diff --git a/site/content/entry/yuzu-progress-report-dec-2021/index.md b/site/content/entry/yuzu-progress-report-dec-2021/index.md index b2082f70..1dd35460 100644 --- a/site/content/entry/yuzu-progress-report-dec-2021/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2021/index.md @@ -130,7 +130,7 @@ traditional antialiasing), the issue is solved by [rendering directly into the s The performance cost is higher (integrated GPUs like most Intel ones also hate traditional antialiasing), but it’s a price to pay to avoid crashing or losing the scaling. {{< imgs - "./cd.png| Colourful (Sonic Colors: Ultimate)" + "./sc.png| Colourful (Sonic Colors: Ultimate)" >}} The texture cache has to handle several weird situations when dealing with rendering, one aspect of the process are `overlaps`, when different textures compete for the