diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
index 650ed8fbc..03b7356d0 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
@@ -10,6 +10,7 @@
 #include "common/common_types.h"
 #include "common/swap.h"
 #include "core/hle/service/nvdrv/devices/nvdevice.h"
+#include "video_core/memory_manager.h"
 
 namespace Service::Nvidia::Devices {
 
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index bc34bfd6d..0e4e0157c 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -251,8 +251,8 @@ std::string ReadCString(VAddr vaddr, std::size_t max_length) {
     return string;
 }
 
-void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached) {
-    if (gpu_addr == 0) {
+void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
+    if (vaddr == 0) {
         return;
     }
 
@@ -261,19 +261,8 @@ void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached)
     // CPU pages, hence why we iterate on a CPU page basis (note: GPU page size is different). This
     // assumes the specified GPU address region is contiguous as well.
 
-    u64 num_pages = ((gpu_addr + size - 1) >> PAGE_BITS) - (gpu_addr >> PAGE_BITS) + 1;
-    for (unsigned i = 0; i < num_pages; ++i, gpu_addr += PAGE_SIZE) {
-        boost::optional<VAddr> maybe_vaddr =
-            Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(gpu_addr);
-        // The GPU <-> CPU virtual memory mapping is not 1:1
-        if (!maybe_vaddr) {
-            LOG_ERROR(HW_Memory,
-                      "Trying to flush a cached region to an invalid physical address {:016X}",
-                      gpu_addr);
-            continue;
-        }
-        VAddr vaddr = *maybe_vaddr;
-
+    u64 num_pages = ((vaddr + size - 1) >> PAGE_BITS) - (vaddr >> PAGE_BITS) + 1;
+    for (unsigned i = 0; i < num_pages; ++i, vaddr += PAGE_SIZE) {
         PageType& page_type = current_page_table->attributes[vaddr >> PAGE_BITS];
 
         if (cached) {
@@ -344,29 +333,19 @@ void RasterizerFlushVirtualRegion(VAddr start, u64 size, FlushMode mode) {
 
         const VAddr overlap_start = std::max(start, region_start);
         const VAddr overlap_end = std::min(end, region_end);
-
-        const std::vector<Tegra::GPUVAddr> gpu_addresses =
-            system_instance.GPU().MemoryManager().CpuToGpuAddress(overlap_start);
-
-        if (gpu_addresses.empty()) {
-            return;
-        }
-
         const u64 overlap_size = overlap_end - overlap_start;
 
-        for (const auto& gpu_address : gpu_addresses) {
-            auto& rasterizer = system_instance.Renderer().Rasterizer();
-            switch (mode) {
-            case FlushMode::Flush:
-                rasterizer.FlushRegion(gpu_address, overlap_size);
-                break;
-            case FlushMode::Invalidate:
-                rasterizer.InvalidateRegion(gpu_address, overlap_size);
-                break;
-            case FlushMode::FlushAndInvalidate:
-                rasterizer.FlushAndInvalidateRegion(gpu_address, overlap_size);
-                break;
-            }
+        auto& rasterizer = system_instance.Renderer().Rasterizer();
+        switch (mode) {
+        case FlushMode::Flush:
+            rasterizer.FlushRegion(overlap_start, overlap_size);
+            break;
+        case FlushMode::Invalidate:
+            rasterizer.InvalidateRegion(overlap_start, overlap_size);
+            break;
+        case FlushMode::FlushAndInvalidate:
+            rasterizer.FlushAndInvalidateRegion(overlap_start, overlap_size);
+            break;
         }
     };
 
diff --git a/src/core/memory.h b/src/core/memory.h
index b7fb3b9ed..f06e04a75 100644
--- a/src/core/memory.h
+++ b/src/core/memory.h
@@ -11,7 +11,6 @@
 #include <boost/icl/interval_map.hpp>
 #include "common/common_types.h"
 #include "core/memory_hook.h"
-#include "video_core/memory_manager.h"
 
 namespace Kernel {
 class Process;
@@ -179,7 +178,7 @@ enum class FlushMode {
 /**
  * Mark each page touching the region as cached.
  */
-void RasterizerMarkRegionCached(Tegra::GPUVAddr gpu_addr, u64 size, bool cached);
+void RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached);
 
 /**
  * Flushes and invalidates any externally cached rasterizer resources touching the given virtual
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 7a0492a4e..de1eab86b 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -4,113 +4,87 @@
 
 #pragma once
 
-#include <unordered_map>
+#include <set>
+
 #include <boost/icl/interval_map.hpp>
-#include <boost/range/iterator_range.hpp>
 
 #include "common/common_types.h"
+#include "core/core.h"
 #include "core/memory.h"
 #include "video_core/memory_manager.h"
+#include "video_core/rasterizer_interface.h"
+#include "video_core/renderer_base.h"
 
 template <class T>
 class RasterizerCache : NonCopyable {
 public:
     /// Mark the specified region as being invalidated
-    void InvalidateRegion(Tegra::GPUVAddr region_addr, size_t region_size) {
-        for (auto iter = cached_objects.cbegin(); iter != cached_objects.cend();) {
-            const auto& object{iter->second};
+    void InvalidateRegion(VAddr addr, u64 size) {
+        if (size == 0)
+            return;
 
-            ++iter;
+        const ObjectInterval interval{addr, addr + size};
+        for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
+            for (auto& cached_object : pair.second) {
+                if (!cached_object)
+                    continue;
 
-            if (object->GetAddr() <= (region_addr + region_size) &&
-                region_addr <= (object->GetAddr() + object->GetSizeInBytes())) {
-                // Regions overlap, so invalidate
-                Unregister(object);
+                remove_objects.emplace(cached_object);
             }
         }
+
+        for (auto& remove_object : remove_objects) {
+            Unregister(remove_object);
+        }
+
+        remove_objects.clear();
+    }
+
+    /// Invalidates everything in the cache
+    void InvalidateAll() {
+        while (object_cache.begin() != object_cache.end()) {
+            Unregister(*object_cache.begin()->second.begin());
+        }
     }
 
 protected:
     /// Tries to get an object from the cache with the specified address
-    T TryGet(Tegra::GPUVAddr addr) const {
-        const auto& search{cached_objects.find(addr)};
-        if (search != cached_objects.end()) {
-            return search->second;
+    T TryGet(VAddr addr) const {
+        const ObjectInterval interval{addr};
+        for (auto& pair : boost::make_iterator_range(object_cache.equal_range(interval))) {
+            for (auto& cached_object : pair.second) {
+                if (cached_object->GetAddr() == addr) {
+                    return cached_object;
+                }
+            }
         }
-
         return nullptr;
     }
 
-    /// Gets a reference to the cache
-    const std::unordered_map<Tegra::GPUVAddr, T>& GetCache() const {
-        return cached_objects;
-    }
-
     /// Register an object into the cache
     void Register(const T& object) {
-        const auto& search{cached_objects.find(object->GetAddr())};
-        if (search != cached_objects.end()) {
-            // Registered already
-            return;
-        }
-
-        cached_objects[object->GetAddr()] = object;
-        UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
+        object_cache.add({GetInterval(object), ObjectSet{object}});
+        auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
+        rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
     }
 
     /// Unregisters an object from the cache
     void Unregister(const T& object) {
-        const auto& search{cached_objects.find(object->GetAddr())};
-        if (search == cached_objects.end()) {
-            // Unregistered already
-            return;
-        }
-
-        UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
-        cached_objects.erase(search);
+        auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
+        rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
+        object_cache.subtract({GetInterval(object), ObjectSet{object}});
     }
 
 private:
-    using PageMap = boost::icl::interval_map<u64, int>;
+    using ObjectSet = std::set<T>;
+    using ObjectCache = boost::icl::interval_map<VAddr, ObjectSet>;
+    using ObjectInterval = typename ObjectCache::interval_type;
 
-    template <typename Map, typename Interval>
-    constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
-        return boost::make_iterator_range(map.equal_range(interval));
+    static auto GetInterval(const T& object) {
+        return ObjectInterval::right_open(object->GetAddr(),
+                                          object->GetAddr() + object->GetSizeInBytes());
     }
 
-    /// Increase/decrease the number of object in pages touching the specified region
-    void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {
-        const u64 page_start{addr >> Tegra::MemoryManager::PAGE_BITS};
-        const u64 page_end{(addr + size) >> Tegra::MemoryManager::PAGE_BITS};
-
-        // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
-        // subtract after iterating
-        const auto pages_interval = PageMap::interval_type::right_open(page_start, page_end);
-        if (delta > 0)
-            cached_pages.add({pages_interval, delta});
-
-        for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
-            const auto interval = pair.first & pages_interval;
-            const int count = pair.second;
-
-            const Tegra::GPUVAddr interval_start_addr = boost::icl::first(interval)
-                                                        << Tegra::MemoryManager::PAGE_BITS;
-            const Tegra::GPUVAddr interval_end_addr = boost::icl::last_next(interval)
-                                                      << Tegra::MemoryManager::PAGE_BITS;
-            const u64 interval_size = interval_end_addr - interval_start_addr;
-
-            if (delta > 0 && count == delta)
-                Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
-            else if (delta < 0 && count == -delta)
-                Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
-            else
-                ASSERT(count >= 0);
-        }
-
-        if (delta < 0)
-            cached_pages.add({pages_interval, delta});
-    }
-
-    std::unordered_map<Tegra::GPUVAddr, T> cached_objects;
-    PageMap cached_pages;
+    ObjectCache object_cache;
+    ObjectSet remove_objects;
 };
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index a4a219d8d..9d78e8b6b 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -27,14 +27,14 @@ public:
     virtual void FlushAll() = 0;
 
     /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
-    virtual void FlushRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+    virtual void FlushRegion(VAddr addr, u64 size) = 0;
 
     /// Notify rasterizer that any caches of the specified region should be invalidated
-    virtual void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+    virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
 
     /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
     /// and invalidated
-    virtual void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) = 0;
+    virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
 
     /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
     virtual bool AccelerateDisplayTransfer(const void* config) {
@@ -60,5 +60,8 @@ public:
     virtual bool AccelerateDrawBatch(bool is_indexed) {
         return false;
     }
+
+    /// Increase/decrease the number of object in pages touching the specified region
+    virtual void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) {}
 };
 } // namespace VideoCore
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index f014183b8..7ce969f73 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -274,6 +274,41 @@ bool RasterizerOpenGL::AccelerateDrawBatch(bool is_indexed) {
     return true;
 }
 
+template <typename Map, typename Interval>
+static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
+    return boost::make_iterator_range(map.equal_range(interval));
+}
+
+void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
+    const u64 page_start{addr >> Memory::PAGE_BITS};
+    const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
+
+    // Interval maps will erase segments if count reaches 0, so if delta is negative we have to
+    // subtract after iterating
+    const auto pages_interval = CachedPageMap::interval_type::right_open(page_start, page_end);
+    if (delta > 0)
+        cached_pages.add({pages_interval, delta});
+
+    for (const auto& pair : RangeFromInterval(cached_pages, pages_interval)) {
+        const auto interval = pair.first & pages_interval;
+        const int count = pair.second;
+
+        const VAddr interval_start_addr = boost::icl::first(interval) << Memory::PAGE_BITS;
+        const VAddr interval_end_addr = boost::icl::last_next(interval) << Memory::PAGE_BITS;
+        const u64 interval_size = interval_end_addr - interval_start_addr;
+
+        if (delta > 0 && count == delta)
+            Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, true);
+        else if (delta < 0 && count == -delta)
+            Memory::RasterizerMarkRegionCached(interval_start_addr, interval_size, false);
+        else
+            ASSERT(count >= 0);
+    }
+
+    if (delta < 0)
+        cached_pages.add({pages_interval, delta});
+}
+
 std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb,
                                                                     bool using_depth_fb,
                                                                     bool preserve_contents) {
@@ -397,16 +432,6 @@ void RasterizerOpenGL::Clear() {
     glClearStencil(regs.clear_stencil);
 
     glClear(clear_mask);
-
-    // Mark framebuffer surfaces as dirty
-    if (Settings::values.use_accurate_framebuffers) {
-        if (dirty_color_surface != nullptr) {
-            res_cache.FlushSurface(dirty_color_surface);
-        }
-        if (dirty_depth_surface != nullptr) {
-            res_cache.FlushSurface(dirty_depth_surface);
-        }
-    }
 }
 
 std::pair<u8*, GLintptr> RasterizerOpenGL::AlignBuffer(u8* buffer_ptr, GLintptr buffer_offset,
@@ -522,16 +547,6 @@ void RasterizerOpenGL::DrawArrays() {
         texture_unit.Unbind();
     }
     state.Apply();
-
-    // Mark framebuffer surfaces as dirty
-    if (Settings::values.use_accurate_framebuffers) {
-        if (dirty_color_surface != nullptr) {
-            res_cache.FlushSurface(dirty_color_surface);
-        }
-        if (dirty_depth_surface != nullptr) {
-            res_cache.FlushSurface(dirty_depth_surface);
-        }
-    }
 }
 
 void RasterizerOpenGL::NotifyMaxwellRegisterChanged(u32 method) {}
@@ -540,17 +555,17 @@ void RasterizerOpenGL::FlushAll() {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 }
 
-void RasterizerOpenGL::FlushRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
 }
 
-void RasterizerOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::InvalidateRegion(VAddr addr, u64 size) {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
     res_cache.InvalidateRegion(addr, size);
     shader_cache.InvalidateRegion(addr, size);
 }
 
-void RasterizerOpenGL::FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) {
+void RasterizerOpenGL::FlushAndInvalidateRegion(VAddr addr, u64 size) {
     MICROPROFILE_SCOPE(OpenGL_CacheManagement);
     InvalidateRegion(addr, size);
 }
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 7dd329efe..30045ebff 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -10,7 +10,11 @@
 #include <tuple>
 #include <utility>
 #include <vector>
+
+#include <boost/icl/interval_map.hpp>
+#include <boost/range/iterator_range.hpp>
 #include <glad/glad.h>
+
 #include "common/common_types.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/memory_manager.h"
@@ -40,15 +44,16 @@ public:
     void Clear() override;
     void NotifyMaxwellRegisterChanged(u32 method) override;
     void FlushAll() override;
-    void FlushRegion(Tegra::GPUVAddr addr, u64 size) override;
-    void InvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
-    void FlushAndInvalidateRegion(Tegra::GPUVAddr addr, u64 size) override;
+    void FlushRegion(VAddr addr, u64 size) override;
+    void InvalidateRegion(VAddr addr, u64 size) override;
+    void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
     bool AccelerateDisplayTransfer(const void* config) override;
     bool AccelerateTextureCopy(const void* config) override;
     bool AccelerateFill(const void* config) override;
     bool AccelerateDisplay(const Tegra::FramebufferConfig& config, VAddr framebuffer_addr,
                            u32 pixel_stride) override;
     bool AccelerateDrawBatch(bool is_indexed) override;
+    void UpdatePagesCachedCount(Tegra::GPUVAddr addr, u64 size, int delta) override;
 
     /// OpenGL shader generated for a given Maxwell register state
     struct MaxwellShader {
@@ -187,6 +192,9 @@ private:
 
     enum class AccelDraw { Disabled, Arrays, Indexed };
     AccelDraw accelerate_draw = AccelDraw::Disabled;
+
+    using CachedPageMap = boost::icl::interval_map<u64, int>;
+    CachedPageMap cached_pages;
 };
 
 } // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index e53a1a2ec..1965ab7d5 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -33,11 +33,16 @@ struct FormatTuple {
     bool compressed;
 };
 
+static VAddr TryGetCpuAddr(Tegra::GPUVAddr gpu_addr) {
+    auto& gpu{Core::System::GetInstance().GPU()};
+    const auto cpu_addr{gpu.MemoryManager().GpuToCpuAddress(gpu_addr)};
+    return cpu_addr ? *cpu_addr : 0;
+}
+
 /*static*/ SurfaceParams SurfaceParams::CreateForTexture(
     const Tegra::Texture::FullTextureInfo& config) {
-
     SurfaceParams params{};
-    params.addr = config.tic.Address();
+    params.addr = TryGetCpuAddr(config.tic.Address());
     params.is_tiled = config.tic.IsTiled();
     params.block_height = params.is_tiled ? config.tic.BlockHeight() : 0,
     params.pixel_format =
@@ -55,9 +60,8 @@ struct FormatTuple {
 
 /*static*/ SurfaceParams SurfaceParams::CreateForFramebuffer(
     const Tegra::Engines::Maxwell3D::Regs::RenderTargetConfig& config) {
-
     SurfaceParams params{};
-    params.addr = config.Address();
+    params.addr = TryGetCpuAddr(config.Address());
     params.is_tiled = true;
     params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
     params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
@@ -75,9 +79,8 @@ struct FormatTuple {
 /*static*/ SurfaceParams SurfaceParams::CreateForDepthBuffer(u32 zeta_width, u32 zeta_height,
                                                              Tegra::GPUVAddr zeta_address,
                                                              Tegra::DepthFormat format) {
-
     SurfaceParams params{};
-    params.addr = zeta_address;
+    params.addr = TryGetCpuAddr(zeta_address);
     params.is_tiled = true;
     params.block_height = Tegra::Texture::TICEntry::DefaultBlockHeight;
     params.pixel_format = PixelFormatFromDepthFormat(format);
@@ -171,11 +174,6 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
     return format;
 }
 
-VAddr SurfaceParams::GetCpuAddr() const {
-    auto& gpu = Core::System::GetInstance().GPU();
-    return *gpu.MemoryManager().GpuToCpuAddress(addr);
-}
-
 static bool IsPixelFormatASTC(PixelFormat format) {
     switch (format) {
     case PixelFormat::ASTC_2D_4X4:
@@ -222,33 +220,28 @@ static bool IsFormatBCn(PixelFormat format) {
 }
 
 template <bool morton_to_gl, PixelFormat format>
-void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer,
-                Tegra::GPUVAddr addr) {
+void MortonCopy(u32 stride, u32 block_height, u32 height, std::vector<u8>& gl_buffer, VAddr addr) {
     constexpr u32 bytes_per_pixel = SurfaceParams::GetFormatBpp(format) / CHAR_BIT;
     constexpr u32 gl_bytes_per_pixel = CachedSurface::GetGLBytesPerPixel(format);
-    auto& gpu = Core::System::GetInstance().GPU();
 
     if (morton_to_gl) {
         // With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
         // pixel values.
         const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
-        const std::vector<u8> data =
-            Tegra::Texture::UnswizzleTexture(*gpu.MemoryManager().GpuToCpuAddress(addr), tile_size,
-                                             bytes_per_pixel, stride, height, block_height);
+        const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
+            addr, tile_size, bytes_per_pixel, stride, height, block_height);
         const size_t size_to_copy{std::min(gl_buffer.size(), data.size())};
         gl_buffer.assign(data.begin(), data.begin() + size_to_copy);
     } else {
         // TODO(bunnei): Assumes the default rendering GOB size of 16 (128 lines). We should
         // check the configuration for this and perform more generic un/swizzle
         LOG_WARNING(Render_OpenGL, "need to use correct swizzle/GOB parameters!");
-        VideoCore::MortonCopyPixels128(
-            stride, height, bytes_per_pixel, gl_bytes_per_pixel,
-            Memory::GetPointer(*gpu.MemoryManager().GpuToCpuAddress(addr)), gl_buffer.data(),
-            morton_to_gl);
+        VideoCore::MortonCopyPixels128(stride, height, bytes_per_pixel, gl_bytes_per_pixel,
+                                       Memory::GetPointer(addr), gl_buffer.data(), morton_to_gl);
     }
 }
 
-static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
                             SurfaceParams::MaxPixelFormat>
     morton_to_gl_fns = {
         // clang-format off
@@ -305,7 +298,7 @@ static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPU
         // clang-format on
 };
 
-static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, Tegra::GPUVAddr),
+static constexpr std::array<void (*)(u32, u32, u32, std::vector<u8>&, VAddr),
                             SurfaceParams::MaxPixelFormat>
     gl_to_morton_fns = {
         // clang-format off
@@ -542,7 +535,7 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
 void CachedSurface::LoadGLBuffer() {
     ASSERT(params.type != SurfaceType::Fill);
 
-    const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
+    const u8* const texture_src_data = Memory::GetPointer(params.addr);
 
     ASSERT(texture_src_data);
 
@@ -567,7 +560,7 @@ void CachedSurface::LoadGLBuffer() {
 
 MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
 void CachedSurface::FlushGLBuffer() {
-    u8* const dst_buffer = Memory::GetPointer(params.GetCpuAddr());
+    u8* const dst_buffer = Memory::GetPointer(params.addr);
 
     ASSERT(dst_buffer);
     ASSERT(gl_buffer.size() ==
@@ -764,19 +757,10 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
         return {};
     }
 
-    auto& gpu = Core::System::GetInstance().GPU();
-    // Don't try to create any entries in the cache if the address of the texture is invalid.
-    if (gpu.MemoryManager().GpuToCpuAddress(params.addr) == boost::none)
-        return {};
-
     // Look up surface in the cache based on address
     Surface surface{TryGet(params.addr)};
     if (surface) {
-        if (Settings::values.use_accurate_framebuffers) {
-            // If use_accurate_framebuffers is enabled, always load from memory
-            FlushSurface(surface);
-            Unregister(surface);
-        } else if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
+        if (surface->GetSurfaceParams().IsCompatibleSurface(params)) {
             // Use the cached surface as-is
             return surface;
         } else if (preserve_contents) {
@@ -792,15 +776,9 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
         }
     }
 
-    // Try to get a previously reserved surface
-    surface = TryGetReservedSurface(params);
-
-    // No surface found - create a new one
-    if (!surface) {
-        surface = std::make_shared<CachedSurface>(params);
-        ReserveSurface(surface);
-        Register(surface);
-    }
+    // No cached surface found - get a new one
+    surface = GetUncachedSurface(params);
+    Register(surface);
 
     // Only load surface from memory if we care about the contents
     if (preserve_contents) {
@@ -810,13 +788,23 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, bool pres
     return surface;
 }
 
+Surface RasterizerCacheOpenGL::GetUncachedSurface(const SurfaceParams& params) {
+    Surface surface{TryGetReservedSurface(params)};
+    if (!surface) {
+        // No reserved surface available, create a new one and reserve it
+        surface = std::make_shared<CachedSurface>(params);
+        ReserveSurface(surface);
+    }
+    return surface;
+}
+
 Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
                                                const SurfaceParams& new_params) {
     // Verify surface is compatible for blitting
     const auto& params{surface->GetSurfaceParams()};
 
-    // Create a new surface with the new parameters, and blit the previous surface to it
-    Surface new_surface{std::make_shared<CachedSurface>(new_params)};
+    // Get a new surface with the new parameters, and blit the previous surface to it
+    Surface new_surface{GetUncachedSurface(new_params)};
 
     // If format is unchanged, we can do a faster blit without reinterpreting pixel data
     if (params.pixel_format == new_params.pixel_format) {
@@ -826,92 +814,73 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& surface,
         return new_surface;
     }
 
-    auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
-    auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
+    // When using accurate framebuffers, always copy old data to new surface, regardless of format
+    if (Settings::values.use_accurate_framebuffers) {
+        auto source_format = GetFormatTuple(params.pixel_format, params.component_type);
+        auto dest_format = GetFormatTuple(new_params.pixel_format, new_params.component_type);
 
-    size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
+        size_t buffer_size = std::max(params.SizeInBytes(), new_params.SizeInBytes());
 
-    // Use a Pixel Buffer Object to download the previous texture and then upload it to the new one
-    // using the new format.
-    OGLBuffer pbo;
-    pbo.Create();
+        // Use a Pixel Buffer Object to download the previous texture and then upload it to the new
+        // one using the new format.
+        OGLBuffer pbo;
+        pbo.Create();
 
-    glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
-    glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
-    if (source_format.compressed) {
-        glGetCompressedTextureImage(surface->Texture().handle, 0,
-                                    static_cast<GLsizei>(params.SizeInBytes()), nullptr);
-    } else {
-        glGetTextureImage(surface->Texture().handle, 0, source_format.format, source_format.type,
-                          static_cast<GLsizei>(params.SizeInBytes()), nullptr);
-    }
-    // If the new texture is bigger than the previous one, we need to fill in the rest with data
-    // from the CPU.
-    if (params.SizeInBytes() < new_params.SizeInBytes()) {
-        // Upload the rest of the memory.
-        if (new_params.is_tiled) {
-            // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest of
-            // the data in this case. Games like Super Mario Odyssey seem to hit this case when
-            // drawing, it re-uses the memory of a previous texture as a bigger framebuffer but it
-            // doesn't clear it beforehand, the texture is already full of zeros.
-            LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
-                                 "reinterpretation but the texture is tiled.");
+        glBindBuffer(GL_PIXEL_PACK_BUFFER, pbo.handle);
+        glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
+        if (source_format.compressed) {
+            glGetCompressedTextureImage(surface->Texture().handle, 0,
+                                        static_cast<GLsizei>(params.SizeInBytes()), nullptr);
+        } else {
+            glGetTextureImage(surface->Texture().handle, 0, source_format.format,
+                              source_format.type, static_cast<GLsizei>(params.SizeInBytes()),
+                              nullptr);
         }
-        size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
-        auto address = Core::System::GetInstance().GPU().MemoryManager().GpuToCpuAddress(
-            new_params.addr + params.SizeInBytes());
-        std::vector<u8> data(remaining_size);
-        Memory::ReadBlock(*address, data.data(), data.size());
-        glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size, data.data());
+        // If the new texture is bigger than the previous one, we need to fill in the rest with data
+        // from the CPU.
+        if (params.SizeInBytes() < new_params.SizeInBytes()) {
+            // Upload the rest of the memory.
+            if (new_params.is_tiled) {
+                // TODO(Subv): We might have to de-tile the subtexture and re-tile it with the rest
+                // of the data in this case. Games like Super Mario Odyssey seem to hit this case
+                // when drawing, it re-uses the memory of a previous texture as a bigger framebuffer
+                // but it doesn't clear it beforehand, the texture is already full of zeros.
+                LOG_CRITICAL(HW_GPU, "Trying to upload extra texture data from the CPU during "
+                                     "reinterpretation but the texture is tiled.");
+            }
+            size_t remaining_size = new_params.SizeInBytes() - params.SizeInBytes();
+            std::vector<u8> data(remaining_size);
+            Memory::ReadBlock(new_params.addr + params.SizeInBytes(), data.data(), data.size());
+            glBufferSubData(GL_PIXEL_PACK_BUFFER, params.SizeInBytes(), remaining_size,
+                            data.data());
+        }
+
+        glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+        const auto& dest_rect{new_params.GetRect()};
+
+        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
+        if (dest_format.compressed) {
+            glCompressedTexSubImage2D(
+                GL_TEXTURE_2D, 0, 0, 0, static_cast<GLsizei>(dest_rect.GetWidth()),
+                static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
+                static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
+        } else {
+            glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
+                                static_cast<GLsizei>(dest_rect.GetWidth()),
+                                static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
+                                dest_format.type, nullptr);
+        }
+        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+        pbo.Release();
     }
 
-    glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
-
-    const auto& dest_rect{new_params.GetRect()};
-
-    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.handle);
-    if (dest_format.compressed) {
-        glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
-                                  static_cast<GLsizei>(dest_rect.GetWidth()),
-                                  static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
-                                  static_cast<GLsizei>(new_params.SizeInBytes()), nullptr);
-    } else {
-        glTextureSubImage2D(new_surface->Texture().handle, 0, 0, 0,
-                            static_cast<GLsizei>(dest_rect.GetWidth()),
-                            static_cast<GLsizei>(dest_rect.GetHeight()), dest_format.format,
-                            dest_format.type, nullptr);
-    }
-    glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
-
-    pbo.Release();
-
     return new_surface;
 }
 
-Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr cpu_addr) const {
-    // Tries to find the GPU address of a framebuffer based on the CPU address. This is because
-    // final output framebuffers are specified by CPU address, but internally our GPU cache uses
-    // GPU addresses. We iterate through all cached framebuffers, and compare their starting CPU
-    // address to the one provided. This is obviously not great, and won't work if the
-    // framebuffer overlaps surfaces.
-
-    std::vector<Surface> surfaces;
-    for (const auto& surface : GetCache()) {
-        const auto& params = surface.second->GetSurfaceParams();
-        const VAddr surface_cpu_addr = params.GetCpuAddr();
-        if (cpu_addr >= surface_cpu_addr && cpu_addr < (surface_cpu_addr + params.size_in_bytes)) {
-            ASSERT_MSG(cpu_addr == surface_cpu_addr, "overlapping surfaces are unsupported");
-            surfaces.push_back(surface.second);
-        }
-    }
-
-    if (surfaces.empty()) {
-        return {};
-    }
-
-    ASSERT_MSG(surfaces.size() == 1, ">1 surface is unsupported");
-
-    return surfaces[0];
+Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
+    return TryGet(addr);
 }
 
 void RasterizerCacheOpenGL::ReserveSurface(const Surface& surface) {
@@ -923,7 +892,6 @@ Surface RasterizerCacheOpenGL::TryGetReservedSurface(const SurfaceParams& params
     const auto& surface_reserve_key{SurfaceReserveKey::Create(params)};
     auto search{surface_reserve.find(surface_reserve_key)};
     if (search != surface_reserve.end()) {
-        Register(search->second);
         return search->second;
     }
     return {};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index ecdd8d8e5..aad75f200 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -638,9 +638,6 @@ struct SurfaceParams {
                GetFormatBpp(pixel_format) / CHAR_BIT;
     }
 
-    /// Returns the CPU virtual address for this surface
-    VAddr GetCpuAddr() const;
-
     /// Creates SurfaceParams from a texture configuration
     static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config);
 
@@ -653,25 +650,13 @@ struct SurfaceParams {
                                               Tegra::GPUVAddr zeta_address,
                                               Tegra::DepthFormat format);
 
-    bool operator==(const SurfaceParams& other) const {
-        return std::tie(addr, is_tiled, block_height, pixel_format, component_type, type, width,
-                        height, unaligned_height, size_in_bytes) ==
-               std::tie(other.addr, other.is_tiled, other.block_height, other.pixel_format,
-                        other.component_type, other.type, other.width, other.height,
-                        other.unaligned_height, other.size_in_bytes);
-    }
-
-    bool operator!=(const SurfaceParams& other) const {
-        return !operator==(other);
-    }
-
     /// Checks if surfaces are compatible for caching
     bool IsCompatibleSurface(const SurfaceParams& other) const {
         return std::tie(pixel_format, type, cache_width, cache_height) ==
                std::tie(other.pixel_format, other.type, other.cache_width, other.cache_height);
     }
 
-    Tegra::GPUVAddr addr;
+    VAddr addr;
     bool is_tiled;
     u32 block_height;
     PixelFormat pixel_format;
@@ -712,7 +697,7 @@ class CachedSurface final {
 public:
     CachedSurface(const SurfaceParams& params);
 
-    Tegra::GPUVAddr GetAddr() const {
+    VAddr GetAddr() const {
         return params.addr;
     }
 
@@ -763,13 +748,16 @@ public:
     /// Flushes the surface to Switch memory
     void FlushSurface(const Surface& surface);
 
-    /// Tries to find a framebuffer GPU address based on the provided CPU address
-    Surface TryFindFramebufferSurface(VAddr cpu_addr) const;
+    /// Tries to find a framebuffer using on the provided CPU address
+    Surface TryFindFramebufferSurface(VAddr addr) const;
 
 private:
     void LoadSurface(const Surface& surface);
     Surface GetSurface(const SurfaceParams& params, bool preserve_contents = true);
 
+    /// Gets an uncached surface, creating it if need be
+    Surface GetUncachedSurface(const SurfaceParams& params);
+
     /// Recreates a surface with new parameters
     Surface RecreateSurface(const Surface& surface, const SurfaceParams& new_params);
 
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 326a901ba..ac9adfd83 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -12,21 +12,17 @@
 namespace OpenGL {
 
 /// Gets the address for the specified shader stage program
-static Tegra::GPUVAddr GetShaderAddress(Maxwell::ShaderProgram program) {
+static VAddr GetShaderAddress(Maxwell::ShaderProgram program) {
     auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
     auto& shader_config = gpu.regs.shader_config[static_cast<size_t>(program)];
-
-    return gpu.regs.code_address.CodeAddress() + shader_config.offset;
+    return *gpu.memory_manager.GpuToCpuAddress(gpu.regs.code_address.CodeAddress() +
+                                               shader_config.offset);
 }
 
 /// Gets the shader program code from memory for the specified address
-static GLShader::ProgramCode GetShaderCode(Tegra::GPUVAddr addr) {
-    auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
-
+static GLShader::ProgramCode GetShaderCode(VAddr addr) {
     GLShader::ProgramCode program_code(GLShader::MAX_PROGRAM_CODE_LENGTH);
-    const boost::optional<VAddr> cpu_address{gpu.memory_manager.GpuToCpuAddress(addr)};
-    Memory::ReadBlock(*cpu_address, program_code.data(), program_code.size() * sizeof(u64));
-
+    Memory::ReadBlock(addr, program_code.data(), program_code.size() * sizeof(u64));
     return program_code;
 }
 
@@ -55,7 +51,7 @@ static void SetShaderUniformBlockBindings(GLuint shader) {
                                  sizeof(GLShader::MaxwellUniformData));
 }
 
-CachedShader::CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type)
+CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
     : addr{addr}, program_type{program_type}, setup{GetShaderCode(addr)} {
 
     GLShader::ProgramResult program_result;
@@ -113,7 +109,7 @@ GLint CachedShader::GetUniformLocation(const std::string& name) {
 }
 
 Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
-    const Tegra::GPUVAddr program_addr{GetShaderAddress(program)};
+    const VAddr program_addr{GetShaderAddress(program)};
 
     // Look up shader in the cache based on address
     Shader shader{TryGet(program_addr)};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 658f9e994..759987604 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -8,7 +8,6 @@
 #include <unordered_map>
 
 #include "common/common_types.h"
-#include "video_core/memory_manager.h"
 #include "video_core/rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -21,10 +20,10 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 
 class CachedShader final {
 public:
-    CachedShader(Tegra::GPUVAddr addr, Maxwell::ShaderProgram program_type);
+    CachedShader(VAddr addr, Maxwell::ShaderProgram program_type);
 
     /// Gets the address of the shader in guest memory, required for cache management
-    Tegra::GPUVAddr GetAddr() const {
+    VAddr GetAddr() const {
         return addr;
     }
 
@@ -50,7 +49,7 @@ public:
     GLint GetUniformLocation(const std::string& name);
 
 private:
-    Tegra::GPUVAddr addr;
+    VAddr addr;
     Maxwell::ShaderProgram program_type;
     GLShader::ShaderSetup setup;
     GLShader::ShaderEntries entries;