From 1a686163a1b4f973a31758a3c4e25087511c2844 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Fri, 16 Sep 2022 04:02:32 -0300 Subject: [PATCH] Replacing Rocket pics with a compare --- .../entry/yuzu-progress-report-aug-2022/index.md | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-aug-2022/index.md b/site/content/entry/yuzu-progress-report-aug-2022/index.md index 1ae22c98..d9618648 100644 --- a/site/content/entry/yuzu-progress-report-aug-2022/index.md +++ b/site/content/entry/yuzu-progress-report-aug-2022/index.md @@ -1,5 +1,5 @@ +++ -date = "2022-09-10T12:00:00-03:00" +date = "2022-09-15T12:00:00-03:00" title = "Progress Report August 2022" author = "GoldenX86" forum = 0 @@ -124,9 +124,11 @@ byte[] found that it could boot in single core, but the game had terrible render To do this, byte[] added {{< gh-hovercard "8791" "support for the `R16G16B16X16` format" >}} used by the game, fixing the rendering issues. Still, more work is needed to make this game playable on yuzu. -{{< imgs - "./rocket.png| The better League (Rocket League)" - >}} +{{< single-title-imgs-compare + "The better League (Rocket League)" + "./rocket.png" + "./rocketfix.png" +>}} Working on his Magnum Opus, byte[] also implemented a workaround for a {{< gh-hovercard "8074" "previous performance fix" >}} to `Super Mario Galaxy` and `Super Mario Sunshine`. While the performance fix should have been regression-free, since it was a bug in the buffer cache, many games needed the *less* accurate behaviour from before the change.