From 2691d9487e25e7014bbc9d514533a67475f4c909 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:12:51 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 399e583e..b4cce577 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -38,7 +38,7 @@ This can be partially solved by using High GPU accuracy in OpenGL with Assembly ## Graphical fixes -Textures blits (bit block transfers, a combination of bitmaps) can sometimes work out of bounds by design, by interleaving copy regions. +Texture blits (bit block transfers, a combination of bitmaps) can sometimes work out of bounds by interleaving copy regions, by design. yuzu has to be able to [properly emulate this behaviour](https://github.com/yuzu-emu/yuzu/pull/6289) and return the correct portion, something epicboy had no problem properly implementing for us.