module hibis_rsdl; import bindbc.sdl; import hibis.renderer.renderer; import hibis.math.types; import std.exception; import std.format; import std.string : toStringz; /** \class RSDL * Renderer implementation using SDL2 Renderer for the game engine */ class RSDL : Renderer { this(string title, IntVec2 size) { const SDLSupport ret = loadSDL(); if(ret != sdlSupport) { throw new Exception("Couldn't load SDL library!"); } SDL_Init(SDL_INIT_VIDEO); // Create window. `title` is cast to a char* here as toStringz returns an immutable char* (causing an error) window = SDL_CreateWindow(cast(char*)toStringz(title), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, size.x, size.y, SDL_WINDOW_RESIZABLE); if (window is null) { string error = format("Couldn't create window! what: %d", SDL_GetError()); throw new Exception(error); } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (renderer is null) { string error = format("Couldn't create renderer! what: %d", SDL_GetError()); throw new Exception(error); } } ~this() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } override void clearScreen(Color col = Color(0, 0, 0, 1)) { SDL_SetRenderDrawColor(renderer, col.r, col.g, col.b, col.a); SDL_RenderClear(renderer); } override void renderCurrent() { SDL_RenderPresent(renderer); } override void preDraw() {} override void postDraw() {} override void update() {} override void setWindowTitle(string title) {} private SDL_Window* window; private SDL_Renderer* renderer; }