diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index a96e20ba..03fdd7bf 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -326,12 +326,6 @@ Finally, it could sometimes be difficult to map analog sticks in yuzu due to a b ## Future projects -Some of our devs have recently been implementing the preliminary work in dynarmic needed for hardware `fastmem`, a feature that will lower part of the load when the CPU accesses -memory, which will help with boosting the performance of the emulator. -This feature has been in debate for over a year, with the devs going back and forth on how to implement it on Windows, as there are some complications that arise from how the -memory is managed in this OS. -We expect to have nice surprises for you on its release, as it will be the prerequisite for more exciting stuff to come. - Now, I know we keep teasing `Project Hades`, but we have good news! SPIR-V is finalized, GLASM is in its final testing, and GLSL is not far behind. Few regressions remain to be squashed. Once the shading languages are done, previous features like the old asynchronous shaders are reimplemented, and the fine tuning is finished, it will finally be released.