module hibis_rsdl; import bindbc.sdl; import bindbc.freetype.bind; import bindbc.freetype.bind.ftbitmap; import hibis.renderer.renderer; import hibis.resources.font; import hibis.math.types; import std.exception; import std.format; import std.stdio; import std.string : toStringz; import core.stdcpp.vector; /** \class RSDL * Renderer implementation using SDL2 Renderer for the Hibis game engine */ class RSDL : Renderer { this(string title, IntVec2 size) { const SDLSupport ret = loadSDL(); if(ret != sdlSupport) { throw new Exception("Couldn't load SDL library!"); } SDL_Init(SDL_INIT_VIDEO); // Create window. `title` is cast to a char* here as toStringz returns an immutable char* (causing an error) window = SDL_CreateWindow(cast(char*)toStringz(title), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, size.x, size.y, SDL_WINDOW_RESIZABLE); if (window is null) { string error = format("Couldn't create window! what: %d", SDL_GetError()); throw new Exception(error); } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (renderer is null) { string error = format("Couldn't create renderer! what: %d", SDL_GetError()); throw new Exception(error); } } ~this() { SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); } override void clearScreen(Color col = Color(0, 0, 0, 1)) { SDL_SetRenderDrawColor(renderer, col.r, col.g, col.b, col.a); SDL_RenderClear(renderer); } override void renderCurrent() { SDL_UpdateWindowSurface(window); SDL_RenderPresent(renderer); } override void drawText(Font font, string text, int size, IntVec2 pos) { IntVec2 dupPos = { x: pos.x, y: pos.y }; dupPos.y += size-4; FT_Set_Pixel_Sizes(font.face, size, size); for (int character = 0; character < text.length; character++) { if (text[character] == '\n') { dupPos.x = pos.x; dupPos.y += size; } else { FT_Load_Char(font.face, text[character], FT_LOAD_RENDER); drawBitmap(font.face.glyph.bitmap, size, dupPos.x + font.face.glyph.bitmap_left, dupPos.y - font.face.glyph.bitmap_top); dupPos.x += size; } } } override void preDraw() {} override void postDraw() {} override void update() { SDL_Event event; while(SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) keepOpen = false; } } override void setWindowTitle(string title) {} private void drawBitmap(FT_Bitmap bitmap, int size, int x, int y) { SDL_Surface* glyph = SDL_CreateRGBSurfaceFrom(bitmap.buffer, bitmap.width, bitmap.rows, 8, bitmap.pitch, 0, 0, 0, 0xFF); SDL_SetSurfaceBlendMode(glyph, 0); SDL_Color[256] colors; for (int i = 0; i < 256; i++) { ubyte newC = cast(ubyte)i; colors[i].r = colors[i].g = colors[i].b = newC; } SDL_SetPaletteColors(glyph.format.palette, cast(const(SDL_Color)*)colors, 0, 256); SDL_Rect dest = { x, y, size, size}; SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, glyph); SDL_RenderCopy(renderer, texture, null, &dest); SDL_DestroyTexture(texture); SDL_FreeSurface(glyph); } private SDL_Window* window; private SDL_Renderer* renderer; }