From dfad394be0c119b56697d58bb777198a20507652 Mon Sep 17 00:00:00 2001 From: gamingexpx12 Date: Wed, 25 Jul 2018 22:23:34 +0200 Subject: [PATCH] Added enum for response codes (#207) Makes it easier to respond to a join request via Blueprints, without having to look it up in the docs. Optional and fully backwards compatible. --- .../Source/DiscordRpc/Public/DiscordRpcBlueprint.h | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h b/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h index 2d65211..17e2f9b 100644 --- a/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h +++ b/examples/unrealstatus/Plugins/discordrpc/Source/DiscordRpc/Public/DiscordRpcBlueprint.h @@ -24,6 +24,16 @@ struct FDiscordUserData { FString avatar; }; +/** +* Valid response codes for Respond function +*/ +UENUM(BlueprintType) +enum class EDiscordJoinResponseCodes : uint8 +{ + DISCORD_REPLY_NO UMETA(DisplayName="No"), + DISCORD_REPLY_YES UMETA(DisplayName="Yes"), + DISCORD_REPLY_IGNORE UMETA(DisplayName="Ignore") +}; DECLARE_LOG_CATEGORY_EXTERN(Discord, Log, All);