/******************************************************************************* * Copyright (c) 2012 Pavel Krajcevski * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source * distribution. * ******************************************************************************/ #ifndef BASE_INCLUDE_VECTORBASE_H_ #define BASE_INCLUDE_VECTORBASE_H_ // !FIXME! For sqrt function. This increases compilation time by a LOT // but I couldn't guarantee any faster general-purpose implementation #include namespace FasTC { template class VectorBase { protected: // Vector representation T vec[N]; public: VectorBase() { } VectorBase(const VectorBase &other) { for(int i = 0; i < N; i++) vec[i] = other[i]; } explicit VectorBase(T *_vec) { for(int i = 0; i < N; i++) { vec[i] = _vec[i]; } } // Accessors T &operator()(int idx) { return vec[idx]; } T &operator[](int idx) { return vec[idx]; } const T &operator()(int idx) const { return vec[idx]; } const T &operator[](int idx) const { return vec[idx]; } // Allow casts to the respective array representation... operator T *() const { return vec; } VectorBase &operator=(const T *v) { for(int i = 0; i < N; i++) vec[i] = v[i]; return *this; } // Allows casting to other vector types if the underlying type system does as well... template operator VectorBase<_T, N>() const { return VectorBase<_T, N>(vec); } // Operators template VectorBase operator+(const VectorBase<_T, N> &v) const { VectorBase a; for(int i = 0; i < N; i++) a.vec[i] = v(i) + vec[i]; return a; } template VectorBase &operator+=(const VectorBase<_T, N> &v) const { for(int i = 0; i < N; i++) vec[i] += v(i); return *this; } template VectorBase operator-(const VectorBase<_T, N> &v) const { VectorBase a; for(int i = 0; i < N; i++) a(i) = vec[i] - v[i]; return a; } template VectorBase &operator-=(const VectorBase<_T, N> &v) const { for(int i = 0; i < N; i++) { vec[i] -= v[i]; } return *this; } template VectorBase &operator=(const VectorBase<_T, N> &v) { for(int i = 0; i < N; i++) vec[i] = v[i]; return *this; } template VectorBase operator*(const _T s) const { VectorBase a; for(int i = 0; i < N; i++) a[i] = vec[i] * s; return a; } template friend VectorBase operator*(const _T s, const VectorBase &v) { VectorBase a; for(int i = 0; i < N; i++) a[i] = v[i] * s; return a; } template VectorBase operator/(const _T s) const { VectorBase a; for(int i = 0; i < N; i++) a[i] = vec[i] / s; return a; } template friend VectorBase operator/(const _T s, const VectorBase &v) { VectorBase a; for(int i = 0; i < N; i++) a[i] = v[i] / s; return a; } template void operator*=(const _T s) { for(int i = 0; i < N; i++) vec[i] *= s; } template void operator/=(const _T s) { for(int i = 0; i < N; i++) vec[i] /= s; } // Vector operations template T Dot(const VectorBase<_T, N> &v) const { T sum = 0; for(int i = 0; i < N; i++) sum += vec[i] * v[i]; return sum; } T LengthSq() const { return this->Dot(*this); } T Length() const { return sqrt(LengthSq()); } }; }; #endif // BASE_INCLUDE_VECTORBASE_H_