diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 0264b49f..4f732645 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -43,7 +43,7 @@ yuzu has to be able to [properly emulate this behaviour](https://github.com/yuzu something epicboy had no problem properly implementing for us. {{< imgs - "./blits.png| Here’s a beautifully detailed example of the old out-of-bounds wrong behaviour in red, and the correct result in blue, with the affected area moving to the next row,as it should" + "./blits.png| Here’s a beautifully detailed example of the old out-of-bounds incorrect behaviour in red, and the correct result in blue, with the affected area moving to the next row, as it should" >}} The result is quite noticeable in games that use this blit technique, such as `Shantae` and `Pixel Game Maker Series Werewolf Princess Kaguya`, which we mentioned in the previous progress report.