diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 8a2a00388..2b9db69a3 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -1090,31 +1090,28 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { ASSERT(program_id != 0); - constexpr char open_target[] = "Transferable Shader Cache"; const QString tranferable_shader_cache_folder_path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + DIR_SEP + "transferable"; const QString transferable_shader_cache_file_path = tranferable_shader_cache_folder_path + DIR_SEP + - QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin"; + QString::fromStdString(fmt::format("{:016X}.bin", program_id)); - if (!QFile(transferable_shader_cache_file_path).exists()) { - QMessageBox::warning(this, - tr("Error Opening %1 File").arg(QString::fromStdString(open_target)), - tr("File does not exist!")); + if (!QFile::exists(transferable_shader_cache_file_path)) { + QMessageBox::warning(this, tr("Error Opening Transferable Shader Cache"), + tr("A shader cache for this title does not exist.")); return; } - LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id); // Windows supports opening a folder with selecting a specified file in explorer. On every other // OS we just open the transferable shader cache folder without preselecting the transferable // shader cache file for the selected game. #if defined(Q_OS_WIN) - const QString explorer = "explorer"; + const QString explorer = QStringLiteral("explorer"); QStringList param; if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { - param << QLatin1String("/select,"); + param << QStringLiteral("/select,"); } param << QDir::toNativeSeparators(transferable_shader_cache_file_path); QProcess::startDetached(explorer, param);