diff --git a/site/content/entry/yuzu-progress-report-jul-2021/index.md b/site/content/entry/yuzu-progress-report-jul-2021/index.md index b3928db0..a99c3cf5 100644 --- a/site/content/entry/yuzu-progress-report-jul-2021/index.md +++ b/site/content/entry/yuzu-progress-report-jul-2021/index.md @@ -38,7 +38,7 @@ There is an exception to make, the Intel Linux Vulkan driver is not stable at th stick to OpenGL. {{< imgs - "./perf.png| Integrated GPU users benefit the most from Hades" + "./perf_ea_vs_hades_ea.png| Integrated GPU users benefit the most from Hades" >}} Hades implements a `Pipeline Cache` for both Vulkan and OpenGL, meaning no matter which API you are using, all shaders are now stored and reused the next time the game is