// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class unrealstatusEditorTarget : TargetRules { public unrealstatusEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; ExtraModuleNames.AddRange( new string[] { "unrealstatus" } ); } }