#include #include #import #include "discord_register.h" static bool Mkdir(const char* path) { int result = mkdir(path, 0755); if (result == 0) { return true; } if (errno == EEXIST) { return true; } return false; } static void RegisterCommand(const char* applicationId, const char* command) { // There does not appear to be a way to register arbitrary commands on OSX, so instead we'll save the command // to a file in the Discord config path, and when it is needed, Discord can try to load the file there, open // the command therein (will pass to js's window.open, so requires a url-like thing) const char* home = getenv("HOME"); if (!home) { return; } char path[2048]; sprintf(path, "%s/Library/Application Support/discord", home); Mkdir(path); strcat(path, "/games"); Mkdir(path); strcat(path, "/"); strcat(path, applicationId); strcat(path, ".json"); FILE* f = fopen(path, "w"); if (f) { char jsonBuffer[2048]; int len = snprintf(jsonBuffer, sizeof(jsonBuffer), "{\"command\": \"%s\"}", command); fwrite(jsonBuffer, (size_t)len, 1, f); fclose(f); } } static void RegisterURL(const char* applicationId) { char url[256]; snprintf(url, sizeof(url), "discord-%s", applicationId); CFStringRef cfURL = CFStringCreateWithCString(NULL, url, kCFStringEncodingUTF8); NSString* myBundleId = [[NSBundle mainBundle] bundleIdentifier]; if (!myBundleId) { fprintf(stderr, "No bundle id found\n"); return; } NSURL* myURL = [[NSBundle mainBundle] bundleURL]; if (!myURL) { fprintf(stderr, "No bundle url found\n"); return; } OSStatus status = LSSetDefaultHandlerForURLScheme(cfURL, (__bridge CFStringRef)myBundleId); if (status != noErr) { fprintf(stderr, "Error in LSSetDefaultHandlerForURLScheme: %d\n", (int)status); return; } status = LSRegisterURL((__bridge CFURLRef)myURL, true); if (status != noErr) { fprintf(stderr, "Error in LSRegisterURL: %d\n", (int)status); } } void Discord_Register(const char* applicationId, const char* command) { if (command) { RegisterCommand(applicationId, command); } else { // raii lite void* pool = [[NSAutoreleasePool alloc] init]; RegisterURL(applicationId); [(id)pool drain]; } } void Discord_RegisterSteamGame(const char* applicationId, const char* steamId) { char command[256]; sprintf(command, "steam://run/%s", steamId); Discord_Register(applicationId, command); }