/* glib_compat.c replacement functionality for glib code used in qemu Copyright (C) 2016 Chris Eagle cseagle at gmail dot com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ // Part of this code was lifted from glib-2.28.0. // Glib license is available in COPYING_GLIB file in root directory. #ifndef _GNU_SOURCE #define _GNU_SOURCE #endif #include #include #include #include #include "glib_compat.h" #define MIN(a, b) (((a) < (b)) ? (a) : (b)) #define MAX(a, b) (((a) > (b)) ? (a) : (b)) #ifndef _WIN64 #define GPOINTER_TO_UINT(p) ((guint)(uintptr_t)(p)) #else #define GPOINTER_TO_UINT(p) ((guint) (guint64) (p)) #endif #define G_MAXINT INT_MAX /* All functions below added to eliminate GLIB dependency */ /* hashing and equality functions */ // Hash functions lifted glib-2.28.0/glib/ghash.c /** * g_direct_hash: * @v: a #gpointer key * * Converts a gpointer to a hash value. * It can be passed to g_hash_table_new() as the @hash_func parameter, * when using pointers as keys in a #GHashTable. * * Returns: a hash value corresponding to the key. */ guint g_direct_hash (gconstpointer v) { return GPOINTER_TO_UINT (v); } /** * g_direct_equal: * @v1: a key. * @v2: a key to compare with @v1. * * Compares two #gpointer arguments and returns %TRUE if they are equal. * It can be passed to g_hash_table_new() as the @key_equal_func * parameter, when using pointers as keys in a #GHashTable. * * Returns: %TRUE if the two keys match. */ gboolean g_direct_equal (gconstpointer v1, gconstpointer v2) { return v1 == v2; } // g_str_hash() is lifted glib-2.28.0/glib/gstring.c /** * g_str_hash: * @v: a string key * * Converts a string to a hash value. * * This function implements the widely used "djb" hash apparently posted * by Daniel Bernstein to comp.lang.c some time ago. The 32 bit * unsigned hash value starts at 5381 and for each byte 'c' in the * string, is updated: hash = hash * 33 + c. This * function uses the signed value of each byte. * * It can be passed to g_hash_table_new() as the @hash_func parameter, * when using strings as keys in a #GHashTable. * * Returns: a hash value corresponding to the key **/ guint g_str_hash (gconstpointer v) { const signed char *p; guint32 h = 5381; for (p = v; *p != '\0'; p++) h = (h << 5) + h + *p; return h; } gboolean g_str_equal(gconstpointer v1, gconstpointer v2) { return strcmp((const char*)v1, (const char*)v2) == 0; } /** * g_str_has_suffix: * @str: a nul-terminated string. * @suffix: the nul-terminated suffix to look for. * * Looks whether the string @str ends with @suffix. * * Return value: %TRUE if @str end with @suffix, %FALSE otherwise. * * Since: 2.2 **/ gboolean g_str_has_suffix(const gchar *str, const gchar *suffix) { int str_len; int suffix_len; if (str == NULL || suffix == NULL) { return FALSE; } str_len = strlen (str); suffix_len = strlen (suffix); if (str_len < suffix_len) return FALSE; return strcmp (str + str_len - suffix_len, suffix) == 0; } /** * g_str_has_prefix: * @str: a nul-terminated string. * @prefix: the nul-terminated prefix to look for. * * Looks whether the string @str begins with @prefix. * * Return value: %TRUE if @str begins with @prefix, %FALSE otherwise. * * Since: 2.2 **/ gboolean g_str_has_prefix(const gchar *str, const gchar *prefix) { int str_len; int prefix_len; if (str == NULL || prefix == NULL) { return FALSE; } str_len = strlen (str); prefix_len = strlen (prefix); if (str_len < prefix_len) return FALSE; return strncmp (str, prefix, prefix_len) == 0; } // g_int_hash() is lifted from glib-2.28.0/glib/gutils.c /** * g_int_hash: * @v: a pointer to a #gint key * * Converts a pointer to a #gint to a hash value. * It can be passed to g_hash_table_new() as the @hash_func parameter, * when using pointers to integers values as keys in a #GHashTable. * * Returns: a hash value corresponding to the key. */ guint g_int_hash (gconstpointer v) { return *(const gint*) v; } gboolean g_int_equal(gconstpointer v1, gconstpointer v2) { return *((const gint*)v1) == *((const gint*)v2); } /** * g_int64_hash: * @v: a pointer to a #gint64 key * * Converts a pointer to a #gint64 to a hash value. * * It can be passed to g_hash_table_new() as the @hash_func parameter, * when using non-%NULL pointers to 64-bit integer values as keys in a * #GHashTable. * * Returns: a hash value corresponding to the key. * * Since: 2.22 */ guint g_int64_hash (gconstpointer v) { return (guint) *(const gint64*) v; } /** * g_int64_equal: * @v1: a pointer to a #gint64 key * @v2: a pointer to a #gint64 key to compare with @v1 * * Compares the two #gint64 values being pointed to and returns * %TRUE if they are equal. * It can be passed to g_hash_table_new() as the @key_equal_func * parameter, when using non-%NULL pointers to 64-bit integers as keys in a * #GHashTable. * * Returns: %TRUE if the two keys match. * * Since: 2.22 */ gboolean g_int64_equal (gconstpointer v1, gconstpointer v2) { return *((const gint64*) v1) == *((const gint64*) v2); } /* Doubly-linked list */ GList *g_list_first(GList *list) { if (list == NULL) return NULL; while (list->prev) list = list->prev; return list; } void g_list_foreach(GList *list, GFunc func, gpointer user_data) { GList *lp; for (lp = list; lp; lp = lp->next) { (*func)(lp->data, user_data); } } void g_list_free(GList *list) { GList *lp, *next, *prev = NULL; if (list) prev = list->prev; for (lp = list; lp; lp = next) { next = lp->next; free(lp); } for (lp = prev; lp; lp = prev) { prev = lp->prev; free(lp); } } /** * g_list_free_full: * @list: a pointer to a #GList * @free_func: the function to be called to free each element's data * * Convenience method, which frees all the memory used by a #GList, and * calls the specified destroy function on every element's data. * * Since: 2.28 */ void g_list_free_full (GList *list, GDestroyNotify free_func) { g_list_foreach (list, (GFunc) free_func, NULL); g_list_free (list); } /** * g_list_last: * @list: a #GList * * Gets the last element in a #GList. * * Returns: the last element in the #GList, * or %NULL if the #GList has no elements */ GList* g_list_last (GList *list) { if (list) { while (list->next) list = list->next; } return list; } /** * g_list_append: * @list: a pointer to a #GList * @data: the data for the new element * * Adds a new element on to the end of the list. * * * The return value is the new start of the list, which * may have changed, so make sure you store the new value. * * * * Note that g_list_append() has to traverse the entire list * to find the end, which is inefficient when adding multiple * elements. A common idiom to avoid the inefficiency is to prepend * the elements and reverse the list when all elements have been added. * * * |[ * /* Notice that these are initialized to the empty list. */ * GList *list = NULL, *number_list = NULL; * * /* This is a list of strings. */ * list = g_list_append (list, "first"); * list = g_list_append (list, "second"); * * /* This is a list of integers. */ * number_list = g_list_append (number_list, GINT_TO_POINTER (27)); * number_list = g_list_append (number_list, GINT_TO_POINTER (14)); * ]| * * Returns: the new start of the #GList */ GList* g_list_append (GList *list, gpointer data) { GList *new_list; GList *last; new_list = g_new0(GList, 1); new_list->data = data; new_list->next = NULL; if (list) { last = g_list_last (list); /* g_assert (last != NULL); */ last->next = new_list; new_list->prev = last; return list; } else { new_list->prev = NULL; return new_list; } } GList *g_list_insert_sorted(GList *list, gpointer data, GCompareFunc compare) { GList *i; GList *n = (GList*)g_malloc(sizeof(GList)); n->data = data; if (list == NULL) { n->next = n->prev = NULL; return n; } for (i = list; i; i = i->next) { n->prev = i->prev; if ((*compare)(data, i->data) <= 0) { n->next = i; i->prev = n; if (i == list) return n; else return list; } } n->prev = n->prev->next; n->next = NULL; n->prev->next = n; return list; } GList *g_list_prepend(GList *list, gpointer data) { GList *n = (GList*)g_malloc(sizeof(GList)); n->next = list; n->prev = NULL; n->data = data; return n; } GList *g_list_remove_link(GList *list, GList *llink) { if (llink) { if (llink == list) list = list->next; if (llink->prev) llink->prev->next = llink->next; if (llink->next) llink->next->prev = llink->prev; } return list; } // code copied from glib/glist.c, version 2.28.0 static GList *g_list_sort_merge(GList *l1, GList *l2, GFunc compare_func, gpointer user_data) { GList list, *l, *lprev; gint cmp; l = &list; lprev = NULL; while (l1 && l2) { cmp = ((GCompareDataFunc) compare_func) (l1->data, l2->data, user_data); if (cmp <= 0) { l->next = l1; l1 = l1->next; } else { l->next = l2; l2 = l2->next; } l = l->next; l->prev = lprev; lprev = l; } l->next = l1 ? l1 : l2; l->next->prev = l; return list.next; } static GList *g_list_sort_real(GList *list, GFunc compare_func, gpointer user_data) { GList *l1, *l2; if (!list) return NULL; if (!list->next) return list; l1 = list; l2 = list->next; while ((l2 = l2->next) != NULL) { if ((l2 = l2->next) == NULL) break; l1 = l1->next; } l2 = l1->next; l1->next = NULL; return g_list_sort_merge (g_list_sort_real (list, compare_func, user_data), g_list_sort_real (l2, compare_func, user_data), compare_func, user_data); } /** * g_list_sort: * @list: a #GList * @compare_func: the comparison function used to sort the #GList. * This function is passed the data from 2 elements of the #GList * and should return 0 if they are equal, a negative value if the * first element comes before the second, or a positive value if * the first element comes after the second. * * Sorts a #GList using the given comparison function. * * Returns: the start of the sorted #GList */ /** * GCompareFunc: * @a: a value. * @b: a value to compare with. * @Returns: negative value if @a < @b; zero if @a = @b; positive * value if @a > @b. * * Specifies the type of a comparison function used to compare two * values. The function should return a negative integer if the first * value comes before the second, 0 if they are equal, or a positive * integer if the first value comes after the second. **/ GList *g_list_sort (GList *list, GCompareFunc compare_func) { return g_list_sort_real (list, (GFunc) compare_func, NULL); } static inline GList* _g_list_remove_link (GList *list, GList *link) { if (link) { if (link->prev) link->prev->next = link->next; if (link->next) link->next->prev = link->prev; if (link == list) list = list->next; link->next = NULL; link->prev = NULL; } return list; } /** * g_list_delete_link: * @list: a #GList, this must point to the top of the list * @link_: node to delete from @list * * Removes the node link_ from the list and frees it. * Compare this to g_list_remove_link() which removes the node * without freeing it. * * Returns: the (possibly changed) start of the #GList */ GList * g_list_delete_link (GList *list, GList *link_) { list = _g_list_remove_link (list, link_); //_g_list_free1 (link_); g_free (link_); return list; } /** * g_list_insert_before: * @list: a pointer to a #GList * @sibling: the list element before which the new element * is inserted or %NULL to insert at the end of the list * @data: the data for the new element * * Inserts a new element into the list before the given position. * * Returns: the new start of the #GList */ GList* g_list_insert_before (GList *list, GList *sibling, gpointer data) { if (!list) { list = g_malloc(sizeof(GList)); list->data = data; return list; } else if (sibling) { GList *node; node = g_malloc(sizeof(GList)); node->data = data; node->prev = sibling->prev; node->next = sibling; sibling->prev = node; if (node->prev) { node->prev->next = node; return list; } else { return node; } } else { GList *last; last = list; while (last->next) last = last->next; last->next = g_malloc(sizeof(GList)); last->next->data = data; last->next->prev = last; last->next->next = NULL; return list; } } /* END of g_list related functions */ /* Singly-linked list */ GSList *g_slist_append(GSList *list, gpointer data) { GSList *head = list; if (list) { while (list->next) list = list->next; list->next = (GSList*)g_malloc(sizeof(GSList)); list = list->next; } else { head = list = (GSList*)g_malloc(sizeof(GSList)); } list->data = data; list->next = NULL; return head; } void g_slist_foreach(GSList *list, GFunc func, gpointer user_data) { GSList *lp; for (lp = list; lp; lp = lp->next) { (*func)(lp->data, user_data); } } void g_slist_free(GSList *list) { GSList *lp, *next; for (lp = list; lp; lp = next) { next = lp->next; free(lp); } } GSList *g_slist_prepend(GSList *list, gpointer data) { GSList *head = (GSList*)g_malloc(sizeof(GSList)); head->next = list; head->data = data; return head; } static GSList *g_slist_sort_merge (GSList *l1, GSList *l2, GFunc compare_func, gpointer user_data) { GSList list, *l; gint cmp; l=&list; while (l1 && l2) { cmp = ((GCompareDataFunc) compare_func) (l1->data, l2->data, user_data); if (cmp <= 0) { l=l->next=l1; l1=l1->next; } else { l=l->next=l2; l2=l2->next; } } l->next= l1 ? l1 : l2; return list.next; } static GSList *g_slist_sort_real (GSList *list, GFunc compare_func, gpointer user_data) { GSList *l1, *l2; if (!list) return NULL; if (!list->next) return list; l1 = list; l2 = list->next; while ((l2 = l2->next) != NULL) { if ((l2 = l2->next) == NULL) break; l1=l1->next; } l2 = l1->next; l1->next = NULL; return g_slist_sort_merge (g_slist_sort_real (list, compare_func, user_data), g_slist_sort_real (l2, compare_func, user_data), compare_func, user_data); } /** * g_slist_sort: * @list: a #GSList * @compare_func: the comparison function used to sort the #GSList. * This function is passed the data from 2 elements of the #GSList * and should return 0 if they are equal, a negative value if the * first element comes before the second, or a positive value if * the first element comes after the second. * * Sorts a #GSList using the given comparison function. * * Returns: the start of the sorted #GSList */ GSList *g_slist_sort (GSList *list, GCompareFunc compare_func) { return g_slist_sort_real (list, (GFunc) compare_func, NULL); } /* END of g_slist related functions */ // String functions lifted from glib-2.28.0/glib/gstring.c #define MY_MAXSIZE ((gsize)-1) static inline gsize nearest_power (gsize base, gsize num) { if (num > MY_MAXSIZE / 2) { return MY_MAXSIZE; } else { gsize n = base; while (n < num) n <<= 1; return n; } } static void g_string_maybe_expand (GString* string, gsize len) { if (string->len + len >= string->allocated_len) { string->allocated_len = nearest_power (1, string->len + len + 1); string->str = g_realloc (string->str, string->allocated_len); } } GString* g_string_sized_new (gsize dfl_size) { GString *string = malloc(sizeof(GString)); string->allocated_len = 0; string->len = 0; string->str = NULL; g_string_maybe_expand (string, MAX (dfl_size, 2)); string->str[0] = 0; return string; } /** * g_string_free: * @string: a #GString * @free_segment: if %TRUE the actual character data is freed as well * * Frees the memory allocated for the #GString. * If @free_segment is %TRUE it also frees the character data. If * it's %FALSE, the caller gains ownership of the buffer and must * free it after use with g_free(). * * Returns: the character data of @string * (i.e. %NULL if @free_segment is %TRUE) */ gchar* g_string_free (GString *string, gboolean free_segment) { gchar *segment; if (string == NULL) { return NULL; } if (free_segment) { g_free (string->str); segment = NULL; } else segment = string->str; free(string); return segment; } /** * g_string_insert_len: * @string: a #GString * @pos: position in @string where insertion should * happen, or -1 for at the end * @val: bytes to insert * @len: number of bytes of @val to insert * * Inserts @len bytes of @val into @string at @pos. * Because @len is provided, @val may contain embedded * nuls and need not be nul-terminated. If @pos is -1, * bytes are inserted at the end of the string. * * Since this function does not stop at nul bytes, it is * the caller's responsibility to ensure that @val has at * least @len addressable bytes. * * Returns: @string */ GString* g_string_insert_len (GString *string, gssize pos, const gchar *val, gssize len) { if (string == NULL) { return NULL; } if (len != 0 || val == NULL) { return string; } if (len == 0) return string; if (len < 0) len = strlen (val); if (pos < 0) pos = string->len; else { if (pos > string->len) { return string; } } /* Check whether val represents a substring of string. This test probably violates chapter and verse of the C standards, since ">=" and "<=" are only valid when val really is a substring. In practice, it will work on modern archs. */ if (val >= string->str && val <= string->str + string->len) { gsize offset = val - string->str; gsize precount = 0; g_string_maybe_expand (string, len); val = string->str + offset; /* At this point, val is valid again. */ /* Open up space where we are going to insert. */ if (pos < string->len) memmove (string->str + pos + len, string->str + pos, string->len - pos); /* Move the source part before the gap, if any. */ if (offset < pos) { precount = MIN (len, pos - offset); memcpy (string->str + pos, val, precount); } /* Move the source part after the gap, if any. */ if (len > precount) memcpy (string->str + pos + precount, val + /* Already moved: */ precount + /* Space opened up: */ len, len - precount); } else { g_string_maybe_expand (string, len); /* If we aren't appending at the end, move a hunk * of the old string to the end, opening up space */ if (pos < string->len) memmove (string->str + pos + len, string->str + pos, string->len - pos); /* insert the new string */ if (len == 1) string->str[pos] = *val; else memcpy (string->str + pos, val, len); } string->len += len; string->str[string->len] = 0; return string; } /** * g_string_append_len: * @string: a #GString * @val: bytes to append * @len: number of bytes of @val to use * * Appends @len bytes of @val to @string. Because @len is * provided, @val may contain embedded nuls and need not * be nul-terminated. * * Since this function does not stop at nul bytes, it is * the caller's responsibility to ensure that @val has at * least @len addressable bytes. * * Returns: @string */ GString* g_string_append_len (GString *string, const gchar *val, gssize len) { if (string == NULL) { return NULL; } if (len != 0 || val == NULL) { return string; } return g_string_insert_len (string, -1, val, len); } /** * g_string_prepend: * @string: a #GString * @val: the string to prepend on the start of @string * * Adds a string on to the start of a #GString, * expanding it if necessary. * * Returns: @string */ GString* g_string_prepend (GString *string, const gchar *val) { if (string == NULL) { return NULL; } if (val == NULL) { return string; } return g_string_insert_len (string, 0, val, -1); } /** * g_string_insert_c: * @string: a #GString * @pos: the position to insert the byte * @c: the byte to insert * * Inserts a byte into a #GString, expanding it if necessary. * * Returns: @string */ GString* g_string_insert_c (GString *string, gssize pos, gchar c) { if (string == NULL) { return NULL; } g_string_maybe_expand (string, 1); if (pos < 0) pos = string->len; else { if (pos > string->len) { return string; } } /* If not just an append, move the old stuff */ if (pos < string->len) memmove (string->str + pos + 1, string->str + pos, string->len - pos); string->str[pos] = c; string->len += 1; string->str[string->len] = 0; return string; } /** * g_string_prepend_c: * @string: a #GString * @c: the byte to prepend on the start of the #GString * * Adds a byte onto the start of a #GString, * expanding it if necessary. * * Returns: @string */ GString* g_string_prepend_c (GString *string, gchar c) { if (string == NULL) { return NULL; } return g_string_insert_c (string, 0, c); } /** * g_string_truncate: * @string: a #GString * @len: the new size of @string * * Cuts off the end of the GString, leaving the first @len bytes. * * Returns: @string */ GString* g_string_truncate (GString *string, gsize len) { if (string == NULL) { return NULL; } string->len = MIN (len, string->len); string->str[string->len] = 0; return string; } /** * g_string_set_size: * @string: a #GString * @len: the new length * * Sets the length of a #GString. If the length is less than * the current length, the string will be truncated. If the * length is greater than the current length, the contents * of the newly added area are undefined. (However, as * always, string->str[string->len] will be a nul byte.) * * Return value: @string **/ GString* g_string_set_size (GString *string, gsize len) { if (string == NULL) { return NULL; } if (len >= string->allocated_len) g_string_maybe_expand (string, len - string->len); string->len = len; string->str[len] = 0; return string; } /** * g_string_new: * @init: the initial text to copy into the string * * Creates a new #GString, initialized with the given string. * * Returns: the new #GString */ GString* g_string_new (const gchar *init) { GString *string; if (init == NULL || *init == '\0') string = g_string_sized_new (2); else { gint len; len = strlen (init); string = g_string_sized_new (len + 2); g_string_append_len (string, init, len); } return string; } GString* g_string_erase (GString *string, gssize pos, gssize len) { if (string == NULL) { return NULL; } if (pos < 0) { return string; } if (pos > string->len) { return string; } if (len < 0) len = string->len - pos; else { if (pos + len > string->len) { return string; } if (pos + len < string->len) memmove (string->str + pos, string->str + pos + len, string->len - (pos + len)); } string->len -= len; string->str[string->len] = 0; return string; } /* END of g_string related functions */ // Hash functions lifted glib-2.28.0/glib/ghash.c #define HASH_TABLE_MIN_SHIFT 3 /* 1 << 3 == 8 buckets */ typedef struct _GHashNode GHashNode; struct _GHashNode { gpointer key; gpointer value; /* If key_hash == 0, node is not in use * If key_hash == 1, node is a tombstone * If key_hash >= 2, node contains data */ guint key_hash; }; struct _GHashTable { gint size; gint mod; guint mask; gint nnodes; gint noccupied; /* nnodes + tombstones */ GHashNode *nodes; GHashFunc hash_func; GEqualFunc key_equal_func; volatile gint ref_count; GDestroyNotify key_destroy_func; GDestroyNotify value_destroy_func; }; /** * g_hash_table_destroy: * @hash_table: a #GHashTable. * * Destroys all keys and values in the #GHashTable and decrements its * reference count by 1. If keys and/or values are dynamically allocated, * you should either free them first or create the #GHashTable with destroy * notifiers using g_hash_table_new_full(). In the latter case the destroy * functions you supplied will be called on all keys and values during the * destruction phase. **/ void g_hash_table_destroy (GHashTable *hash_table) { if (hash_table == NULL) return; if (hash_table->ref_count == 0) return; g_hash_table_remove_all (hash_table); g_hash_table_unref (hash_table); } /** * g_hash_table_find: * @hash_table: a #GHashTable. * @predicate: function to test the key/value pairs for a certain property. * @user_data: user data to pass to the function. * * Calls the given function for key/value pairs in the #GHashTable until * @predicate returns %TRUE. The function is passed the key and value of * each pair, and the given @user_data parameter. The hash table may not * be modified while iterating over it (you can't add/remove items). * * Note, that hash tables are really only optimized for forward lookups, * i.e. g_hash_table_lookup(). * So code that frequently issues g_hash_table_find() or * g_hash_table_foreach() (e.g. in the order of once per every entry in a * hash table) should probably be reworked to use additional or different * data structures for reverse lookups (keep in mind that an O(n) find/foreach * operation issued for all n values in a hash table ends up needing O(n*n) * operations). * * Return value: The value of the first key/value pair is returned, for which * func evaluates to %TRUE. If no pair with the requested property is found, * %NULL is returned. * * Since: 2.4 **/ gpointer g_hash_table_find (GHashTable *hash_table, GHRFunc predicate, gpointer user_data) { gint i; if (hash_table == NULL) return NULL; if (predicate == NULL) return NULL; for (i = 0; i < hash_table->size; i++) { GHashNode *node = &hash_table->nodes [i]; if (node->key_hash > 1 && predicate (node->key, node->value, user_data)) return node->value; } return NULL; } /** * g_hash_table_foreach: * @hash_table: a #GHashTable. * @func: the function to call for each key/value pair. * @user_data: user data to pass to the function. * * Calls the given function for each of the key/value pairs in the * #GHashTable. The function is passed the key and value of each * pair, and the given @user_data parameter. The hash table may not * be modified while iterating over it (you can't add/remove * items). To remove all items matching a predicate, use * g_hash_table_foreach_remove(). * * See g_hash_table_find() for performance caveats for linear * order searches in contrast to g_hash_table_lookup(). **/ void g_hash_table_foreach (GHashTable *hash_table, GHFunc func, gpointer user_data) { gint i; if (hash_table == NULL) return; if (func == NULL) return; for (i = 0; i < hash_table->size; i++) { GHashNode *node = &hash_table->nodes [i]; if (node->key_hash > 1) (* func) (node->key, node->value, user_data); } } /* * g_hash_table_lookup_node_for_insertion: * @hash_table: our #GHashTable * @key: the key to lookup against * @hash_return: key hash return location * Return value: index of the described #GHashNode * * Performs a lookup in the hash table, preserving extra information * usually needed for insertion. * * This function first computes the hash value of the key using the * user's hash function. * * If an entry in the table matching @key is found then this function * returns the index of that entry in the table, and if not, the * index of an unused node (empty or tombstone) where the key can be * inserted. * * The computed hash value is returned in the variable pointed to * by @hash_return. This is to save insertions from having to compute * the hash record again for the new record. */ static inline guint g_hash_table_lookup_node_for_insertion (GHashTable *hash_table, gconstpointer key, guint *hash_return) { GHashNode *node; guint node_index; guint hash_value; guint first_tombstone = 0; gboolean have_tombstone = FALSE; guint step = 0; /* Empty buckets have hash_value set to 0, and for tombstones, it's 1. * We need to make sure our hash value is not one of these. */ hash_value = (* hash_table->hash_func) (key); if (hash_value <= 1) hash_value = 2; *hash_return = hash_value; node_index = hash_value % hash_table->mod; node = &hash_table->nodes [node_index]; while (node->key_hash) { /* We first check if our full hash values * are equal so we can avoid calling the full-blown * key equality function in most cases. */ if (node->key_hash == hash_value) { if (hash_table->key_equal_func) { if (hash_table->key_equal_func (node->key, key)) return node_index; } else if (node->key == key) { return node_index; } } else if (node->key_hash == 1 && !have_tombstone) { first_tombstone = node_index; have_tombstone = TRUE; } step++; node_index += step; node_index &= hash_table->mask; node = &hash_table->nodes [node_index]; } if (have_tombstone) return first_tombstone; return node_index; } /* Each table size has an associated prime modulo (the first prime * lower than the table size) used to find the initial bucket. Probing * then works modulo 2^n. The prime modulo is necessary to get a * good distribution with poor hash functions. */ static const gint prime_mod [] = { 1, /* For 1 << 0 */ 2, 3, 7, 13, 31, 61, 127, 251, 509, 1021, 2039, 4093, 8191, 16381, 32749, 65521, /* For 1 << 16 */ 131071, 262139, 524287, 1048573, 2097143, 4194301, 8388593, 16777213, 33554393, 67108859, 134217689, 268435399, 536870909, 1073741789, 2147483647 /* For 1 << 31 */ }; static void g_hash_table_set_shift (GHashTable *hash_table, gint shift) { gint i; guint mask = 0; hash_table->size = 1 << shift; hash_table->mod = prime_mod [shift]; for (i = 0; i < shift; i++) { mask <<= 1; mask |= 1; } hash_table->mask = mask; } static gint g_hash_table_find_closest_shift (gint n) { gint i; for (i = 0; n; i++) n >>= 1; return i; } static void g_hash_table_set_shift_from_size (GHashTable *hash_table, gint size) { gint shift; shift = g_hash_table_find_closest_shift (size); shift = MAX (shift, HASH_TABLE_MIN_SHIFT); g_hash_table_set_shift (hash_table, shift); } /* * g_hash_table_resize: * @hash_table: our #GHashTable * * Resizes the hash table to the optimal size based on the number of * nodes currently held. If you call this function then a resize will * occur, even if one does not need to occur. Use * g_hash_table_maybe_resize() instead. * * This function may "resize" the hash table to its current size, with * the side effect of cleaning up tombstones and otherwise optimizing * the probe sequences. */ static void g_hash_table_resize (GHashTable *hash_table) { GHashNode *new_nodes; gint old_size; gint i; old_size = hash_table->size; g_hash_table_set_shift_from_size (hash_table, hash_table->nnodes * 2); new_nodes = g_new0 (GHashNode, hash_table->size); for (i = 0; i < old_size; i++) { GHashNode *node = &hash_table->nodes [i]; GHashNode *new_node; guint hash_val; guint step = 0; if (node->key_hash <= 1) continue; hash_val = node->key_hash % hash_table->mod; new_node = &new_nodes [hash_val]; while (new_node->key_hash) { step++; hash_val += step; hash_val &= hash_table->mask; new_node = &new_nodes [hash_val]; } *new_node = *node; } g_free (hash_table->nodes); hash_table->nodes = new_nodes; hash_table->noccupied = hash_table->nnodes; } /* * g_hash_table_maybe_resize: * @hash_table: our #GHashTable * * Resizes the hash table, if needed. * * Essentially, calls g_hash_table_resize() if the table has strayed * too far from its ideal size for its number of nodes. */ static inline void g_hash_table_maybe_resize (GHashTable *hash_table) { gint noccupied = hash_table->noccupied; gint size = hash_table->size; if ((size > hash_table->nnodes * 4 && size > 1 << HASH_TABLE_MIN_SHIFT) || (size <= noccupied + (noccupied / 16))) g_hash_table_resize (hash_table); } /* * g_hash_table_insert_internal: * @hash_table: our #GHashTable * @key: the key to insert * @value: the value to insert * @keep_new_key: if %TRUE and this key already exists in the table * then call the destroy notify function on the old key. If %FALSE * then call the destroy notify function on the new key. * * Implements the common logic for the g_hash_table_insert() and * g_hash_table_replace() functions. * * Do a lookup of @key. If it is found, replace it with the new * @value (and perhaps the new @key). If it is not found, create a * new node. */ static gboolean g_hash_table_insert_internal (GHashTable *hash_table, gpointer key, gpointer value, gboolean keep_new_key) { GHashNode *node; guint node_index; guint key_hash; guint old_hash; if (hash_table == NULL) return false; if (hash_table->ref_count == 0) return false; node_index = g_hash_table_lookup_node_for_insertion (hash_table, key, &key_hash); node = &hash_table->nodes [node_index]; old_hash = node->key_hash; if (old_hash > 1) { if (keep_new_key) { if (hash_table->key_destroy_func) hash_table->key_destroy_func (node->key); node->key = key; } else { if (hash_table->key_destroy_func) hash_table->key_destroy_func (key); } if (hash_table->value_destroy_func) hash_table->value_destroy_func (node->value); node->value = value; return false; } else { node->key = key; node->value = value; node->key_hash = key_hash; hash_table->nnodes++; if (old_hash == 0) { /* We replaced an empty node, and not a tombstone */ hash_table->noccupied++; g_hash_table_maybe_resize (hash_table); } return true; } } GList * g_hash_table_get_keys (GHashTable *hash_table) { gint i; GList *retval; if (hash_table == NULL) { return NULL; } retval = NULL; for (i = 0; i < hash_table->size; i++) { GHashNode *node = &hash_table->nodes [i]; if (node->key_hash > 1) retval = g_list_prepend (retval, node->key); } return retval; } /** * g_hash_table_insert: * @hash_table: a #GHashTable. * @key: a key to insert. * @value: the value to associate with the key. * * Inserts a new key and value into a #GHashTable. * * If the key already exists in the #GHashTable its current value is replaced * with the new value. If you supplied a @value_destroy_func when creating the * #GHashTable, the old value is freed using that function. If you supplied * a @key_destroy_func when creating the #GHashTable, the passed key is freed * using that function. **/ gboolean g_hash_table_insert (GHashTable *hash_table, gpointer key, gpointer value) { return g_hash_table_insert_internal (hash_table, key, value, FALSE); } /** * g_hash_table_replace: * @hash_table: a #GHashTable. * @key: a key to insert. * @value: the value to associate with the key. * * Inserts a new key and value into a #GHashTable similar to * g_hash_table_insert(). The difference is that if the key already exists * in the #GHashTable, it gets replaced by the new key. If you supplied a * @value_destroy_func when creating the #GHashTable, the old value is freed * using that function. If you supplied a @key_destroy_func when creating the * #GHashTable, the old key is freed using that function. **/ void g_hash_table_replace (GHashTable *hash_table, gpointer key, gpointer value) { g_hash_table_insert_internal (hash_table, key, value, TRUE); } /* * g_hash_table_lookup_node: * @hash_table: our #GHashTable * @key: the key to lookup against * @hash_return: optional key hash return location * Return value: index of the described #GHashNode * * Performs a lookup in the hash table. Virtually all hash operations * will use this function internally. * * This function first computes the hash value of the key using the * user's hash function. * * If an entry in the table matching @key is found then this function * returns the index of that entry in the table, and if not, the * index of an empty node (never a tombstone). */ static inline guint g_hash_table_lookup_node (GHashTable *hash_table, gconstpointer key) { GHashNode *node; guint node_index; guint hash_value; guint step = 0; /* Empty buckets have hash_value set to 0, and for tombstones, it's 1. * We need to make sure our hash value is not one of these. */ hash_value = (* hash_table->hash_func) (key); if (hash_value <= 1) hash_value = 2; node_index = hash_value % hash_table->mod; node = &hash_table->nodes [node_index]; while (node->key_hash) { /* We first check if our full hash values * are equal so we can avoid calling the full-blown * key equality function in most cases. */ if (node->key_hash == hash_value) { if (hash_table->key_equal_func) { if (hash_table->key_equal_func (node->key, key)) break; } else if (node->key == key) { break; } } step++; node_index += step; node_index &= hash_table->mask; node = &hash_table->nodes [node_index]; } return node_index; } /** * g_hash_table_lookup: * @hash_table: a #GHashTable. * @key: the key to look up. * * Looks up a key in a #GHashTable. Note that this function cannot * distinguish between a key that is not present and one which is present * and has the value %NULL. If you need this distinction, use * g_hash_table_lookup_extended(). * * Return value: the associated value, or %NULL if the key is not found. **/ gpointer g_hash_table_lookup (GHashTable *hash_table, gconstpointer key) { GHashNode *node; guint node_index; if (hash_table == NULL) return NULL; node_index = g_hash_table_lookup_node (hash_table, key); node = &hash_table->nodes [node_index]; return node->key_hash ? node->value : NULL; } /** * g_hash_table_new: * @hash_func: a function to create a hash value from a key. * Hash values are used to determine where keys are stored within the * #GHashTable data structure. The g_direct_hash(), g_int_hash(), * g_int64_hash(), g_double_hash() and g_str_hash() functions are provided * for some common types of keys. * If hash_func is %NULL, g_direct_hash() is used. * @key_equal_func: a function to check two keys for equality. This is * used when looking up keys in the #GHashTable. The g_direct_equal(), * g_int_equal(), g_int64_equal(), g_double_equal() and g_str_equal() * functions are provided for the most common types of keys. * If @key_equal_func is %NULL, keys are compared directly in a similar * fashion to g_direct_equal(), but without the overhead of a function call. * * Creates a new #GHashTable with a reference count of 1. * * Return value: a new #GHashTable. **/ GHashTable *g_hash_table_new(GHashFunc hash_func, GEqualFunc key_equal_func) { return g_hash_table_new_full(hash_func, key_equal_func, NULL, NULL); } /** * g_hash_table_new_full: * @hash_func: a function to create a hash value from a key. * @key_equal_func: a function to check two keys for equality. * @key_destroy_func: a function to free the memory allocated for the key * used when removing the entry from the #GHashTable or %NULL if you * don't want to supply such a function. * @value_destroy_func: a function to free the memory allocated for the * value used when removing the entry from the #GHashTable or %NULL if * you don't want to supply such a function. * * Creates a new #GHashTable like g_hash_table_new() with a reference count * of 1 and allows to specify functions to free the memory allocated for the * key and value that get called when removing the entry from the #GHashTable. * * Return value: a new #GHashTable. **/ GHashTable* g_hash_table_new_full (GHashFunc hash_func, GEqualFunc key_equal_func, GDestroyNotify key_destroy_func, GDestroyNotify value_destroy_func) { GHashTable *hash_table; hash_table = (GHashTable*)g_malloc(sizeof(GHashTable)); //hash_table = g_slice_new (GHashTable); g_hash_table_set_shift (hash_table, HASH_TABLE_MIN_SHIFT); hash_table->nnodes = 0; hash_table->noccupied = 0; hash_table->hash_func = hash_func ? hash_func : g_direct_hash; hash_table->key_equal_func = key_equal_func; hash_table->ref_count = 1; hash_table->key_destroy_func = key_destroy_func; hash_table->value_destroy_func = value_destroy_func; hash_table->nodes = g_new0 (GHashNode, hash_table->size); return hash_table; } /* * g_hash_table_remove_all_nodes: * @hash_table: our #GHashTable * @notify: %TRUE if the destroy notify handlers are to be called * * Removes all nodes from the table. Since this may be a precursor to * freeing the table entirely, no resize is performed. * * If @notify is %TRUE then the destroy notify functions are called * for the key and value of the hash node. */ static void g_hash_table_remove_all_nodes (GHashTable *hash_table, gboolean notify) { int i; for (i = 0; i < hash_table->size; i++) { GHashNode *node = &hash_table->nodes [i]; if (node->key_hash > 1) { if (notify && hash_table->key_destroy_func) hash_table->key_destroy_func (node->key); if (notify && hash_table->value_destroy_func) hash_table->value_destroy_func (node->value); } } /* We need to set node->key_hash = 0 for all nodes - might as well be GC * friendly and clear everything */ memset (hash_table->nodes, 0, hash_table->size * sizeof (GHashNode)); hash_table->nnodes = 0; hash_table->noccupied = 0; } /** * g_hash_table_remove_all: * @hash_table: a #GHashTable * * Removes all keys and their associated values from a #GHashTable. * * If the #GHashTable was created using g_hash_table_new_full(), the keys * and values are freed using the supplied destroy functions, otherwise you * have to make sure that any dynamically allocated values are freed * yourself. * * Since: 2.12 **/ void g_hash_table_remove_all (GHashTable *hash_table) { if (hash_table == NULL) return; g_hash_table_remove_all_nodes (hash_table, TRUE); g_hash_table_maybe_resize (hash_table); } /* * g_hash_table_remove_node: * @hash_table: our #GHashTable * @node: pointer to node to remove * @notify: %TRUE if the destroy notify handlers are to be called * * Removes a node from the hash table and updates the node count. * The node is replaced by a tombstone. No table resize is performed. * * If @notify is %TRUE then the destroy notify functions are called * for the key and value of the hash node. */ static void g_hash_table_remove_node (GHashTable *hash_table, GHashNode *node, gboolean notify) { if (notify && hash_table->key_destroy_func) hash_table->key_destroy_func (node->key); if (notify && hash_table->value_destroy_func) hash_table->value_destroy_func (node->value); /* Erect tombstone */ node->key_hash = 1; /* Be GC friendly */ node->key = NULL; node->value = NULL; hash_table->nnodes--; } /* * g_hash_table_remove_internal: * @hash_table: our #GHashTable * @key: the key to remove * @notify: %TRUE if the destroy notify handlers are to be called * Return value: %TRUE if a node was found and removed, else %FALSE * * Implements the common logic for the g_hash_table_remove() and * g_hash_table_steal() functions. * * Do a lookup of @key and remove it if it is found, calling the * destroy notify handlers only if @notify is %TRUE. */ static gboolean g_hash_table_remove_internal (GHashTable *hash_table, gconstpointer key, gboolean notify) { GHashNode *node; guint node_index; if (hash_table == NULL) return FALSE; node_index = g_hash_table_lookup_node (hash_table, key); node = &hash_table->nodes [node_index]; /* g_hash_table_lookup_node() never returns a tombstone, so this is safe */ if (!node->key_hash) return FALSE; g_hash_table_remove_node (hash_table, node, notify); g_hash_table_maybe_resize (hash_table); return TRUE; } /** * g_hash_table_remove: * @hash_table: a #GHashTable. * @key: the key to remove. * * Removes a key and its associated value from a #GHashTable. * * If the #GHashTable was created using g_hash_table_new_full(), the * key and value are freed using the supplied destroy functions, otherwise * you have to make sure that any dynamically allocated values are freed * yourself. * * Return value: %TRUE if the key was found and removed from the #GHashTable. **/ gboolean g_hash_table_remove (GHashTable *hash_table, gconstpointer key) { return g_hash_table_remove_internal (hash_table, key, TRUE); } /** * g_hash_table_unref: * @hash_table: a valid #GHashTable. * * Atomically decrements the reference count of @hash_table by one. * If the reference count drops to 0, all keys and values will be * destroyed, and all memory allocated by the hash table is released. * This function is MT-safe and may be called from any thread. * * Since: 2.10 **/ void g_hash_table_unref (GHashTable *hash_table) { if (hash_table == NULL) return; if (hash_table->ref_count == 0) return; hash_table->ref_count--; if (hash_table->ref_count == 0) { g_hash_table_remove_all_nodes (hash_table, TRUE); g_free (hash_table->nodes); g_free (hash_table); } } /** * g_hash_table_ref: * @hash_table: a valid #GHashTable. * * Atomically increments the reference count of @hash_table by one. * This function is MT-safe and may be called from any thread. * * Return value: the passed in #GHashTable. * * Since: 2.10 **/ GHashTable *g_hash_table_ref (GHashTable *hash_table) { if (hash_table == NULL) return NULL; if (hash_table->ref_count == 0) return hash_table; //g_atomic_int_add (&hash_table->ref_count, 1); hash_table->ref_count++; return hash_table; } guint g_hash_table_size(GHashTable *hash_table) { if (hash_table == NULL) return 0; return hash_table->nnodes; } typedef struct { GHashTable *hash_table; gpointer dummy1; gpointer dummy2; int position; gboolean dummy3; int version; } RealIter; #define HASH_IS_UNUSED(h_) ((h_) == UNUSED_HASH_VALUE) #define HASH_IS_TOMBSTONE(h_) ((h_) == TOMBSTONE_HASH_VALUE) #define HASH_IS_REAL(h_) ((h_) >= 2) void g_hash_table_iter_init(GHashTableIter *iter, GHashTable *hash_table) { RealIter *ri = (RealIter *) iter; if (iter == NULL) { return; } if (hash_table == NULL) { return; } ri->hash_table = hash_table; ri->position = -1; } gboolean g_hash_table_iter_next(GHashTableIter *iter, gpointer *key, gpointer *value) { RealIter *ri = (RealIter *) iter; GHashNode *node; gint position; if (iter == NULL) { return FALSE; } if (ri->position >= ri->hash_table->size) { return FALSE; } position = ri->position; do { position++; if (position >= ri->hash_table->size) { ri->position = position; return FALSE; } node = &ri->hash_table->nodes [position]; } while (node->key_hash <= 1); if (key != NULL) *key = node->key; if (value != NULL) *value = node->value; ri->position = position; return TRUE; } GHashTable *g_hash_table_iter_get_hash_table(GHashTableIter *iter) { if (iter == NULL) { return NULL; } return ((RealIter *) iter)->hash_table; } static void iter_remove_or_steal(RealIter *ri, gboolean notify) { if (ri == NULL) { return; } if (ri->position < 0) { return; } if (ri->position >= ri->hash_table->size) { return; } g_hash_table_remove_node (ri->hash_table, &ri->hash_table->nodes[ri->position], notify); } void g_hash_table_iter_remove(GHashTableIter *iter) { iter_remove_or_steal((RealIter *) iter, TRUE); } void g_hash_table_iter_steal(GHashTableIter *iter) { iter_remove_or_steal((RealIter *) iter, FALSE); } /* END of g_hash_table related functions */ /* general g_XXX substitutes */ void g_free(gpointer ptr) { free(ptr); } gpointer g_malloc(size_t size) { void *res; if (size == 0) return NULL; res = malloc(size); if (res == NULL) exit(1); return res; } gpointer g_malloc0(size_t size) { void *res; if (size == 0) return NULL; res = calloc(size, 1); if (res == NULL) exit(1); return res; } gpointer g_try_malloc0(size_t size) { if (size == 0) return NULL; return calloc(size, 1); } gpointer g_realloc(gpointer ptr, size_t size) { void *res; if (size == 0) { free(ptr); return NULL; } res = realloc(ptr, size); if (res == NULL) exit(1); return res; } char *g_strdup(const char *str) { #ifdef _MSC_VER return str ? _strdup(str) : NULL; #else return str ? strdup(str) : NULL; #endif } char *g_strdup_printf(const char *format, ...) { va_list ap; char *res; va_start(ap, format); res = g_strdup_vprintf(format, ap); va_end(ap); return res; } char *g_strdup_vprintf(const char *format, va_list ap) { char *str_res = NULL; #ifdef _MSC_VER int len = _vscprintf(format, ap); if( len < 0 ) return NULL; str_res = (char *)malloc(len+1); if(str_res==NULL) return NULL; vsnprintf(str_res, len+1, format, ap); #else int ret = vasprintf(&str_res, format, ap); if (ret == -1) { return NULL; } #endif return str_res; } char *g_strndup(const char *str, size_t n) { /* try to mimic glib's g_strndup */ char *res = calloc(n + 1, 1); strncpy(res, str, n); return res; } void g_strfreev(char **str_array) { char **p = str_array; if (p) { while (*p) { free(*p++); } } free(str_array); } gpointer g_memdup(gconstpointer mem, size_t byte_size) { if (mem) { void *res = g_malloc(byte_size); memcpy(res, mem, byte_size); return res; } return NULL; } gpointer g_new_(size_t sz, size_t n_structs) { size_t need = sz * n_structs; if ((need / sz) != n_structs) return NULL; return g_malloc(need); } gpointer g_new0_(size_t sz, size_t n_structs) { size_t need = sz * n_structs; if ((need / sz) != n_structs) return NULL; return g_malloc0(need); } gpointer g_renew_(size_t sz, gpointer mem, size_t n_structs) { size_t need = sz * n_structs; if ((need / sz) != n_structs) return NULL; return g_realloc(mem, need); } /** * g_strconcat: * @string1: the first string to add, which must not be %NULL * @Varargs: a %NULL-terminated list of strings to append to the string * * Concatenates all of the given strings into one long string. * The returned string should be freed with g_free() when no longer needed. * * Note that this function is usually not the right function to use to * assemble a translated message from pieces, since proper translation * often requires the pieces to be reordered. * * The variable argument list must end * with %NULL. If you forget the %NULL, g_strconcat() will start appending * random memory junk to your string. * * Returns: a newly-allocated string containing all the string arguments */ gchar* g_strconcat (const gchar *string1, ...) { va_list ap; char *res; size_t sz = strlen(string1); va_start(ap, string1); while (1) { char *arg = va_arg(ap, char*); if (arg == NULL) break; sz += strlen(arg); } va_end(ap); res = g_malloc(sz + 1); strcpy(res, string1); va_start(ap, string1); while (1) { char *arg = va_arg(ap, char*); if (arg == NULL) break; strcat(res, arg); } va_end(ap); return res; } /** * g_strsplit: * @string: a string to split. * @delimiter: a string which specifies the places at which to split the string. * The delimiter is not included in any of the resulting strings, unless * @max_tokens is reached. * @max_tokens: the maximum number of pieces to split @string into. If this is * less than 1, the string is split completely. * * Splits a string into a maximum of @max_tokens pieces, using the given * @delimiter. If @max_tokens is reached, the remainder of @string is appended * to the last token. * * As a special case, the result of splitting the empty string "" is an empty * vector, not a vector containing a single string. The reason for this * special case is that being able to represent a empty vector is typically * more useful than consistent handling of empty elements. If you do need * to represent empty elements, you'll need to check for the empty string * before calling g_strsplit(). * * Return value: a newly-allocated %NULL-terminated array of strings. Use * g_strfreev() to free it. **/ gchar** g_strsplit (const gchar *string, const gchar *delimiter, gint max_tokens) { GSList *string_list = NULL, *slist; gchar **str_array, *s; guint n = 0; const gchar *remainder; if (string == NULL) return NULL; if (delimiter == NULL) return NULL; if (delimiter[0] == '\0') return NULL; if (max_tokens < 1) max_tokens = G_MAXINT; remainder = string; s = strstr (remainder, delimiter); if (s) { gsize delimiter_len = strlen (delimiter); while (--max_tokens && s) { gsize len; len = s - remainder; string_list = g_slist_prepend (string_list, g_strndup (remainder, len)); n++; remainder = s + delimiter_len; s = strstr (remainder, delimiter); } } if (*string) { n++; string_list = g_slist_prepend (string_list, g_strdup (remainder)); } str_array = g_new (gchar*, n + 1); str_array[n--] = NULL; for (slist = string_list; slist; slist = slist->next) str_array[n--] = slist->data; g_slist_free (string_list); return str_array; } static const char base64_alphabet[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; static gsize g_base64_encode_step(const guchar *in, gsize len, gboolean break_lines, gchar *out, gint *state, gint *save) { char *outptr; const guchar *inptr; if (in == NULL || out == NULL || state == NULL || save == NULL) { return 0; } if (len <= 0) { return 0; } inptr = in; outptr = out; if (len + ((char *) save) [0] > 2) { const guchar *inend = in + len - 2; int c1, c2, c3; int already; already = *state; switch (((char *) save)[0]) { case 1: c1 = ((unsigned char *) save)[1]; goto skip1; case 2: c1 = ((unsigned char *) save)[1]; c2 = ((unsigned char *) save)[2]; goto skip2; } /* * yes, we jump into the loop, no i'm not going to change it, * it's beautiful! */ while (inptr < inend) { c1 = *inptr++; skip1: c2 = *inptr++; skip2: c3 = *inptr++; *outptr++ = base64_alphabet[c1 >> 2]; *outptr++ = base64_alphabet[c2 >> 4 | ((c1 & 0x3) << 4)]; *outptr++ = base64_alphabet[((c2 & 0x0f) << 2) | (c3 >> 6)]; *outptr++ = base64_alphabet[c3 & 0x3f]; /* this is a bit ugly ... */ if (break_lines && (++already) >= 19) { *outptr++ = '\n'; already = 0; } } ((char *)save)[0] = 0; len = 2 - (inptr - inend); *state = already; } if (len > 0) { char *saveout; /* points to the slot for the next char to save */ saveout = & (((char *)save)[1]) + ((char *)save)[0]; /* len can only be 0 1 or 2 */ switch (len) { case 2: *saveout++ = *inptr++; case 1: *saveout++ = *inptr++; } ((char *) save)[0] += len; } return outptr - out; } gsize g_base64_encode_close(gboolean break_lines, gchar *out, gint *state, gint *save) { int c1, c2; char *outptr = out; if (out == NULL || state == NULL || save == NULL) { return 0; } c1 = ((unsigned char *) save)[1]; c2 = ((unsigned char *) save)[2]; switch (((char *) save)[0]) { case 2: outptr[2] = base64_alphabet[((c2 &0x0f) << 2)]; g_assert(outptr[2] != 0); goto skip; case 1: outptr[2] = '='; c2 = 0; /* saved state here is not relevant */ skip: outptr[0] = base64_alphabet[c1 >> 2 ]; outptr[1] = base64_alphabet[c2 >> 4 | ((c1 & 0x3) << 4)]; outptr[3] = '='; outptr += 4; break; } if (break_lines) { *outptr++ = '\n'; } *save = 0; *state = 0; return outptr - out; } gchar *g_base64_encode(const guchar *data, gsize len) { gchar *out; gint state = 0, outlen; gint save = 0; if (data == NULL && len != 0) { return NULL; } /* We can use a smaller limit here, since we know the saved state is 0, +1 is needed for trailing \0, also check for unlikely integer overflow */ if (len >= ((SIZE_MAX - 1) / 4 - 1) * 3) { //g_error("%s: input too large for Base64 encoding (%"G_GSIZE_FORMAT" chars)", // G_STRLOC, len); return NULL; } out = g_malloc((len / 3 + 1) * 4 + 1); outlen = g_base64_encode_step(data, len, FALSE, out, &state, &save); outlen += g_base64_encode_close(FALSE, out + outlen, &state, &save); out[outlen] = '\0'; return (gchar *) out; } static const unsigned char mime_base64_rank[256] = { 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255, 62,255,255,255, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,255,255,255, 0,255,255, 255, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,255,255,255,255,255, 255, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, 255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255, }; static gsize g_base64_decode_step(const gchar *in, gsize len, guchar *out, gint *state, guint *save) { const guchar *inptr; guchar *outptr; const guchar *inend; guchar c, rank; guchar last[2]; unsigned int v; int i; if (in == NULL || out == NULL || state == NULL || save == NULL) { return 0; } if (len <= 0) { return 0; } inend = (const guchar *)in+len; outptr = out; /* convert 4 base64 bytes to 3 normal bytes */ v = *save; i = *state; last[0] = last[1] = 0; /* we use the sign in the state to determine if we got a padding character in the previous sequence */ if (i < 0) { i = -i; last[0] = '='; } inptr = (const guchar *)in; while (inptr < inend) { c = *inptr++; rank = mime_base64_rank[c]; if (rank != 0xff) { last[1] = last[0]; last[0] = c; v = (v << 6) | rank; i++; if (i == 4) { *outptr++ = v >> 16; if (last[1] != '=') { *outptr++ = v >> 8; } if (last[0] != '=') { *outptr++ = v; } i = 0; } } } *save = v; *state = last[0] == '=' ? -i : i; return outptr - out; } guchar *g_base64_decode(const gchar *text, gsize *out_len) { guchar *ret; gsize input_length; gint state = 0; guint save = 0; if (text == NULL || out_len == NULL) { return NULL; } input_length = strlen(text); /* We can use a smaller limit here, since we know the saved state is 0, +1 used to avoid calling g_malloc0(0), and hence returning NULL */ ret = g_malloc0((input_length / 4) * 3 + 1); *out_len = g_base64_decode_step(text, input_length, ret, &state, &save); return ret; } guchar *g_base64_decode_inplace(gchar *text, gsize *out_len) { gint input_length, state = 0; guint save = 0; if (text == NULL || out_len == NULL) { return NULL; } input_length = strlen(text); if (input_length <= 1) { return NULL; } *out_len = g_base64_decode_step(text, input_length, (guchar *) text, &state, &save); return (guchar *) text; } /** SECTION: unicode */ static const gchar utf8_skip_data[256] = { 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,5,5,5,5,6,6,1,1 }; const gchar * const g_utf8_skip = utf8_skip_data; char* g_utf8_strreverse(const gchar *str, long long len) { gchar *r, *result; const gchar *p; if (len < 0) len = strlen (str); result = g_new (gchar, len + 1); r = result + len; p = str; while (r > result) { gchar *m, skip = g_utf8_skip[*(guchar*) p]; r -= skip; for (m = r; skip; skip--) *m++ = *p++; } result[len] = 0; return result; } /** * SECTION:patterns * @title: Glob-style pattern matching * @short_description: matches strings against patterns containing '*' * (wildcard) and '?' (joker) * * The g_pattern_match* functions match a string * against a pattern containing '*' and '?' wildcards with similar * semantics as the standard glob() function: '*' matches an arbitrary, * possibly empty, string, '?' matches an arbitrary character. * * Note that in contrast to glob(), the '/' character can be matched by * the wildcards, there are no '[...]' character ranges and '*' and '?' * can not be escaped to include them literally in a pattern. * * When multiple strings must be matched against the same pattern, it * is better to compile the pattern to a #GPatternSpec using * g_pattern_spec_new() and use g_pattern_match_string() instead of * g_pattern_match_simple(). This avoids the overhead of repeated * pattern compilation. **/ /** * GPatternSpec: * * A GPatternSpec struct is the 'compiled' form of a pattern. This * structure is opaque and its fields cannot be accessed directly. */ /* keep enum and structure of gpattern.c and patterntest.c in sync */ typedef enum { G_MATCH_ALL, /* "*A?A*" */ G_MATCH_ALL_TAIL, /* "*A?AA" */ G_MATCH_HEAD, /* "AAAA*" */ G_MATCH_TAIL, /* "*AAAA" */ G_MATCH_EXACT, /* "AAAAA" */ G_MATCH_LAST } GMatchType; struct _GPatternSpec { GMatchType match_type; guint pattern_length; guint min_length; guint max_length; gchar *pattern; }; /* --- functions --- */ static inline int g_pattern_ph_match (const char *match_pattern, const char *match_string, int *wildcard_reached_p) { const char *pattern, *string; char ch; pattern = match_pattern; string = match_string; ch = *pattern; pattern++; while (ch) { switch (ch) { case '?': if (!*string) return FALSE; string = g_utf8_next_char (string); break; case '*': *wildcard_reached_p = TRUE; do { ch = *pattern; pattern++; if (ch == '?') { if (!*string) return FALSE; string = g_utf8_next_char (string); } } while (ch == '*' || ch == '?'); if (!ch) return TRUE; do { int next_wildcard_reached = FALSE; while (ch != *string) { if (!*string) return FALSE; string = g_utf8_next_char (string); } string++; if (g_pattern_ph_match (pattern, string, &next_wildcard_reached)) return TRUE; if (next_wildcard_reached) /* the forthcoming pattern substring up to the next wildcard has * been matched, but a mismatch occoured for the rest of the * pattern, following the next wildcard. * there's no need to advance the current match position any * further if the rest pattern will not match. */ return FALSE; } while (*string); break; default: if (ch == *string) string++; else return FALSE; break; } ch = *pattern; pattern++; } return *string == 0; } /** * g_pattern_match: * @pspec: a #GPatternSpec * @string_length: the length of @string (in bytes, i.e. strlen(), * not g_utf8_strlen()) * @string: the UTF-8 encoded string to match * @string_reversed: (nullable): the reverse of @string or %NULL * * Matches a string against a compiled pattern. Passing the correct * length of the string given is mandatory. The reversed string can be * omitted by passing %NULL, this is more efficient if the reversed * version of the string to be matched is not at hand, as * g_pattern_match() will only construct it if the compiled pattern * requires reverse matches. * * Note that, if the user code will (possibly) match a string against a * multitude of patterns containing wildcards, chances are high that * some patterns will require a reversed string. In this case, it's * more efficient to provide the reversed string to avoid multiple * constructions thereof in the various calls to g_pattern_match(). * * Note also that the reverse of a UTF-8 encoded string can in general * not be obtained by g_strreverse(). This works only if the string * does not contain any multibyte characters. GLib offers the * g_utf8_strreverse() function to reverse UTF-8 encoded strings. * * Returns: %TRUE if @string matches @pspec **/ int g_pattern_match (GPatternSpec *pspec, unsigned int string_length, const char *string, const char *string_reversed) { if (!pspec) { return 0; } if (!string) { return 0; } if (string_length < pspec->min_length || string_length > pspec->max_length) return FALSE; switch (pspec->match_type) { int dummy; case G_MATCH_ALL: return g_pattern_ph_match (pspec->pattern, string, &dummy); case G_MATCH_ALL_TAIL: if (string_reversed) return g_pattern_ph_match (pspec->pattern, string_reversed, &dummy); else { int result; char *tmp; tmp = g_utf8_strreverse (string, string_length); result = g_pattern_ph_match (pspec->pattern, tmp, &dummy); g_free (tmp); return result; } case G_MATCH_HEAD: if (pspec->pattern_length == string_length) return strcmp (pspec->pattern, string) == 0; else if (pspec->pattern_length) return strncmp (pspec->pattern, string, pspec->pattern_length) == 0; else return TRUE; case G_MATCH_TAIL: if (pspec->pattern_length) return strcmp (pspec->pattern, string + (string_length - pspec->pattern_length)) == 0; else return TRUE; case G_MATCH_EXACT: if (pspec->pattern_length != string_length) return FALSE; else return strcmp (pspec->pattern, string) == 0; default: return FALSE; } } /** * g_pattern_spec_new: * @pattern: a zero-terminated UTF-8 encoded string * * Compiles a pattern to a #GPatternSpec. * * Returns: a newly-allocated #GPatternSpec **/ GPatternSpec* g_pattern_spec_new (const char *pattern) { GPatternSpec *pspec; int seen_joker = FALSE, seen_wildcard = FALSE, more_wildcards = FALSE; int hw_pos = -1, tw_pos = -1, hj_pos = -1, tj_pos = -1; int follows_wildcard = FALSE; unsigned int pending_jokers = 0; const char *s; char *d; unsigned int i; if (!pattern) { return NULL; } /* canonicalize pattern and collect necessary stats */ pspec = g_new (GPatternSpec, 1); pspec->pattern_length = strlen (pattern); pspec->min_length = 0; pspec->max_length = 0; pspec->pattern = g_new (gchar, pspec->pattern_length + 1); d = pspec->pattern; for (i = 0, s = pattern; *s != 0; s++) { switch (*s) { case '*': if (follows_wildcard) /* compress multiple wildcards */ { pspec->pattern_length--; continue; } follows_wildcard = TRUE; if (hw_pos < 0) hw_pos = i; tw_pos = i; break; case '?': pending_jokers++; pspec->min_length++; pspec->max_length += 4; /* maximum UTF-8 character length */ continue; default: for (; pending_jokers; pending_jokers--, i++) { *d++ = '?'; if (hj_pos < 0) hj_pos = i; tj_pos = i; } follows_wildcard = FALSE; pspec->min_length++; pspec->max_length++; break; } *d++ = *s; i++; } for (; pending_jokers; pending_jokers--) { *d++ = '?'; if (hj_pos < 0) hj_pos = i; tj_pos = i; } *d++ = 0; seen_joker = hj_pos >= 0; seen_wildcard = hw_pos >= 0; more_wildcards = seen_wildcard && hw_pos != tw_pos; if (seen_wildcard) pspec->max_length = 0xffffffff; /* special case sole head/tail wildcard or exact matches */ if (!seen_joker && !more_wildcards) { if (pspec->pattern[0] == '*') { pspec->match_type = G_MATCH_TAIL; memmove (pspec->pattern, pspec->pattern + 1, --pspec->pattern_length); pspec->pattern[pspec->pattern_length] = 0; return pspec; } if (pspec->pattern_length > 0 && pspec->pattern[pspec->pattern_length - 1] == '*') { pspec->match_type = G_MATCH_HEAD; pspec->pattern[--pspec->pattern_length] = 0; return pspec; } if (!seen_wildcard) { pspec->match_type = G_MATCH_EXACT; return pspec; } } /* now just need to distinguish between head or tail match start */ tw_pos = pspec->pattern_length - 1 - tw_pos; /* last pos to tail distance */ tj_pos = pspec->pattern_length - 1 - tj_pos; /* last pos to tail distance */ if (seen_wildcard) pspec->match_type = tw_pos > hw_pos ? G_MATCH_ALL_TAIL : G_MATCH_ALL; else /* seen_joker */ pspec->match_type = tj_pos > hj_pos ? G_MATCH_ALL_TAIL : G_MATCH_ALL; if (pspec->match_type == G_MATCH_ALL_TAIL) { gchar *tmp = pspec->pattern; pspec->pattern = g_utf8_strreverse (pspec->pattern, pspec->pattern_length); g_free (tmp); } return pspec; } /** * g_pattern_spec_free: * @pspec: a #GPatternSpec * * Frees the memory allocated for the #GPatternSpec. **/ void g_pattern_spec_free (GPatternSpec *pspec) { if (!pspec) { return; } g_free (pspec->pattern); g_free (pspec); } /** * g_pattern_spec_equal: * @pspec1: a #GPatternSpec * @pspec2: another #GPatternSpec * * Compares two compiled pattern specs and returns whether they will * match the same set of strings. * * Returns: Whether the compiled patterns are equal **/ int g_pattern_spec_equal (GPatternSpec *pspec1, GPatternSpec *pspec2) { if (!pspec1) { return 0; } if (!pspec2) { return 0; } return (pspec1->pattern_length == pspec2->pattern_length && pspec1->match_type == pspec2->match_type && strcmp (pspec1->pattern, pspec2->pattern) == 0); } /** * g_pattern_match_string: * @pspec: a #GPatternSpec * @string: the UTF-8 encoded string to match * * Matches a string against a compiled pattern. If the string is to be * matched against more than one pattern, consider using * g_pattern_match() instead while supplying the reversed string. * * Returns: %TRUE if @string matches @pspec **/ int g_pattern_match_string (GPatternSpec *pspec, const char *string) { if (!pspec) { return 0; } if (!string) { return 0; } return g_pattern_match (pspec, strlen (string), string, NULL); } /** * g_pattern_match_simple: * @pattern: the UTF-8 encoded pattern * @string: the UTF-8 encoded string to match * * Matches a string against a pattern given as a string. If this * function is to be called in a loop, it's more efficient to compile * the pattern once with g_pattern_spec_new() and call * g_pattern_match_string() repeatedly. * * Returns: %TRUE if @string matches @pspec **/ int g_pattern_match_simple (const char *pattern, const char *string) { GPatternSpec *pspec; int ergo; if (!pattern) { return 0; } if (!string) { return 0; } pspec = g_pattern_spec_new (pattern); ergo = g_pattern_match (pspec, strlen (string), string, NULL); g_pattern_spec_free (pspec); return ergo; }