#include "texture.hpp" namespace hibis { Texture::Texture(char* path) : mData(), mImageWidth(0), mImageHeight(0), mBuffer() { unsigned int error = lodepng::load_file(mBuffer, path); if (error) { TODO("error message") return; } error = lodepng::decode(mData, mImageWidth, mImageHeight, mBuffer); if (error) { TODO("error message") return; } } Texture::~Texture() {} }