# Discord RPC This is a lib and quick demos that implement the very minimal subset to show current status, and have callbacks for where a more complete game would do more things. You can use the lib directly if you like, or use it as a guide to writing your own if it doesn't suit your game as is. PRs/feedback welcome if you have an improvement everyone might want, or can describe how this doesn't meet your needs. ## Documentation The most up to date documentation for Rich Presence can always be found in our [developer site](https://discordapp.com/developers/docs/topics/rich-presence)! ## Usage Zeroith, you should be set up to build things because you are a game developer, right? First, head on over to the [Discord developers site](https://discordapp.com/developers/applications/me) and make yourself an app. Keep track of `Client ID` -- you'll need it here to pass to the init function. ### From package Download a release package, extract it, add `/include` to your compile includes, `/lib` to your linker paths, and link with `discord-rpc`. ### From repo There's a [CMake](https://cmake.org/download/) file that should be able to generate the lib for you; I use it like this: ```sh cd mkdir build cd build cmake .. -DCMAKE_INSTALL_PREFIX= cmake --build . --config Release --target install ``` Sometimes I use the generated project files. There are a couple of CMake options you might care about: | flag | default | does | |------|---------|------| | `ENABLE_IO_THREAD` | `ON` | When enabled, we start up a thread to do io processing, if disabled you should call `Discord_UpdateConnection` yourself. | `BUILD_DYNAMIC_LIB` | `OFF` | Build library as a DLL ## Sample: send-presence This is a text adventure "game" that inits/deinits the connection to Discord, and sends a presence update on each command. ## Sample: button-clicker This is a sample [Unity](https://unity3d.com/) project that wraps a DLL version of the library, and sends presence updates when you click on a button.