From 4653effad8e45667752a6e7cc8413e5e94a3f6c0 Mon Sep 17 00:00:00 2001 From: Jonas Gutenschwager Date: Thu, 19 Jan 2023 15:13:23 +0100 Subject: [PATCH 1/2] add volume quicksetting with volume slider --- src/yuzu/main.cpp | 105 +++++++++++++++++++++++++++++++++++----------- src/yuzu/main.h | 9 ++++ 2 files changed, 90 insertions(+), 24 deletions(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 571eacf9f..b85541619 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -957,6 +957,38 @@ void GMainWindow::InitializeWidgets() { tas_label->setFocusPolicy(Qt::NoFocus); statusBar()->insertPermanentWidget(0, tas_label); + volume_popup = new QWidget(this); + volume_popup->setWindowFlags(Qt::FramelessWindowHint | Qt::NoDropShadowWindowHint | Qt::Popup); + volume_popup->setLayout(new QVBoxLayout()); + volume_popup->setMinimumWidth(200); + + volume_slider = new QSlider(Qt::Horizontal); + volume_slider->setObjectName(QStringLiteral("volume_slider")); + volume_slider->setMaximum(200); + volume_slider->setPageStep(5); + connect(volume_slider, &QSlider::valueChanged, this, [this](int percentage) { + Settings::values.audio_muted = false; + const auto volume = static_cast(percentage); + Settings::values.volume.SetValue(volume); + UpdateVolumeUI(); + }); + volume_popup->layout()->addWidget(volume_slider); + + volume_button = new QPushButton(); + volume_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); + volume_button->setFocusPolicy(Qt::NoFocus); + volume_button->setCheckable(true); + UpdateVolumeUI(); + connect(volume_button, &QPushButton::clicked, this, [&] { + UpdateVolumeUI(); + volume_popup->setVisible(!volume_popup->isVisible()); + QRect rect = volume_button->geometry(); + QPoint bottomLeft = statusBar()->mapToGlobal(rect.topLeft()); + bottomLeft.setY(bottomLeft.y() - volume_popup->geometry().height()); + volume_popup->setGeometry(QRect(bottomLeft, QSize(rect.width(), rect.height()))); + }); + statusBar()->insertPermanentWidget(0, volume_button); + // setup AA button aa_status_button = new QPushButton(); aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton")); @@ -1124,30 +1156,9 @@ void GMainWindow::InitializeHotkeys() { &GMainWindow::OnToggleAdaptingFilter); connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode); connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy); - connect_shortcut(QStringLiteral("Audio Mute/Unmute"), - [] { Settings::values.audio_muted = !Settings::values.audio_muted; }); - connect_shortcut(QStringLiteral("Audio Volume Down"), [] { - const auto current_volume = static_cast(Settings::values.volume.GetValue()); - int step = 5; - if (current_volume <= 30) { - step = 2; - } - if (current_volume <= 6) { - step = 1; - } - Settings::values.volume.SetValue(std::max(current_volume - step, 0)); - }); - connect_shortcut(QStringLiteral("Audio Volume Up"), [] { - const auto current_volume = static_cast(Settings::values.volume.GetValue()); - int step = 5; - if (current_volume < 30) { - step = 2; - } - if (current_volume < 6) { - step = 1; - } - Settings::values.volume.SetValue(current_volume + step); - }); + connect_shortcut(QStringLiteral("Audio Mute/Unmute"), &GMainWindow::OnMute); + connect_shortcut(QStringLiteral("Audio Volume Down"), &GMainWindow::OnDecreaseVolume); + connect_shortcut(QStringLiteral("Audio Volume Up"), &GMainWindow::OnIncreaseVolume); connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] { Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue()); }); @@ -3462,6 +3473,39 @@ void GMainWindow::OnToggleGpuAccuracy() { UpdateGPUAccuracyButton(); } +void GMainWindow::OnMute() { + Settings::values.audio_muted = !Settings::values.audio_muted; + UpdateVolumeUI(); +} + +void GMainWindow::OnDecreaseVolume() { + Settings::values.audio_muted = false; + const auto current_volume = static_cast(Settings::values.volume.GetValue()); + int step = 5; + if (current_volume <= 30) { + step = 2; + } + if (current_volume <= 6) { + step = 1; + } + Settings::values.volume.SetValue(std::max(current_volume - step, 0)); + UpdateVolumeUI(); +} + +void GMainWindow::OnIncreaseVolume() { + Settings::values.audio_muted = false; + const auto current_volume = static_cast(Settings::values.volume.GetValue()); + int step = 5; + if (current_volume < 30) { + step = 2; + } + if (current_volume < 6) { + step = 1; + } + Settings::values.volume.SetValue(current_volume + step); + UpdateVolumeUI(); +} + void GMainWindow::OnToggleAdaptingFilter() { auto filter = Settings::values.scaling_filter.GetValue(); if (filter == Settings::ScalingFilter::LastFilter) { @@ -3924,6 +3968,18 @@ void GMainWindow::UpdateAAText() { } } +void GMainWindow::UpdateVolumeUI() { + const auto volume_value = static_cast(Settings::values.volume.GetValue()); + volume_slider->setValue(volume_value); + if (Settings::values.audio_muted) { + volume_button->setChecked(false); + volume_button->setText(tr("VOLUME: MUTE", "Volume percentage (e.g. 50%)")); + } else { + volume_button->setChecked(true); + volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value)); + } +} + void GMainWindow::UpdateStatusButtons() { renderer_status_button->setChecked(Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan); @@ -3932,6 +3988,7 @@ void GMainWindow::UpdateStatusButtons() { UpdateDockedButton(); UpdateFilterText(); UpdateAAText(); + UpdateVolumeUI(); } void GMainWindow::UpdateUISettings() { diff --git a/src/yuzu/main.h b/src/yuzu/main.h index 0f61abc7a..a23b373a5 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -37,6 +37,8 @@ class QLabel; class MultiplayerState; class QPushButton; class QProgressDialog; +class QSlider; +class QHBoxLayout; class WaitTreeWidget; enum class GameListOpenTarget; enum class GameListRemoveTarget; @@ -312,6 +314,9 @@ private slots: void OnMenuRecentFile(); void OnConfigure(); void OnConfigureTas(); + void OnDecreaseVolume(); + void OnIncreaseVolume(); + void OnMute(); void OnTasStartStop(); void OnTasRecord(); void OnTasReset(); @@ -364,6 +369,7 @@ private: void UpdateAPIText(); void UpdateFilterText(); void UpdateAAText(); + void UpdateVolumeUI(); void UpdateStatusBar(); void UpdateGPUAccuracyButton(); void UpdateStatusButtons(); @@ -412,6 +418,9 @@ private: QPushButton* dock_status_button = nullptr; QPushButton* filter_status_button = nullptr; QPushButton* aa_status_button = nullptr; + QPushButton* volume_button = nullptr; + QWidget* volume_popup = nullptr; + QSlider* volume_slider = nullptr; QTimer status_bar_update_timer; std::unique_ptr config; From 2a491f7aaa6977b7818b37a87fb8d2be8d1351c9 Mon Sep 17 00:00:00 2001 From: Jonas Gutenschwager Date: Sat, 4 Feb 2023 00:00:20 +0100 Subject: [PATCH 2/2] remove disambiguation argument from mute text Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> --- src/yuzu/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index b85541619..c278620ab 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -3973,7 +3973,7 @@ void GMainWindow::UpdateVolumeUI() { volume_slider->setValue(volume_value); if (Settings::values.audio_muted) { volume_button->setChecked(false); - volume_button->setText(tr("VOLUME: MUTE", "Volume percentage (e.g. 50%)")); + volume_button->setText(tr("VOLUME: MUTE")); } else { volume_button->setChecked(true); volume_button->setText(tr("VOLUME: %1%", "Volume percentage (e.g. 50%)").arg(volume_value));