diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index 4b58b672a..26a5b12aa 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -25,7 +25,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
     ASSERT(height > 0);
     // The drawing code needs at least somewhat valid values for both screens
     // so just calculate them both even if the other isn't showing.
-    FramebufferLayout res{width, height, false, {}};
+    FramebufferLayout res{
+        .width = width,
+        .height = height,
+        .screen = {},
+        .is_srgb = false,
+    };
 
     const float window_aspect_ratio = static_cast<float>(height) / static_cast<float>(width);
     const float emulation_aspect_ratio = EmulationAspectRatio(
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 2e36c0163..8e341e4e2 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -35,17 +35,8 @@ enum class AspectRatio {
 struct FramebufferLayout {
     u32 width{ScreenUndocked::Width};
     u32 height{ScreenUndocked::Height};
-    bool is_srgb{};
-
     Common::Rectangle<u32> screen;
-
-    /**
-     * Returns the ration of pixel size of the screen, compared to the native size of the undocked
-     * Switch screen.
-     */
-    float GetScalingRatio() const {
-        return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width;
-    }
+    bool is_srgb{};
 };
 
 /**
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index e852c817e..329bf4def 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -55,10 +55,4 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
     }
 }
 
-float GetResolutionScaleFactor(const RendererBase& renderer) {
-    return Settings::values.resolution_info.active
-               ? Settings::values.resolution_info.up_factor
-               : renderer.GetRenderWindow().GetFramebufferLayout().GetScalingRatio();
-}
-
 } // namespace VideoCore
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index f86877e86..084df641f 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -25,6 +25,4 @@ class RendererBase;
 /// Creates an emulated GPU instance using the given system context.
 std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system);
 
-float GetResolutionScaleFactor(const RendererBase& renderer);
-
 } // namespace VideoCore
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 976acd176..822ba1a34 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -630,7 +630,7 @@ void GRenderWindow::ReleaseRenderTarget() {
 
 void GRenderWindow::CaptureScreenshot(const QString& screenshot_path) {
     auto& renderer = system.Renderer();
-    const f32 res_scale = VideoCore::GetResolutionScaleFactor(renderer);
+    const f32 res_scale = Settings::values.resolution_info.up_factor;
 
     const Layout::FramebufferLayout layout{Layout::FrameLayoutFromResolutionScale(res_scale)};
     screenshot_image = QImage(QSize(layout.width, layout.height), QImage::Format_RGB32);