#pragma once #include <vector> #include "common/common_types.h" #include "shader_recompiler/environment.h" namespace Shader { class FileEnvironment final : public Environment { public: explicit FileEnvironment(const char* path); ~FileEnvironment() override; u64 ReadInstruction(u32 offset) override; u32 TextureBoundBuffer() const override; std::array<u32, 3> WorkgroupSize() const override; private: std::vector<u64> data; }; } // namespace Shader