module hibis_rsdl.rsdl; import hibis.resources.resource; import hibis.callback; import hibis.logging.types; import hibis_rsdl.resources.font; import bindbc.sdl; import sdl_ttf; import hibis.renderer.renderer; import hibis.math.types; import std.exception; import std.format; import std.stdio; import std.string : toStringz; /** \class RSDL * Renderer implementation using SDL2 Renderer for the Hibis game engine */ class RSDL : Renderer { this(string title, IntVec2 size, LoggerCallback callback) { this.logger = callback; const SDLSupport ret = loadSDL(); if(ret != sdlSupport) { throw new Exception("Couldn't load SDL library!"); } const SDLTTFSupport ttf = loadSDLTTF(); SDL_Init(SDL_INIT_VIDEO); // Create window. `title` is cast to a char* here as toStringz returns an immutable char* (causing an error) window = SDL_CreateWindow(cast(char*)toStringz(title), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, size.x, size.y, SDL_WINDOW_RESIZABLE); if (window is null) { string error = format("Couldn't create window! what: %d", SDL_GetError()); SDL_Quit(); throw new Exception(error); } renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); if (renderer is null) { string error = format("Couldn't create renderer! what: %d", SDL_GetError()); SDL_DestroyWindow(window); SDL_Quit(); throw new Exception(error); } if (TTF_Init() != 0) { logger(LoggingSeverity.Fatal, format("Couldn't load SDL_TTF! what: %d", TTF_GetError())); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); TTF_Quit(); throw new Exception(""); } } ~this() { TTF_Quit(); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); unloadSDLTTF(); unloadSDL(); } override void clearScreen(Color col = Color(0, 0, 0, 1)) { SDL_SetRenderDrawColor(renderer, col.r, col.g, col.b, col.a); SDL_RenderClear(renderer); } override void renderCurrent() { SDL_UpdateWindowSurface(window); SDL_RenderPresent(renderer); } override void drawText(Resource resource, string text, IntRect rect, Color color) { if (Font font = cast(Font)resource) { SDL_Surface* textSurface = TTF_RenderText_Solid(font.loadedFont, cast(const(char)*)toStringz(text), SDL_Color(color.r, color.g, color.b, color.a)); SDL_Texture* textTexture = SDL_CreateTextureFromSurface(renderer, textSurface); SDL_Rect textRect; textRect.x = rect.x; textRect.y = rect.y; textRect.w = rect.w; textRect.h = rect.h; SDL_RenderCopy(renderer, textTexture, null, &textRect); SDL_DestroyTexture(textTexture); SDL_FreeSurface(textSurface); } } override void preDraw() {} override void postDraw() {} override void update() { SDL_Event event; while(SDL_PollEvent(&event)) { if (event.type == SDL_QUIT) keepOpen = false; } } override void setWindowTitle(string title) {} private SDL_Window* window; private SDL_Renderer* renderer; private LoggerCallback logger; }