From 1500d53fb6d1cef8e4473474bd92854b9ab2cd13 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Sun, 9 Aug 2020 05:12:00 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-jul-2020/index.md Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-jul-2020/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-jul-2020/index.md b/site/content/entry/yuzu-progress-report-jul-2020/index.md index ebd69e49..8d7a2dd0 100644 --- a/site/content/entry/yuzu-progress-report-jul-2020/index.md +++ b/site/content/entry/yuzu-progress-report-jul-2020/index.md @@ -78,7 +78,7 @@ Thanks to help from [gdkchan](https://github.com/gdkchan) and [Blinkhawk](https: [toastUnlimited](https://github.com/lat9nq), along with [Rodrigo](https://github.com/ReinUsesLisp), started preliminary work to fix crashes only happening in recent Nvidia Linux Vulkan drivers. Through trial and error, it was found that [increasing the Vulkan device allocable size](https://github.com/yuzu-emu/yuzu/pull/4283) mititagates this issue on most GPUs, but some still remain affected for now. -[epicboy](https://github.com/ameerj) is working on [implementing support for Gamecube adpaters](https://github.com/yuzu-emu/yuzu/pull/4137), allowing players to use original Gamecube gamepads! Veteran Smash players will surely enjoy it. +[epicboy](https://github.com/ameerj) is working on [implementing support for GameCube adpaters](https://github.com/yuzu-emu/yuzu/pull/4137), allowing players to use original GameCube controllers! Veteran Smash players will surely enjoy it. `Project Prometheus` introduced so many changes, that we are still working on adding settings or features that used to work with the old single core method. [ogniK](https://github.com/ogniK5377) [improved the audio timing](https://github.com/yuzu-emu/yuzu/pull/4219), fixing audio bugs that started happening after the introduction of the new multicore and single core emulation methods.