From 101d82fbb89e26158ce4119e64846115cbbfa599 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 9 Jun 2020 20:07:50 -0300 Subject: [PATCH] Update index.md --- site/content/entry/yuzu-progress-report-may-2020/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2020/index.md b/site/content/entry/yuzu-progress-report-may-2020/index.md index 37f66687..66e55d51 100644 --- a/site/content/entry/yuzu-progress-report-may-2020/index.md +++ b/site/content/entry/yuzu-progress-report-may-2020/index.md @@ -71,7 +71,7 @@ was in place. `Animal Crossing: New Horizons` does it in a “device” profile, so yuzu had to be accommodated for that. [Pull Request #3665.](https://github.com/yuzu-emu/yuzu/pull/3665) -##Xenoblade specific fixes +## Xenoblade specific fixes Rendering bugs are abundant in Xenoblade games, and they are not of the “easy to solve” sort due to how these games are coded. [Rodrigo](https://github.com/ReinUsesLisp) managed to fix most of them by improving the texture cache, you can see the results