From 1762c3833f705246a580dee682b7b7effa7ff966 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Mon, 9 Nov 2020 19:02:04 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-oct-2020/index.md Co-authored-by: renA21 <44066520+renA21@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-oct-2020/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-oct-2020/index.md b/site/content/entry/yuzu-progress-report-oct-2020/index.md index 630d88d9..ec989db7 100644 --- a/site/content/entry/yuzu-progress-report-oct-2020/index.md +++ b/site/content/entry/yuzu-progress-report-oct-2020/index.md @@ -106,7 +106,7 @@ The last one also improves stability in games like `Luigi's Mansion 3`. The only ## NVDEC improvements -Work on video decoding continues, thanks to [epicboy](https://github.com/ameerj). Some games like `Onimusha: Warlords` or `Ni no Kuni`had an incompatible `BGRA8` format in our first NVDEC implementation. Now they render correctly. +Work on video decoding continues, thanks to [epicboy](https://github.com/ameerj). Some games like `Onimusha: Warlords` or `Ni no Kuni` had an incompatible `BGRA8` format in our first NVDEC implementation. Now they render correctly. {{< imgs "./ninokuni.png| Working menu rendering (Ni no Kuni)"