diff --git a/README.md b/README.md index 011c961..eeebb6f 100644 --- a/README.md +++ b/README.md @@ -26,6 +26,7 @@ First-eth, you'll want `CMake`. There's a few different ways to install it on yo To make sure it's installed correctly, type `cmake --version` into your flavor of terminal/cmd. If you get a response with a version number, you're good to go! There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; Sometimes I use it like this: + ```sh cd mkdir build @@ -33,28 +34,29 @@ There's a [CMake](https://cmake.org/download/) file that should be able to gener cmake .. -DCMAKE_INSTALL_PREFIX= cmake --build . --config Release --target install ``` + There is a wrapper build script `build.py` that runs `cmake` with a few different options. Usually, I run `build.py` to get things started, then use the generated project files as I work on things. It does depend on `click` library, so do a quick `pip install click` to make sure you have it if you want to run `build.py`. There are some CMake options you might care about: -| flag | default | does | -|------|---------|------| -| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. -| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option) -| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL -| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on *nix platforms). | +| flag | default | does | +| ---------------------------------------------------------------------------------------- | ------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- | +| `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. | +| `USE_STATIC_CRT` | `OFF` | (Windows) Enable to statically link the CRT, avoiding requiring users install the redistributable package. (The prebuilt binaries enable this option) | +| [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/v3.7/variable/BUILD_SHARED_LIBS.html) | `OFF` | Build library as a DLL | +| `WARNINGS_AS_ERRORS` | `OFF` | When enabled, compiles with `-Werror` (on \*nix platforms). | ## Continuous Builds Why do we have three of these? Three times the fun! -| CI | badge | -|----|-------| -| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc) -| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc) -| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc) +| CI | badge | +| -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ | +| TravisCI | [![Build status](https://travis-ci.org/discordapp/discord-rpc.svg?branch=master)](https://travis-ci.org/discordapp/discord-rpc) | +| AppVeyor | [![Build status](https://ci.appveyor.com/api/projects/status/qvkoc0w1c4f4b8tj?svg=true)](https://ci.appveyor.com/project/crmarsh/discord-rpc) | +| Buildkite (internal) | [![Build status](https://badge.buildkite.com/e103d79d247f6776605a15246352a04b8fd83d69211b836111.svg)](https://buildkite.com/discord/discord-rpc) | ## Sample: send-presence @@ -68,24 +70,51 @@ This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version This is a sample [Unreal](https://www.unrealengine.com) project that wraps the DLL version of the library with an Unreal plugin, exposes a blueprint class for interacting with it, and uses that to make a very simple UI. Run `python build.py unreal` in the root directory to build the correct library files and place them in their respective folders. +### Using the Unreal Engine plugin with your own project + +To use the Rich Presense plugin with Unreal Engine Projects: + +1. Download the latest [release](https://github.com/discordapp/discord-rpc/releases) for each operating system you are targeting and the zipped source code +2. In the source code zip, copy the UE plugin—`DiscordRpc.uplugin`—from `examples/unrealstatus/Plugins/discordrpc` to your project's plugin directory +3. At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create an `Include` folder and copy `discord_rpc.h` and `discord_register.h` to it from the zip +4. Follow the steps below for each OS +5. Build your UE4 project +6. Launch the editor, and enable the Discord plugin. + +#### Windows + +* At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Win64` folder +* Copy `lib/discord-rpc.lib` and `bin/discord-rpc.dll` from `[RELEASE_ZIP]/win64-dynamic` to the `Win64` folder + +#### Mac + +* At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Mac` folder +* Copy `libdiscord-rpc.dylib` from `[RELEASE_ZIP]/osx-dynamic/lib` to the `Mac` folder + +#### Linux + +* At `[YOUR_UE_PROJECT]/Plugins/discordrpc/source/ThirdParty/DiscordRpcLibrary/`, create a `Linux` folder +* Inside, create another folder `x86_64-unknown-linux-gnu` +* Copy `libdiscord-rpc.so` from `[RELEASE_ZIP]/linux-dynamic/lib` to `Linux/x86_64-unknown-linux-gnu` + ## Wrappers and Implementations Below is a table of unofficial, community-developed wrappers for and implementations of Rich Presence in various languages. If you would like to have yours added, please make a pull request adding your repository to the table. The repository should include: -- The code -- A brief ReadMe of how to use it -- A working example +* The code +* A brief ReadMe of how to use it +* A working example ###### Rich Presence Wrappers and Implementations -| Name | Language | -|------|----------| -| [DerelictDiscordRPC](https://github.com/voidblaster/DerelictDiscordRPC) | [D](https://dlang.org/) | -| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc "Discord-RPC.jar") | Java | -| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java | -| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java | -| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript | -| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) | -| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) | -| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) | -| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) | +| Name | Language | +| ------------------------------------------------------------------------- | --------------------------------- | +| [DerelictDiscordRPC](https://github.com/voidblaster/DerelictDiscordRPC) | [D](https://dlang.org/) | +| [discord-rpc.jar](https://github.com/Vatuu/discord-rpc 'Discord-RPC.jar') | Java | +| [java-discord-rpc](https://github.com/MinnDevelopment/java-discord-rpc) | Java | +| [Discord-IPC](https://github.com/jagrosh/DiscordIPC) | Java | +| [Discord Rich Presence](https://npmjs.org/discord-rich-presence) | JavaScript | +| [drpc4k](https://github.com/Bluexin/drpc4k) | [Kotlin](https://kotlinlang.org/) | +| [lua-discordRPC](https://github.com/pfirsich/lua-discordRPC) | LuaJIT (FFI) | +| [pypresence](https://github.com/qwertyquerty/pypresence) | [Python](https://python.org/) | +| [SwordRPC](https://github.com/Azoy/SwordRPC) | [Swift](https://swift.org) |