diff --git a/site/content/entry/yuzu-progress-report-mar-2022/index.md b/site/content/entry/yuzu-progress-report-mar-2022/index.md index 3644a0dc..6c47e232 100644 --- a/site/content/entry/yuzu-progress-report-mar-2022/index.md +++ b/site/content/entry/yuzu-progress-report-mar-2022/index.md @@ -87,7 +87,7 @@ This avoids softlocking Galaxy at the final level. `Kirby and the Forgotten Land` turned out to be one of the best platformers of recent times, and also quite a challenge for our devs. -epicboy jumped in to keep the ball rolling and started by solving the geometry pop-ins that are very noticeable in the first gameplay scenes. +epicboy got the ball rolling by solving geometry pop-ins that were very noticeable throughout gameplay. {{< single-title-imgs "That tree just pops! (Kirby and the Forgotten Land)" @@ -95,7 +95,7 @@ epicboy jumped in to keep the ball rolling and started by solving the geometry p "./popfix.mp4" >}} -This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}, and has the added benefit of also fixing rendering issues in `Monster Hunter Rise`, making it playable. +This was achieved by {{< gh-hovercard "8023" "improving the accuracy of the constant buffer uploads" >}}. This change also had the added benefit of fixing rendering issues in `Monster Hunter Rise`, making it playable. {{< single-title-imgs "Such pretty locations (MONSTER HUNTER RISE)"