From 1dcfcb05231271e85c83167045071c1630682212 Mon Sep 17 00:00:00 2001 From: Honghoa <59675380+kurenaihana@users.noreply.github.com> Date: Tue, 11 Jan 2022 23:13:45 -0300 Subject: [PATCH] Update index.md --- .../content/entry/yuzu-progress-report-dec-2021/index.md | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-dec-2021/index.md b/site/content/entry/yuzu-progress-report-dec-2021/index.md index e27eee0c..9c5dcea8 100644 --- a/site/content/entry/yuzu-progress-report-dec-2021/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2021/index.md @@ -150,10 +150,11 @@ Thanks to epicboy, [users no longer have to suffer this sudden crash](https://gi [implement the `ProcessMemory` and `CodeMemory` kernel SVCs](https://github.com/yuzu-emu/yuzu/pull/7519) (Supervisor Calls), which are some of the changes needed to support the [Skyline](https://github.com/skyline-dev/skyline) framework for modding. -Part of the ongoing work includes adding support in yuzu for all tiers of `subsdk`. -Games can use `subsdk` tiers from 0 to 8, with 9 being free. -Skyline uses `subsdk9` to operate, so [jam1garner](https://github.com/jam1garner) included support for the remaining -[two missing tiers in yuzu, 8 and 9](https://github.com/yuzu-emu/yuzu/pull/7523). +Part of the ongoing work included adding support in yuzu for all tiers of `subsdk`, which [jam1garner](https://github.com/jam1garner) did by [adding the last two missing tiers in yuzu](https://github.com/yuzu-emu/yuzu/pull/7523). + +Games are able to use any number of `subsdk` tiers (from 0 to 9), but in practice, no title will use all of them. +Since they're used in order, the probabilities of using the last ones are near zero. +For this reason, Skyline overrides the last `subsdk` to modify game code, without conflicting with the lower tier `subsdk`'s. There are still a couple of things that need to be implemented before it's ready, but things are certainly getting closer to being completed.