU_TARGET_MACOS #else #define WGPU_TARGET WGPU_TARGET_LINUX_X11 #endif #if WGPU_TARGET == WGPU_TARGET_MACOS #include #include #endif #include #if WGPU_TARGET == WGPU_TARGET_MACOS #define GLFW_EXPOSE_NATIVE_COCOA #elif WGPU_TARGET == WGPU_TARGET_LINUX_X11 #define GLFW_EXPOSE_NATIVE_X11 #elif WGPU_TARGET == WGPU_TARGET_LINUX_WAYLAND #define GLFW_EXPOSE_NATIVE_WAYLAND #elif WGPU_TARGET == WGPU_TARGET_WINDOWS #define GLFW_EXPOSE_NATIVE_WIN32 #endif #include WGPUSurface glfwGetWGPUSurface(WGPUInstance instance, GLFWwindow* window) { #if WGPU_TARGET == WGPU_TARGET_MACOS { id metal_layer = NULL; NSWindow* ns_window = glfwGetCocoaWindow(window); [ns_window.contentView setWantsLayer : YES] ; metal_layer = [CAMetalLayer layer]; [ns_window.contentView setLayer : metal_layer] ; return wgpuInstanceCreateSurface( instance, &(WGPUSurfaceDescriptor){ .label = NULL, .nextInChain = (const WGPUChainedStruct*)&( WGPUSurfaceDescriptorFromMetalLayer) { .chain = (WGPUChainedStruct){ .next = NULL, .sType = WGPUSType_SurfaceDescriptorFromMetalLayer, }, .layer = metal_layer, }, }); } #elif WGPU_TARGET == WGPU_TARGET_LINUX_X11 { Display* x11_display = glfwGetX11Display(); Window x11_window = glfwGetX11Window(window); return wgpuInstanceCreateSurface( instance, &(WGPUSurfaceDescriptor){ .label = NULL, .nextInChain = (const WGPUChainedStruct*)&( WGPUSurfaceDescriptorFromXlibWindow) { .chain = (WGPUChainedStruct){ .next = NULL, .sType = WGPUSType_SurfaceDescriptorFromXlibWindow, }, .display = x11_display, .window = x11_window, }, }); } #elif WGPU_TARGET == WGPU_TARGET_LINUX_WAYLAND { struct wl_display* wayland_display = glfwGetWaylandDisplay(); struct wl_surface* wayland_surface = glfwGetWaylandWindow(window); return wgpuInstanceCreateSurface( instance, &(WGPUSurfaceDescriptor){ .label = NULL, .nextInChain = (const WGPUChainedStruct*)&( WGPUSurfaceDescriptorFromWaylandSurface) { .chain = (WGPUChainedStruct){ .next = NULL, .sType = WGPUSType_SurfaceDescriptorFromWaylandSurface, }, .display = wayland_display, .surface = wayland_surface, }, }); } #elif WGPU_TARGET == WGPU_TARGET_WINDOWS { HWND hwnd = glfwGetWin32Window(window); HINSTANCE hinstance = GetModuleHandle(NULL); return wgpuInstanceCreateSurface( instance, &(WGPUSurfaceDescriptor){ .label = NULL, .nextInChain = (const WGPUChainedStruct*)&( WGPUSurfaceDescriptorFromWindowsHWND) { .chain = (WGPUChainedStruct){ .next = NULL, .sType = WGPUSType_SurfaceDescriptorFromWindowsHWND, }, .hinstance = hinstance, .hwnd = hwnd, }, }); } #else #error "Unsupported WGPU_TARGET" #endif }