From 4391e707ff4afe4d577e0bfad3892be1364b54a4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Wed, 9 Jun 2021 09:30:07 -0300 Subject: [PATCH] Update site/content/entry/yuzu-progress-report-may-2021/index.md Co-authored-by: Schplee <24275329+Schplee@users.noreply.github.com> --- site/content/entry/yuzu-progress-report-may-2021/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-may-2021/index.md b/site/content/entry/yuzu-progress-report-may-2021/index.md index 8e2c1a8e..0be5a0b8 100644 --- a/site/content/entry/yuzu-progress-report-may-2021/index.md +++ b/site/content/entry/yuzu-progress-report-may-2021/index.md @@ -117,7 +117,7 @@ error-checking functions. bunnei has also greatly simplified the original `IPC` code, which should improve the memory usage and performance of these operations. As a consequence of the changes introduced in the previous `KAutoObject` PR, the maximum values for many of the kernel objects have started to be enforced. This resulted in -crashes in games that open and close sessions often, such as `Nintendo Labo`, `Pokémon Sword` and `Pokémon Shield`, due to yuzu not managing sessions correctly. +crashes in games that open and close sessions often, such as `Nintendo Labo`, `Pokémon Sword`, and `Pokémon Shield`, due to yuzu not managing sessions correctly. The root problem was also the cause of small memory leaks that hadn't been noticed until now, since the sessions weren't being properly closed and remained in memory. For this reason, bunnei implemented mechanisms for moving and closing objects in a [follow-up PR](https://github.com/yuzu-emu/yuzu/pull/6347), which corrected the way the session counter and its opening and closing operations worked.