diff --git a/site/content/entry/yuzu-progress-report-mar-2021/index.md b/site/content/entry/yuzu-progress-report-mar-2021/index.md index 10f0741a..ed9b3381 100644 --- a/site/content/entry/yuzu-progress-report-mar-2021/index.md +++ b/site/content/entry/yuzu-progress-report-mar-2021/index.md @@ -21,7 +21,7 @@ A separate PR [improving ClockSnapshot](https://github.com/yuzu-emu/yuzu/pull/60 Those who have paid attention to our previous progress reports will notice that we sometimes write about when a service is `stubbed` (ignored, basically) to allow a game to progress further. This process requires manual intervention each and every time a game update or new game uses a new unimplemented service. -As a way to allow users to just play their games, [epicboy](https://github.com/ameerj) implemented [Auto-Stubbing](https://github.com/yuzu-emu/yuzu/pull/6062), continuing [previous work](https://github.com/yuzu-emu/yuzu/pull/4237) from [ogniK.](https://github.com/ogniK5377) +To mitigate user frustration, [epicboy](https://github.com/ameerj) implemented [Auto-Stubbing](https://github.com/yuzu-emu/yuzu/pull/6062), continuing [previous work](https://github.com/yuzu-emu/yuzu/pull/4237) from [ogniK.](https://github.com/ogniK5377) With this toggle, games will just ignore any unimplemented service and continue running, allowing developers to focus on the services that need urgent proper implementations. Not a new invention in any way, several emulators in the past have used this feature to great benefit, reducing the load on developers and providing a better experience for the end user.