diff --git a/site/content/entry/yuzu-progress-report-aug-2022/index.md b/site/content/entry/yuzu-progress-report-aug-2022/index.md index 8d72875c..17b83185 100644 --- a/site/content/entry/yuzu-progress-report-aug-2022/index.md +++ b/site/content/entry/yuzu-progress-report-aug-2022/index.md @@ -43,7 +43,7 @@ However, keeping Xenoblade's 15000+ distinct pipelines all in memory simultaneou To this end, byte[] looked for any issues in yuzu that might be causing the GPU driver to hold on to more memory than it needs to. byte[] noticed that OpenGL tracks individual objects for shader source code in addition to just for compiled shaders. -Properly {{< gh-hovercard "8682" "allowing these shader source code objects to be freed" >}} reclaims a substantial amount of wasted memory. +Properly {{< gh-hovercard "8684" "allowing these shader source code objects to be freed" >}} reclaims a substantial amount of wasted memory. Users can expect much lower VRAM and RAM usage now while running OpenGL and [suffering emotional damage](https://www.youtube.com/watch?v=i1ojUmdF42U). {{< imgs