#pragma once #include //#define DISCORD_DISABLE_IO_THREAD #ifdef __cplusplus extern "C" { #endif typedef struct DiscordRichPresence { const char* state; const char* details; int64_t startTimestamp; int64_t endTimestamp; const char* largeImageKey; const char* largeImageText; const char* smallImageKey; const char* smallImageText; const char* partyId; int partySize; int partyMax; const char* matchSecret; const char* joinSecret; const char* spectateSecret; int8_t instance; } DiscordRichPresence; typedef struct DiscordEventHandlers { void (*ready)(); void (*disconnected)(int errorCode, const char* message); void (*errored)(int errorCode, const char* message); void (*presenceRequested)(); void (*joinGame)(const char* joinSecret); void (*spectateGame)(const char* spectateSecret); } DiscordEventHandlers; void Discord_Initialize(const char* applicationId, DiscordEventHandlers* handlers); void Discord_Shutdown(); /* checks for incoming messages, dispatches callbacks */ void Discord_RunCallbacks(); /* If you disable the lib starting its own io thread, you'll need to call this from your own */ #ifdef DISCORD_DISABLE_IO_THREAD void Discord_UpdateConnection(); #endif void Discord_UpdatePresence(const DiscordRichPresence* presence); #ifdef __cplusplus } /* extern "C" */ #endif