diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 211c3e81..dccd613f 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -39,11 +39,11 @@ This can be partially solved by using High GPU accuracy in OpenGL with Assembly ## Graphical fixes Textures blits (bit block transfers, a combination of bitmaps) can sometimes work out of bounds by design, by interleaving copy regions. -yuzu has to be able to [understand this behaviour](https://github.com/yuzu-emu/yuzu/pull/6289) and return the correct out of bounds portion, +yuzu has to be able to [understand this behaviour](https://github.com/yuzu-emu/yuzu/pull/6289) and return the correct portion, something epicboy had no problem in properly implementing for us. {{< imgs - "./blits.png| Here’s an example of the old wrong behaviour in red, and the correct results in green" + "./blits.png| Here’s a beautifully detailed example of the old out-of-bounds wrong behaviour in red, and the correct result in blue, with the affected area moving to the next row,as it should" >}} The result is quite noticeable in, for example, `Shantae` and `Pixel Game Maker Series Werewolf Princess Kaguya`, which we mentioned in the previous progress report. @@ -266,7 +266,7 @@ As a result, we recommend users of CPUs that do have FMA to stick to `Accurate` Using Unsafe is known to cause precision issues, for example, exaggerating the hitboxes of characters in `Super Smash Bros. Ultimate`. Users with old or low-end Intel CPUs that lack FMA, feel free to keep Unsafe enabled all the time. -We provide some examples in the following beautiful and totally perfect table: +We provide some examples in the following gorgeous and totally perfect table: | CPU series | FMA support | Recommended setting | | :-----------: | :--------------: | ------------ |