// // Dynamic loader for unicorn shared library in windows and linux. // This was made for v0.9 of unicorn. // Newer versions of unicorn may require changes to these files. // // Windows Notes: // If an absolute path to unicorn.dll is passed into uc_dyn_load() it will // still try to load the rest of the dependent dlls (ie libglib-2.0-0.dll etc) // from standard dll paths. This is usually the directory that the main // exe file, that loaded unicorn.dll, is in. This is standard behaviour for // Windows dll files, and not specific to unicorn dlls. // // So putting all dlls in their own directory and then attempting to load // unicorn.dll from that directory via an absolute path will cause // uc_dyn_load() to fail. // // The easiest way around this is to place all dlls in the same directory // as your main exe file. Other ways around this are using various flags // for LoadLibraryEx() or by calling SetDllDirectory(). // // LoadLibraryEx info: // https://msdn.microsoft.com/en-us/library/windows/desktop/ms684179(v=vs.85).aspx // SetDllDirectory() info: // https://msdn.microsoft.com/en-us/library/windows/desktop/ms686203(v=vs.85).aspx // // Zak Escano - November 2015 // #ifndef UNICORN_DYNLOAD_H #define UNICORN_DYNLOAD_H // Undefine shared here so that functions aren't defined as: "__declspec(dllexport)" #ifdef UNICORN_SHARED #undef UNICORN_SHARED #endif #include "unicorn.h" #ifdef __cplusplus extern "C" { #endif /* Dynamically load shared library. Check the notes at the top for info regarding dll file locations in windows. @path: path to shared library file. (NULL to use default path) @flags: system specific flags for loading shared library file. (0 for default) @return true on success, false if failed. */ bool uc_dyn_load(const char* path, int flags); /* Free resources when done using shared library. @return true on success, false if failed. */ bool uc_dyn_free(void); #ifdef __cplusplus } #endif #endif // UNICORN_DYNLOAD_H