diff --git a/site/content/entry/yuzu-progress-report-mar-2022/index.md b/site/content/entry/yuzu-progress-report-mar-2022/index.md index 7620efc4..a10626f6 100644 --- a/site/content/entry/yuzu-progress-report-mar-2022/index.md +++ b/site/content/entry/yuzu-progress-report-mar-2022/index.md @@ -95,19 +95,19 @@ epicboy jumped in to keep the ball rolling and started by solving the geometry p "./popfix.mp4" >}} -This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Ries` and `Diablo® II: Resurrected™`. +This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Rise`. -{{< imgs - "./rise.png| Such a pretty intro (MONSTER HUNTER RISE)" - >}} +{{< single-title-imgs + "Such a pretty intro (MONSTER HUNTER RISE)" + "./rise.png" + "./rise2.png" +>}} -  - -{{< imgs - "./diablo2.png| A real classic (Diablo® II: Resurrected™)" - >}} - -As you can see, Diablo II has some UI rendering issues, but at least every character has access to all their limbs now! +{{< single-title-imgs-compare + "From Monster to Monster Hunter (MONSTER HUNTER RISE)" + "./risebug.png" + "./risefix.png" +>}} Another issue that was quickly pointed out, is that Nvidia hardware would eat VRAM like crazy, to the point of filling up even high end hardware in minutes.