From 07387abef4fb12372b8e690b2ab837a59ddec7b7 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 10 Aug 2021 18:56:17 -0300 Subject: [PATCH] Update index.md --- site/content/entry/yuzu-progress-report-jul-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-jul-2021/index.md b/site/content/entry/yuzu-progress-report-jul-2021/index.md index c3cd87a4..32104824 100644 --- a/site/content/entry/yuzu-progress-report-jul-2021/index.md +++ b/site/content/entry/yuzu-progress-report-jul-2021/index.md @@ -443,7 +443,7 @@ What's more, since these objects stick around even after the emulation session i bunnei took a long look at the problem and improved the situation, but there's still ongoing work to make our implementation more robust and accurate. -blink also had his share of bufixing work, as he revisited the texture cache code related to [1D-to-2D texture overlaps](https://github.com/yuzu-emu/yuzu/pull/6553), which fixes problems in `Monster Hunter Rise` and the trial version of `Monster Hunter Stories 2: Wings of Ruin`. +blink also had his share of bufixing work, as he revisited the texture cache code related to [1D-to-2D texture overlaps](https://github.com/yuzu-emu/yuzu/pull/6553), which fixes problems in `Monster Hunter Rise` and both the the trial and final versions of `Monster Hunter Stories 2: Wings of Ruin`. Similarly to how two-dimensional textures are mapped to three dimensions, one-dimensional textures are a simple type of texture that is mapped as two-dimensional when rendered on the screen.