diff --git a/site/content/entry/yuzu-progress-report-apr-2022/index.md b/site/content/entry/yuzu-progress-report-apr-2022/index.md index 8ec96389..16ec7b52 100644 --- a/site/content/entry/yuzu-progress-report-apr-2022/index.md +++ b/site/content/entry/yuzu-progress-report-apr-2022/index.md @@ -6,7 +6,7 @@ coauthor = "CaptV0rt3x" forum = 0 +++ -Hello yuz-ers, the month of April has been amazing! We'll discuss CPU and Kernel performance improvements, several GPU emulation changes, UI tweaks and more! +Hello yuz-ers, the month of April has been amazing! We'll discuss CPU and Kernel performance improvements, several GPU emulation changes, UI tweaks, and more! @@ -54,7 +54,7 @@ Instead, the games render at a 5:3 aspect ratio. While the game proportions in `Super Mario Sunshine`, arguably, appear more correct with the black bar, that’s not how Nintendo intended the game to be played. For accuracy’s sake, byte[] interprets the game's implicit crop request, which stretches the image to match the native 1920x1080 resolution of the Switch, both {{< gh-hovercard "8150" "for Vulkan" >}} and {{< gh-hovercard "8152" "for OpenGL" >}}. {{< single-title-imgs-compare - "Don not adjust your set (Super Mario Sunshine)" + "Do not adjust your set (Super Mario Sunshine)" "./cropbug.png" "./cropfix.png" >}}