diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 3c9e59e0..b46f3ae1 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -49,7 +49,7 @@ something epicboy had no problem properly implementing for us. The result is quite noticeable in games that use this blit technique, such as `Shantae` and `Pixel Game Maker Series Werewolf Princess Kaguya`, which we mentioned in the [previous progress report](https://yuzu-emu.org/entry/yuzu-progress-report-apr-2021/). {{< single-title-imgs - "Textures and text rendering correctly, notice the stairstepping in the right side" + "Textures and text rendering correctly, notice the stairstepping on the right side of the left image" "./shantae-bug.png" "./shantae-fix.png" >}}