From 48781d00ebf7c4ee0eb29fd34799b68f5733414d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Mat=C3=ADas=20Locatti?= <42481638+goldenx86@users.noreply.github.com> Date: Tue, 10 Nov 2020 15:27:05 -0300 Subject: [PATCH] bsod's input v2 --- site/content/entry/yuzu-progress-report-oct-2020/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/site/content/entry/yuzu-progress-report-oct-2020/index.md b/site/content/entry/yuzu-progress-report-oct-2020/index.md index 30a7a9ad..753f20f0 100644 --- a/site/content/entry/yuzu-progress-report-oct-2020/index.md +++ b/site/content/entry/yuzu-progress-report-oct-2020/index.md @@ -112,7 +112,7 @@ Work on video decoding continues, thanks to [epicboy](https://github.com/ameerj) "./ninokuni.png| Working menu rendering (Ni no Kuni)" >}} -Additionally, games like `FINAL FANTASY XII THE ZODIAC AGE`, `The Legend of Zelda: Link's Awakening` or `Onimusha: Warlords` had problems with memory addressing, causing incorrect video decoding and various graphical glitches. Consider this resolved in Early Access for now. +Unfortunately, a select few games like `FINAL FANTASY XII THE ZODIAC AGE`, `The Legend of Zelda: Link's Awakening` and `Onimusha: Warlords` currently have problems with memory addressing, causing incorrect video decoding and various graphical glitches (flashing/flickering). While there is a workaround in place in Early Access builds, this fix is not stable enough to be considered mergeable. Once a more elegant solution is found, we will let you all know. {{< imgs "./onimusha.png| Happy moments (Onimusha: Warlords)"