From 215b04f73da58b829e1ba8ab0487350f74918b34 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 16 Jun 2020 19:37:24 -0300 Subject: [PATCH] Update index.md --- .../entry/yuzu-progress-report-may-2020/index.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/site/content/entry/yuzu-progress-report-may-2020/index.md b/site/content/entry/yuzu-progress-report-may-2020/index.md index 7cf9997f..b73ecd9f 100644 --- a/site/content/entry/yuzu-progress-report-may-2020/index.md +++ b/site/content/entry/yuzu-progress-report-may-2020/index.md @@ -25,8 +25,8 @@ helping the project [manage dependencies](https://github.com/yuzu-emu/yuzu/pull/ With the previous VMM rewrite reducing memory use, the dependencies updated, and all the groundwork done, [Blinkhawk](https://github.com/FernandoS27) pressed the metaphorical nuclear launch button and [released Project Prometheus](https://github.com/yuzu-emu/yuzu/pull/3955). -yuzu can now use up to 6 to 7 CPU threads (in ideal conditions) -compared to the previous 2 to 3. You should expect a performance boost in a lot of games, but still see some titles perform mostly the same due to being coded to only use a single thread. +yuzu can now use up to 6 or 7 CPU threads (in ideal conditions) +compared to the previous 2 or 3. You should expect a performance boost in a lot of games, but still see some titles perform mostly the same due to being coded to only use a single thread. Now, some clarifications are needed for this change. Multicore support can’t be merged into our [Mainline](https://github.com/yuzu-emu/yuzu-mainline) release for now due to incompatibilities between Multicore and the [Master](https://github.com/yuzu-emu/yuzu) branch of yuzu. Work is being done to resolve the conflicts, but please have patience. Additionally, users with 2 cores, and either 2 or 4 threads, should not enable multicore as it will most likely result in a performance @@ -62,8 +62,8 @@ Xenoblade games. ## Xenoblade specific fixes -Rendering bugs are abundant in Xenoblade games, due to the complexity of their engine, they are not trivial to solve. -However, with the help of [gdkchan](https://github.com/gdkchan), and using this [Pull Request](https://github.com/Ryujinx/Ryujinx/pull/1277) from [Ryujinx](https://github.com/Ryujinx/Ryujinx), [Rodrigo](https://github.com/ReinUsesLisp) fixed one of the major rendering issues in `Xenoblade Chronicles 2` related to [front face flipping](https://github.com/yuzu-emu/yuzu/pull/3996). Additional [improvements to texture depth samplings](https://github.com/yuzu-emu/yuzu/pull/3991) resolved some rendering glitches, found for example in clouds and the start menu. Additionally, a better handling of [mipmap overlaps](https://github.com/yuzu-emu/yuzu/pull/4012) solved the constantly moving textures the games previously had. You can see the results below. +Rendering bugs are abundant in Xenoblade games due to the complexity of their engine, and they are not trivial to solve. +However, with the help of [gdkchan](https://github.com/gdkchan) and using this [Pull Request](https://github.com/Ryujinx/Ryujinx/pull/1277) from [Ryujinx](https://github.com/Ryujinx/Ryujinx), [Rodrigo](https://github.com/ReinUsesLisp) fixed one of the major rendering issues in `Xenoblade Chronicles 2` related to [front face flipping](https://github.com/yuzu-emu/yuzu/pull/3996). Additional [improvements to texture depth samplings](https://github.com/yuzu-emu/yuzu/pull/3991) resolved some rendering glitches, such as the clouds and start menu. Additionally, a better handling of [mipmap overlaps](https://github.com/yuzu-emu/yuzu/pull/4012) solved the constantly moving textures the games previously had. You can see the results below. {{< single-title-imgs "Who said yuzu can’t run JRPGs? (Xenoblade Chronicles 2)" @@ -157,7 +157,7 @@ Unfortunately, `GLASM` has some limitations. To list some of them: {{< youtube Oj5ntdszfyQ >}} -## Future Projects +## Future projects I can’t say much here, but there is something going on with both `Project Viper` and `Project Hearn`.