/* Copyright (C) 2023 Tulpenkiste This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ using BepInEx; using BepInEx.Logging; using System; using System.Collections; using GameConsole; using BepInEx.Configuration; namespace UltraShellMommy { [BepInPlugin("UltraShellMommy", "Ultra Shell Mommy", "1.0.0")] [BepInProcess("ULTRAKILL.exe")] public class UltraShellMommy : BaseUnityPlugin { List Commands = new List(); private ConfigEntry CfgMommysLittle; private ConfigEntry CfgMommysRole; private ConfigEntry CfgMommysPronouns; private ConfigEntry CfgMommysPositiveResponses; private ConfigEntry CfgMommysNegativeResponses; public String[] MommysLittle; public String[] MommysRole; public String[] MommysPronouns; public String[] MommyPositiveResponses; public String[] MommyNegativeResponses; private void Awake() { Commands.Add(new ShellMommy(this)); // Register a new command GameConsole.Console.Instance.RegisterCommand(Commands[0]); // This could be more efficient, but too bad! I am too lazy. CfgMommysLittle = Config.Bind("Mommy", "MommysLittle", "girl", "Sets the affectionate term that mommy will use to refer to the user. Note: this and every other configurable value is split by a '/'."); CfgMommysPronouns = Config.Bind("Mommy", "MommysPronouns", "her", "Sets the pronouns that mommy will use to refer to itself."); CfgMommysRole = Config.Bind("Mommy", "MommysRole", "mommy", "Sets the role that mommy will have."); CfgMommysPositiveResponses = Config.Bind("Mommy", "MommysPositiveResponses", "*pets your head*/awe, what a good AFFECTIONATE_TERM~\nMOMMYS_ROLE knew you could do it~ ❤️/good AFFECTIONATE_TERM~\nMOMMYS_ROLE's so proud of you~ ❤️/Keep up the good work, my love~ ❤️/MOMMYS_ROLE is proud of the progress you've made~ ❤️/MOMMYS_ROLE is so grateful to have you as MOMMYS_PRONOUN little AFFECTIONATE_TERM~ ❤️/I'm so proud of you, my love~ ❤️/MOMMYS_ROLE is so proud of you~ ❤️/MOMMYS_ROLE loves seeing MOMMYS_PRONOUN little AFFECTIONATE_TERM succeed~ ❤️/MOMMYS_ROLE thinks MOMMYS_PRONOUN little AFFECTIONATE_TERM earned a big hug~ ❤️/that's a good AFFECTIONATE_TERM~ ❤️/you did an amazing job, my dear~ ❤️/you're such a smart cookie~ ❤️", "Sets the possible negative responses that mommy will use. "); CfgMommysNegativeResponses = Config.Bind("Mommy", "MommysNegativeResponses", "do you need MOMMYS_ROLE's help~? ❤️/Don't give up, my love~ ❤️/Don't worry, MOMMYS_ROLE is here to help you~ ❤️/I believe in you, my sweet AFFECTIONATE_TERM~ ❤️/It's okay to make mistakes, my dear~ ❤️/just a little further, sweetie~ ❤️/Let's try again together, okay~? ❤️/MOMMYS_ROLE believes in you, and knows you can overcome this~ ❤️/MOMMYS_ROLE believes in you~ ❤️/MOMMYS_ROLE is always here for you, no matter what~ ❤️/MOMMYS_ROLE is here to help you through it~ ❤️/MOMMYS_ROLE is proud of you for trying, no matter what the outcome~ ❤️/MOMMYS_ROLE knows it's tough, but you can do it~ ❤️/MOMMYS_ROLE knows MOMMYS_PRONOUN little AFFECTIONATE_TERM can do better~ ❤️/MOMMYS_ROLE knows you can do it, even if it's tough~ ❤️/MOMMYS_ROLE knows you're feeling down, but you'll get through it~ ❤️/MOMMYS_ROLE knows you're trying your best~ ❤️/MOMMYS_ROLE loves you, and is here to support you~ ❤️/MOMMYS_ROLE still loves you no matter what~ ❤️/You're doing your best, and that's all that matters to MOMMYS_ROLE~ ❤️/MOMMYS_ROLE is always here to encourage you~ ❤️", "Sets the possible positive responses that mommy will use."); // Split everything into string[] by the '/' seperator MommysLittle = CfgMommysLittle.Value.Split('/'); MommysPronouns = CfgMommysPronouns.Value.Split('/'); MommysRole = CfgMommysRole.Value.Split('/'); MommyPositiveResponses = CfgMommysPositiveResponses.Value.Split('/'); MommyNegativeResponses = CfgMommysNegativeResponses.Value.Split('/'); Logger.LogInfo("Loaded UltraShellMommy!"); // License PrintLine GameConsole.Console.Instance.PrintLine("[UltraShellMommy] This ULTRAKILL BepInEx plugin is provided under the GNU General Public License v3.\nIf you did not receive such a file, you can obtain a copy at https://www.gnu.org/licenses/gpl-3.0.en.html."); } } }