From 10a30a31a491bf51c6260c8bad7a61bcefcd1f5d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 7 Feb 2024 16:29:14 -0300 Subject: [PATCH] Update index.md --- .../entry/yuzu-progress-report-jan-2024/index.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-jan-2024/index.md b/site/content/entry/yuzu-progress-report-jan-2024/index.md index 7fdea332..30616930 100644 --- a/site/content/entry/yuzu-progress-report-jan-2024/index.md +++ b/site/content/entry/yuzu-progress-report-jan-2024/index.md @@ -55,7 +55,7 @@ This led to a couple of fixes implemented first by {{< gh-hovercard "12749" "byt This change opened the floodgates to applet emulation and is the starting point to get [Direct Memory Import](https://github.com/skyline-emu/skyline/pull/2106) in the future–but let’s slow down a bit, there’s more to cover. {{< imgs - "./miiedit.mp4| Time to launch another program, GPU!" + "./miiedit.mp4| Time to launch another program, GPU! Right click the video to unmute it" >}} ### Project Leviathan @@ -87,7 +87,7 @@ FSR in particular was converted from a compute shader to a fragment shader, so p The end result is the same, with no image quality changes–but now FSR can be used while games display the native inline keyboard, for example. {{< imgs - "./keyboard.mp4| That transparency behind the keyboard wasn’t free" + "./keyboard.mp4| That transparency behind the keyboard wasn’t free. Right click the video to unmute it" >}} ### [I AM the applet manager](https://www.youtube.com/watch?v=7ZLS5KNDelI) @@ -113,7 +113,7 @@ Maide was responsible for making {{< gh-hovercard "12831" "audio emulation" >}} Games should be able to share audio playback with applets, right? Sharing is caring. {{< imgs - "./web2.mp4| Special menus included (Super Mario 3D All-Stars)" + "./web2.mp4| Special menus included (Super Mario 3D All-Stars). Right click the video to unmute it" >}} ### Universal Serialization Byte[] @@ -541,13 +541,13 @@ Progress feels so good! You could learn a little, Windows. Work on multiprocess support is far from over. We’re aiming to support `QLaunch`, meaning being able to boot the native game launcher, launch games from there, close them, suspend them, launch a different game, the whole deal. {{< imgs - "./ql1.mp4| QLaunching in 3, 2, 1!" + "./ql1.mp4| QLaunching in 3, 2, 1! Right click the video to unmute it" >}} Resuming a game works too. {{< imgs - "./ql2.mp4| Back and forth" + "./ql2.mp4| Back and forth. Right click the video to unmute it" >}} The work on applets and multiprocess is exposing a lot of hidden bugs in multiple areas–the accuracy improvements are a very welcome addition to having this much fun testing and running the applets.