From 324d11e35275482c64d80c8662bc508ee7e69d85 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Fri, 7 Jan 2022 03:22:56 -0300 Subject: [PATCH] Image file typo --- site/content/entry/yuzu-progress-report-dec-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-dec-2021/index.md b/site/content/entry/yuzu-progress-report-dec-2021/index.md index b2082f70..1dd35460 100644 --- a/site/content/entry/yuzu-progress-report-dec-2021/index.md +++ b/site/content/entry/yuzu-progress-report-dec-2021/index.md @@ -130,7 +130,7 @@ traditional antialiasing), the issue is solved by [rendering directly into the s The performance cost is higher (integrated GPUs like most Intel ones also hate traditional antialiasing), but it’s a price to pay to avoid crashing or losing the scaling. {{< imgs - "./cd.png| Colourful (Sonic Colors: Ultimate)" + "./sc.png| Colourful (Sonic Colors: Ultimate)" >}} The texture cache has to handle several weird situations when dealing with rendering, one aspect of the process are `overlaps`, when different textures compete for the