From 4018763d544e41c5b0cc52731f49da07d735ac6f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:28:46 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 93f475d3..8e2c1a8e 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -116,7 +116,7 @@ With these changes, the code in charge of `session management` has been updated error-checking functions. bunnei has also greatly simplified the original `IPC` code, which should improve the memory usage and performance of these operations. -As a consequence of the changes introduced in the previous `KAutoObject` PR, the maximum values for many of the kernel objects have started to be enforced, which resulted in +As a consequence of the changes introduced in the previous `KAutoObject` PR, the maximum values for many of the kernel objects have started to be enforced. This resulted in crashes in games that open and close sessions often, such as `Nintendo Labo`, `Pokémon Sword` and `Pokémon Shield`, due to yuzu not managing sessions correctly. The root problem was also the cause of small memory leaks that hadn't been noticed until now, since the sessions weren't being properly closed and remained in memory. For this reason, bunnei implemented mechanisms for moving and closing objects in a [follow-up PR](https://github.com/yuzu-emu/yuzu/pull/6347), which corrected the way the