/* FasTC * Copyright (c) 2013 University of North Carolina at Chapel Hill. * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for educational, research, and non-profit purposes, without * fee, and without a written agreement is hereby granted, provided that the * above copyright notice, this paragraph, and the following four paragraphs * appear in all copies. * * Permission to incorporate this software into commercial products may be * obtained by contacting the authors or the Office of Technology Development * at the University of North Carolina at Chapel Hill . * * This software program and documentation are copyrighted by the University of * North Carolina at Chapel Hill. The software program and documentation are * supplied "as is," without any accompanying services from the University of * North Carolina at Chapel Hill or the authors. The University of North * Carolina at Chapel Hill and the authors do not warrant that the operation of * the program will be uninterrupted or error-free. The end-user understands * that the program was developed for research purposes and is advised not to * rely exclusively on the program for any reason. * * IN NO EVENT SHALL THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL OR THE * AUTHORS BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, * OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING OUT OF THE USE OF * THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE UNIVERSITY OF NORTH CAROLINA * AT CHAPEL HILL OR THE AUTHORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH * DAMAGE. * * THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL AND THE AUTHORS SPECIFICALLY * DISCLAIM ANY WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE AND ANY * STATUTORY WARRANTY OF NON-INFRINGEMENT. THE SOFTWARE PROVIDED HEREUNDER IS ON * AN "AS IS" BASIS, AND THE UNIVERSITY OF NORTH CAROLINA AT CHAPEL HILL AND * THE AUTHORS HAVE NO OBLIGATIONS TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, * ENHANCEMENTS, OR MODIFICATIONS. * * Please send all BUG REPORTS to . * * The authors may be contacted via: * * Pavel Krajcevski * Dept of Computer Science * 201 S Columbia St * Frederick P. Brooks, Jr. Computer Science Bldg * Chapel Hill, NC 27599-3175 * USA * * */ #include "Pixel.h" #include #include #include namespace FasTC { void Pixel::FromBits(const uint8 *bits, const uint8 channelDepth[4], uint8 bitOffset) { if(channelDepth) { memcpy(m_BitDepth, channelDepth, sizeof(m_BitDepth)); } else { for(int i = 0; i < 4; i++) { m_BitDepth[i] = 8; } } uint32 nBits = bitOffset; for(uint32 i = 0; i < 4; i++) { nBits += m_BitDepth[i]; } int32 byteIdx = 0; uint32 bitIdx = bitOffset; while(bitIdx >= 8) { bitIdx -= 8; byteIdx++; } for(int32 i = 0; i < 4; i++) { ChannelType &channel = Component(i); uint32 depth = m_BitDepth[i]; assert(depth <= 8); channel = 0; if(0 == depth) { channel = 0xFF; } else if(depth + bitIdx < 8) { bitIdx += depth; channel = (bits[byteIdx] >> (8 - bitIdx)) & ((1 << depth) - 1); } else { const uint32 numLowBits = 8 - bitIdx; uint32 bitsLeft = depth - numLowBits; channel |= bits[byteIdx] & ((1 << numLowBits) - 1); byteIdx++; const uint8 highBitsMask = ((1 << bitsLeft) - 1); const uint8 highBits = (bits[byteIdx] >> (8 - bitsLeft)) & highBitsMask; channel <<= bitsLeft; channel |= highBits; bitIdx = bitsLeft; } } } void Pixel::ToBits(uint8 *bits, uint32 numBytes, uint32 bitOffset) const { #ifndef NDEBUG uint32 bitDepthSum = bitOffset; for(int i = 0; i < 4; i++) { bitDepthSum += m_BitDepth[i]; } assert((bitDepthSum / 8) < numBytes); #endif uint8 byteIdx = 0; while(bitOffset > 8) { byteIdx++; bitOffset -= 8; } uint8 bitIdx = bitOffset; for(int i = 3; i >= 0; i--) { ChannelType val = Component(i); uint8 depth = m_BitDepth[i]; if(depth + bitIdx > 8) { uint8 nextBitIdx = depth - (8 - bitIdx); uint16 v = static_cast(val); bits[byteIdx++] |= (v << bitIdx) & 0xFF; bitIdx = nextBitIdx; bits[byteIdx] = (v >> (depth - bitIdx)) & 0xFF; } else { bits[byteIdx] |= (val << bitIdx) & 0xFF; bitIdx += depth; } if(bitIdx == 8) { bitIdx = 0; byteIdx++; } } } Pixel::ChannelType Pixel::ChangeBitDepth(Pixel::ChannelType val, uint8 oldDepth, uint8 newDepth) { assert(newDepth <= 8); assert(oldDepth <= 8); if(oldDepth == newDepth) { // Do nothing return val; } else if(oldDepth == 0 && newDepth != 0) { return (1 << newDepth) - 1; } else if(newDepth > oldDepth) { uint8 bitsLeft = newDepth; uint8 ret = 0; while(bitsLeft > oldDepth) { ret |= val; bitsLeft -= oldDepth; ret <<= std::min(bitsLeft, oldDepth); } return ret | (val >> (oldDepth - bitsLeft)); } else { // oldDepth > newDepth if(newDepth == 0) { return 0xFF; } else { uint8 bitsWasted = oldDepth - newDepth; uint16 v = static_cast(val); v = (v + (1 << (bitsWasted - 1))) >> bitsWasted; v = ::std::min(::std::max(0, v), (1 << newDepth) - 1); return static_cast(v); } } assert(!"We shouldn't get here."); return 0; } void Pixel::ChangeBitDepth(const uint8 (&depth)[4]) { for(uint32 i = 0; i < 4; i++) { Component(i) = ChangeBitDepth(Component(i), m_BitDepth[i], depth[i]); m_BitDepth[i] = depth[i]; } } float Pixel::ToIntensity() const { // First convert the pixel values to floats using premultiplied alpha... double a = ConvertChannelToFloat(A(), m_BitDepth[0]); double r = a * ConvertChannelToFloat(R(), m_BitDepth[1]); double g = a * ConvertChannelToFloat(G(), m_BitDepth[2]); double b = a * ConvertChannelToFloat(B(), m_BitDepth[3]); return static_cast(r * 0.2126 + g * 0.7152 + b * 0.0722); } uint32 Pixel::Pack() const { Pixel eightBit(*this); const uint8 eightBitDepth[4] = { 8, 8, 8, 8 }; eightBit.ChangeBitDepth(eightBitDepth); uint32 r = 0; r |= eightBit.A(); r <<= 8; r |= eightBit.B(); r <<= 8; r |= eightBit.G(); r <<= 8; r |= eightBit.R(); return r; } void Pixel::Unpack(uint32 rgba) { A() = ChangeBitDepth((rgba >> 24) & 0xFF, 8, m_BitDepth[0]); R() = ChangeBitDepth(rgba & 0xFF, 8, m_BitDepth[1]); G() = ChangeBitDepth((rgba >> 8) & 0xFF, 8, m_BitDepth[2]); B() = ChangeBitDepth((rgba >> 16) & 0xFF, 8, m_BitDepth[3]); } void Pixel::Shuffle(uint8 shuffleMask) { Pixel thisPixel(*this); uint8 a = shuffleMask & 3; uint8 b = (shuffleMask >> 2) & 3; uint8 c = (shuffleMask >> 4) & 3; uint8 d = (shuffleMask >> 6) & 3; Pixel tmp; tmp[0] = thisPixel[a]; tmp.m_BitDepth[0] = thisPixel.m_BitDepth[a]; tmp[1] = thisPixel[b]; tmp.m_BitDepth[1] = thisPixel.m_BitDepth[b]; tmp[2] = thisPixel[c]; tmp.m_BitDepth[2] = thisPixel.m_BitDepth[c]; tmp[3] = thisPixel[d]; tmp.m_BitDepth[3] = thisPixel.m_BitDepth[d]; *this = tmp; } bool Pixel::operator==(const Pixel &other) const { uint8 depths[4]; other.GetBitDepth(depths); bool ok = true; for(int i = 0; i < 4; i++) { ok = ok && m_BitDepth[i] == depths[i]; uint8 mask = (1 << depths[i]) - 1; const ChannelType c = other.Component(i) & mask; ok = ok && (c == (Component(i) & mask)); } return ok; } } // namespace FasTC