#!/usr/bin/env python import click import os import subprocess import sys import shutil import zipfile from contextlib import contextmanager SCRIPT_PATH = os.path.dirname(os.path.abspath(__file__)) @contextmanager def cd(new_dir): """ Temporarily change current directory """ if new_dir: old_dir = os.getcwd() os.chdir(new_dir) yield if new_dir: os.chdir(old_dir) def mkdir_p(path): """ mkdir -p """ if not os.path.isdir(path): os.makedirs(path) def build_lib(build_name, generator, options): build_path = os.path.join(SCRIPT_PATH, 'builds', build_name) install_path = os.path.join(SCRIPT_PATH, 'builds', 'install', build_name) mkdir_p(build_path) mkdir_p(install_path) with cd(build_path): initial_cmake = ['cmake', SCRIPT_PATH, '-DCMAKE_INSTALL_PREFIX=%s' % os.path.join('..', 'install', build_name)] if generator: initial_cmake.extend(['-G', generator]) for key in options: val = 'ON' if options[key] else 'OFF' initial_cmake.append('-D%s=%s' %(key, val)) subprocess.check_call(initial_cmake) subprocess.check_call(['cmake', '--build', '.', '--config', 'Debug']) subprocess.check_call(['cmake', '--build', '.', '--config', 'Release', '--target', 'install']) def create_archive(): archive_file_path = os.path.join(SCRIPT_PATH, 'builds', 'discord-rpc-%s.zip' % sys.platform) archive_file = zipfile.ZipFile(archive_file_path, 'w', zipfile.ZIP_DEFLATED) archive_src_base_path = os.path.join(SCRIPT_PATH, 'builds', 'install') archive_dst_base_path = 'discord-rpc' with cd(archive_src_base_path): for path, subdirs, filenames in os.walk('.'): for fname in filenames: fpath = os.path.join(path, fname) archive_file.write(fpath, os.path.normpath(os.path.join(archive_dst_base_path, fpath))) @click.command() @click.option('--clean', is_flag=True) def main(clean): os.chdir(SCRIPT_PATH) if clean: shutil.rmtree('builds', ignore_errors=True) mkdir_p('builds') if sys.platform.startswith('win'): generator32 = 'Visual Studio 14 2015' generator64 = 'Visual Studio 14 2015 Win64' build_lib('win32-static', generator32, {}) build_lib('win32-dynamic', generator32, {'BUILD_SHARED_LIBS': True, 'USE_STATIC_CRT': True}) build_lib('win64-static', generator64, {}) build_lib('win64-dynamic', generator64, {'BUILD_SHARED_LIBS': True, 'USE_STATIC_CRT': True}) # todo: this in some better way src_dll = os.path.join(SCRIPT_PATH, 'builds', 'win64-dynamic', 'src', 'Release', 'discord-rpc.dll') dst_dll = os.path.join(SCRIPT_PATH, 'examples', 'button-clicker', 'Assets', 'Resources', 'discord-rpc.dll') shutil.copy(src_dll, dst_dll) dst_dll = os.path.join(SCRIPT_PATH, 'examples', 'unrealstatus', 'Plugins', 'discordrpc', 'Binaries', 'ThirdParty', 'discordrpcLibrary', 'Win64', 'discord-rpc.dll') shutil.copy(src_dll, dst_dll) elif sys.platform == 'darwin': build_lib('osx-static', None, {}) build_lib('osx-dynamic', None, {'BUILD_SHARED_LIBS': True}) create_archive() if __name__ == '__main__': sys.exit(main())